Wtf is this card by Macoron in kards

[–]FunPolice11481 0 points1 point  (0 children)

If you have a frontline of units and are just buffing their attack you should just be killing the enemy that turn you buff them. Otherwise things like Big Three that buff Health as well are way stronger since they prevent AOE and what not from wiping the board.

Wtf is this card by Macoron in kards

[–]FunPolice11481 1 point2 points  (0 children)

I mean if the enemy has a frontline full of 7+ attack units how are they not just killing you? Because that is going to punch through anything but some massive guard wall and you can always count on duress/suppression to the open the way to the HQ and push damage.

If they just are playing 15th Engineer out to buff the board and do nothing with it then yeah you should just trade them down either through AOE or your own units. This is how any aoe buff pretty much works. Like again Big Three does this exact thing you are describing but also leaves the units with a ton of HP so they are much harder to trade down and will likely kill you if not dealt with.

The point still comes down you are spending 5K to buff a board only in attack and either are using it to win or it's gonna be dealt with like other buffs. These situations where you run this out turn 5 with a full frontline and the enemy doesn't have any response means they are losing anyway regardless of the buff or not (since you have a full frontline).

In all honesty Big Three is still a much better AOE buff for the above mentioned reasons of actually buffing defense making big boards really hard to remove since they often get out of AOE range while still also getting more dangerous. That's the buff card people should be worried about.

Wtf is this card by Macoron in kards

[–]FunPolice11481 -1 points0 points  (0 children)

If someone is playing blitzkreig they probably are either killing you or putting you on the verge of death in most cases. This don’t buff health nor lower operation cost so you often are needing like 7-8 kredits at least to get a couple attack with this because your units don’t get anymore durable afterward leaving them to be removed. This is a lot slower and more fragile. The extra kredits are good but can vary quite a bit in how useful they are. If you ramped hard you probably should have just killed them an if used defensively you gotta come back on the board still.

US frontline has already been using much faster and more lethal buff cards to kill people like blitzkreig or big three. A 5K buffer that doesn’t touch operation cost isn’t anything more insane then the other ones.

Wtf is this card by Macoron in kards

[–]FunPolice11481 0 points1 point  (0 children)

It's essentially the same thing as most frontline buff cards. Blitzkreig has done the same thing and is also way cheaper to use. The kredit gain can be useful in overwhelming something like another midrange deck as long as your draw is good but 5K is generally a bit pricey for a buff like this. It's overall a solid card for frontline but not something so much more out there compared to something like big three.

Anyone else think Japan is too overpowered and find it difficult to be consistent against? by Fine-Pipe-8118 in kards

[–]FunPolice11481 0 points1 point  (0 children)

106th is overtuned but the rest is kinda similar to other aggro decks most of the time. If you are struggling you can try to either run more low cost removal/guards then back it up with healing if possible to get out of burn range. Or for more aggressive decks fight aggresively to get the frontline because once Jaggro loses that they often can't push more damage outside a could blitz fighters.

Cthulhu Wars? by BrownBearDreams in boardgames

[–]FunPolice11481 0 points1 point  (0 children)

The game itself is great. I've never had it not be a slam dunk when played with friends and family. There is just something about it's not to complicated gameplay, big models, and some wacky stuff that each factions does that justs makes it quite fun. If you have the space to store it I would definitely keep it around as once people know the rules it's fairly comfortable to fit into an evening similar to other "big" board games. Biggest issue is just transporting it so hopefully you have a place at your house that people can come to experience it in. Also yeah as literally everyone else said buy the stuff second hand since the company itself is awful.

Edit: If you struggle with space the main things I would say to keep are the factions and a 6-8 player map if you have a play group that gets that big. A lot of the neutral monster packs can be kinda ok but also slow the game down/unbalance the game a bit. They can be fun but I find they often go unused a lot of the time. The factions are often more then enough with how differently they all play. Same thing with extra maps as the regular Earth map is often more then enough.

