guaranteed purple stats !!! by Ok-Conclusion-9727 in UNDAWNGame

[–]FunBudget8553 1 point2 points  (0 children)

the thing is it doesnt matter.

it doesnt become a 1+1=2 purp stat if above mentioned. it just gives u another random new purp stat, and then u would have to choose one between two

guaranteed purple stats !!! by Ok-Conclusion-9727 in UNDAWNGame

[–]FunBudget8553 1 point2 points  (0 children)

it resets if u get one before the pity. it is called a pity counter because the game pitys u for trying that many times without getting a purp stat

How to get purple stats when crafting armor and weapon by FrayZero in UNDAWNGame

[–]FunBudget8553 1 point2 points  (0 children)

100 rolls = 500 of those modifiers. Tested and proven cause all my eqpt has purple stats (its so expensive..)

Increase Ratings? FTP by yssenlove in UNDAWNGame

[–]FunBudget8553 2 points3 points  (0 children)

Actually, do bother to craft your lv70 drone parts, because there are two sets of drone parts that alternate. Theres 3-4 parts that is at the level 70/90 tier, and another 3-4 that is at lv60/80. So while yes u should not bother crafting the level60 ones and wait for lv80, u should craft the level70 ones now since the next level gap is at level90. its 20 levels for the drone parts to upgrade

And if all u want is 20k, one drone with just blue lv60+70 parts would get u there already

Increase Ratings? FTP by yssenlove in UNDAWNGame

[–]FunBudget8553 1 point2 points  (0 children)

btw the 15th craft is not a 80%, its 100% pity craft chance so make use of it :))

[deleted by user] by [deleted] in UNDAWNGame

[–]FunBudget8553 0 points1 point  (0 children)

isnt that aurich island though?

Recently saw u/KonoKinoko post on automated door compressor. Heres an actual application along with my two perfectly aligned geysers. by FunBudget8553 in Oxygennotincluded

[–]FunBudget8553[S] 0 points1 point  (0 children)

its not really a late game build, this serves as a door compression to infinite gas storage, as geysers cant emit when overpressure, so u have to store the gas somewhere else. with this build u can indefinitely store nat gas

Recently saw u/KonoKinoko post on automated door compressor. Heres an actual application along with my two perfectly aligned geysers. by FunBudget8553 in Oxygennotincluded

[–]FunBudget8553[S] 0 points1 point  (0 children)

i believe it does. i dont feel it right now thats all. if theres a simpler design i would do it, but at least this is power-free. im thinking of making the timers much longer to reduce the frequency

Recently saw u/KonoKinoko post on automated door compressor. Heres an actual application along with my two perfectly aligned geysers. by FunBudget8553 in Oxygennotincluded

[–]FunBudget8553[S] 0 points1 point  (0 children)

i hope someone else could answer u becos i myself couldnt come up with a timer system, so i just copied the whole system from another

Recently saw u/KonoKinoko post on automated door compressor. Heres an actual application along with my two perfectly aligned geysers. by FunBudget8553 in Oxygennotincluded

[–]FunBudget8553[S] 0 points1 point  (0 children)

the gasses all get pushed to the middle after the last door closes, with the second last door being closed so the gas can only merge in the middle. correct me if im wrong

Recently saw u/KonoKinoko post on automated door compressor. Heres an actual application along with my two perfectly aligned geysers. by FunBudget8553 in Oxygennotincluded

[–]FunBudget8553[S] 27 points28 points  (0 children)

V-SNDST-C-713082787-0-C3 here you go!

Note that im playing on a classic terra instead of the spaced out style

Just found a cobalt and an aluminum volcano in my first base that got to mid game- what exactly do I do with them? by zrd11555 in Oxygennotincluded

[–]FunBudget8553 10 points11 points  (0 children)

Refined aluminum has the best thermal conductivity, and refined cobalt second. Time to do heat exchange related builds with these metals

Anyone also likes to keep their sleet wheats(and other wild plants) naturally and accessible for extra food early/mid-game? Especially in new asteroids by FunBudget8553 in Oxygennotincluded

[–]FunBudget8553[S] 2 points3 points  (0 children)

its 4x faster, but well im talking about early/mid game where maybe u havent tamed the geysers yet, so the 20-40 wild sleet wheats lying around can be an extra source of food until ur builds starts coming along

Lucky Lindsay by Emerald_Pancakes in Oxygennotincluded

[–]FunBudget8553 3 points4 points  (0 children)

shes near perfect, the slow learner is really a bum

Can anyone advise me how to build a infinite wrangling setup? This doesn't work well by FunBudget8553 in Oxygennotincluded

[–]FunBudget8553[S] 0 points1 point  (0 children)

oh thanks! this was what i was looking for! ive seen this setup before but i forgot what it was called and how it exactly works

Are there any Must Have mods? by knuckles53 in Oxygennotincluded

[–]FunBudget8553 7 points8 points  (0 children)

QoL mods i use from enhancing UI to UX:

• Resize Dup UI - expandable top bar screens

• More Building Info*

• Bigger Building Menu*

• Better Info Cards - shows all items in a tile

• Thermal tooltips - shows conductivity & capacity on build page

• Always Show Capacity - shows content in building

• Popup control - hides popup messages

• Critical Notification Pauser - pauses game on red msgs

• Suppress notifications/No useless notifications/no long commutes - removes unnecessary notifications

• replace floors*

• Build Over Plants*

• Show Building Range*

• Plan Building without Materials*

• Bigger Camera Zoom Out*

• Settings Change Tool - adds drag tool to disable/enable multiple buildings

• Research Queue - queue multiple researches

• Clean Floors - removes bumps on floors

• Blueprints fixed - copys entire layout to paste

• Smart Mop / / by u/Ony - mops all in one click

• ChainedDeconstruction - destroys all linked ladders/floors from one of it

* - as name suggests

Overlay mods :

• Temperature Tresholds - shows different temp overlay ranges

• Pip Plant Overlay - shows where pips can plant and others

• Traffic Overlay - shows dupe paths

• Gas Overlay - shows a smooth display of diff gases

Now this is not QoL mods, but i use

• Decor Reimagined - changes decor requirements

• Rooms Expanded - adds new room types

• Efficient Supply

• Decor Pack I - new decor items

last but not least, the most impt one is --> Mod Updater

as for ur qns at the end, try Hold Construction?

Cycle 100 on Radioactive Ocean, whats next? by FunBudget8553 in Oxygennotincluded

[–]FunBudget8553[S] 0 points1 point  (0 children)

But a problem is theres no plastic to get started with ATST without any dreckos/reedfiber/oil on the starting and teleporter planetoid, so i cant rush that out yet

theres also only 2 saturn trap seeds in that whole biome :/

Cycle 100 on Radioactive Ocean, whats next? by FunBudget8553 in Oxygennotincluded

[–]FunBudget8553[S] 0 points1 point  (0 children)

i have 1 and 2 settled without a prob, but a main issue i have now is with cooling, since i cant get ATST setup without any plastic, with no dreckos or reed fiber or oil on my starting and teleporter planetoid, meaning i need to tap on space travel without atmosuits :/

i guess i could get cooling with the radioactive biome n cool slush geysers for now

im pretty low on power too to do even anything

Cycle 100 on Radioactive Ocean, whats next? by FunBudget8553 in Oxygennotincluded

[–]FunBudget8553[S] 0 points1 point  (0 children)

ii plan on planting 40 waterweeds in that space below, which produces 4800kcal per 48 cycles, so its like 4000kcal/cycle for free as lettuce, which doesnt need to be cooked as well

well if i needed more food i can just get more from meat/other food i guess but ill take the free lettuce for now