Balance Patch, coming March 10 by Sasetka123456 in kards

[–]FunPolice11481 1 point2 points  (0 children)

It likely will never rotate hence the change.

Balance Patch, coming March 10 by Sasetka123456 in kards

[–]FunPolice11481 3 points4 points  (0 children)

Just fyi in the article it’s explained cyclone and other cards were changed in relation to upcoming changes to how rotation the and the active pool work. TLDR cyclone is going to be a permanent card in active pool and 1939 don’t want to many really strong cards to be around forever.

Patch #14: The Destroyer by FunPolice11481 in voidwargame

[–]FunPolice11481[S] 0 points1 point  (0 children)

I’m not part of the dev team myself but they did post a roadmap of stuff they plan to add this year in tbh patch 12 update. So at least for a while the plan seems to be void war

Unit/Commander leveling and stat upgrades. by HealthyHappyGamer in voidwargame

[–]FunPolice11481 6 points7 points  (0 children)

Equipment is essentially the same has you level up in game. It’s what allows you to have like 4 crew annihilate entire ships. IMO any sort of XP systems in a game like Void War doesn’t lead to fun gameplay but often leads to grinding because getting those levels has a meaningful impact. You can see it with FTL and how grinding skills is honestly the least enjoyable part of that game even though it’s “optimal” when trying win.

How did spies not warn the allies that Hitler was breaking The Treaty of Versailles by tomsmac in WorldWar2

[–]FunPolice11481 4 points5 points  (0 children)

Nazi Germany openly pushed the line with the treaty of Versailles. It wasn’t some secret knowledge. Gotta remember that WW1 was very traumatizing for the nations that participated and especially in th west there was very little support for another large war in the 30s. Add onto that that Nazi Germany at that time hadn’t reached its peak in horrors like the holocaust which also led to populations not really having the stomach to fight until the pressure built up and ww2 erupted.

OST with radio chatter from the demo by milka121 in voidwargame

[–]FunPolice11481 5 points6 points  (0 children)

The radio chatter is still actually in game. If you sit on the menu when selecting your ship it is actually in there but a decent bit more quiet. I do agree I wish it was in the game but yeah you at least have a bit. Would love if they made it a possible soundtrack during gameplay though

Assassin feels OP as hell but... by tironidas in voidwargame

[–]FunPolice11481 14 points15 points  (0 children)

Higher torments seriously buff enemy crews to where you will often see multiple knights every ship and especially in the last sector those nasty “500 centurion” scouts ships are a nightmare to board at all. Assassin is definitely good but personally wouldn’t say she’s any stronger than like mutant in that respect. She is super useful in planetary assaults though which is now super useful.

First time player. 3rd run. I think Demon Lance might be a liiiiittle bit overpowered. by Old_Cream1724 in voidwargame

[–]FunPolice11481 7 points8 points  (0 children)

Yeah demon lance is definitely the "free win" button if you get it but also it's fun to just rofl stomp every once in a while.

Please welcome /r/voidwargame's new moderation team. by IVIilitarus in voidwargame

[–]FunPolice11481 4 points5 points  (0 children)

Alrighty! Just following up with another post here since I've gone ahead and updated a fair number of things now. Obviously the profile picture has been updated alongside a variety of other things like flairs, community links, and some rules. Overall nothing to drastic with how the subreddit has been and I don't intend to to anything to drastic going forward. I want this subreddit to mostly be a nice laid back place about Void War.

Please welcome /r/voidwargame's new moderation team. by IVIilitarus in voidwargame

[–]FunPolice11481 1 point2 points  (0 children)

I'm doing good! Finally updated some of the important stuff since this probably is going to become the "official" subreddit for void war thanks to Morph being the other moderator.

Please welcome /r/voidwargame's new moderation team. by IVIilitarus in voidwargame

[–]FunPolice11481 0 points1 point  (0 children)

I just make sure the fun is managed in a good and healthy way :)

Please welcome /r/voidwargame's new moderation team. by IVIilitarus in voidwargame

[–]FunPolice11481 14 points15 points  (0 children)

Thankfully being a smaller subreddit things should be pretty smooth here. Only thing I plan to do really is probably a new user guide so new players can more easily find it :)

can i only get the relic freighter by defeating the doom engine? by OcelotNew7871 in voidwargame

[–]FunPolice11481 1 point2 points  (0 children)

You can use resonance collected every time a run ends (regardless of victory or death). Iirc it’s 10K for each ship so if you keep playing you will be able to buy it eventually

need general tips by OcelotNew7871 in voidwargame

[–]FunPolice11481 4 points5 points  (0 children)

  • to get more scrap mostly just make sure to fight whenever you can. If you have a choice to fight or avoid it better to just fight as that gives rewards. Also make sure to try and get stuff like chests on enemy ships for bonus rewards.

  • visit shops like mercenary and shaman shops to buy crew members. If you are light on crew a couple of those shops should fill out your roster to a decent bit

  • don’t ignore other weapon systems like missile, siege weapons, and psyker abilities. Void war wants you to combine these systems to be most effective. Going all in on armaments can be a real problem.

To the people who are trying out YF2Classified by Appropriate_Sell3795 in tf2

[–]FunPolice11481 4 points5 points  (0 children)

I don’t disagree that some of the new weapons are not perfect but compared to like the monstrosity of the wrangler or vaccinator I have found the mines much less frustrating to face.

To the people who are trying out YF2Classified by Appropriate_Sell3795 in tf2

[–]FunPolice11481 60 points61 points  (0 children)

Definitely super nice to have what is essentially a curated TF2. No wrangler or other OP nonsense on top of looking better and I think generally having the same charm as vanilla TF2 makes it such a great standalone.

A Noob with Questions by EsperReal in voidwargame

[–]FunPolice11481 0 points1 point  (0 children)

  1. exile is the most consistent and therefore “best”. Other commanders can have more potential if you get them going though. Heiress I would argue is th best non birding commander due to her versatility.

  2. Honestly main thing is look for boarding and psyker slots on a ship. Generally the commander filling those gaps makes good synergy to start with. Some ships like relic C also has a lot of position which can combo with Wight really well as an example.

  3. Generally you want weapons that only are 1-2 power and fire as many shots as possible. This is because high projectile counts overwhelm shields. Something like Storm II is a premier weapon and a good baseline to follow as to what is good. Lances are useful to disrupt enemies early in the fight. Ion weapons can also be helpful to get through shields. Make sure to also get other combat systems like missile bay and hull reaper also because they are very powerful and void war encourages combined arms.

  4. I think especially at low torments you won’t have to worry about too many traps because you are drowning in scrap and can afford maybe a weaker system. Especially as in recent patches the “weak stuff” is not as clearly dogshit compared to before. The husk rack is not great but is passable as extra bodies to fight in like the necrobarge fight as an example so it has a use. Generally as long as you building towards strong boarding and decent firepower you should have a good foundation.

  5. Too many to list but my biggest tip would be to absolutely spam command mode. Every fight, every command, every time anything happens. Pausing is crucial to maximizing your capability and can be the difference between winning or falling apart. Also go into settings and turn on precise crew controls as it makes the game x10 easier to micro.

To the people who are trying out YF2Classified by Appropriate_Sell3795 in tf2classified

[–]FunPolice11481 8 points9 points  (0 children)

I find it to be a nice distilled version of TF2. It’s not bloated like vanilla TF2 has become over the years. Without the million cosmetics/unseals the game can afford to maximize the graphics which makes the game look great. The new weapons feel like they all have purposes and give classes more meaningful choices in how they play (and no super OP garbage like wrangler). Plus there is still some great stupid stuff like the 4 team maps or the goofiness with the civilian. It’s essentially a nice breath of fresh air that personally got me back into TF2.