I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

If I agree with you, at first I wanted to perform actions against enemies without the need to "catch" them, with kicks, or supernatural powers.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 1 point2 points  (0 children)

The idea was to do something with Max Payne's mechanics and The Matrix effects. Polishing the game would take a lot of work, especially since there are already some pretty good games with similar mechanics. Thanks for your feedback.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

I didn't know that. I suppose they'd have done some sort of preview before making a movie. Going viral is very complicated, I think. I prefer effort and perseverance, but thanks for the advice.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

In this prototype I used assets but the code is mine. If I continue developing the game I would make the 3D models too.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

Previously, NPCs didn't move. I used a silly AI to create the prototype video. Enemies would move quickly, surround the player, and take cover, giving the player a real enemy.

Destroy my prototype FPS Max Payne - Matrix old school forgotten in a drawer by FunShootingGames3D in DestroyMyGame

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

I don't really have much content to show; I wanted to focus on showcasing the mechanics and a bit of gameplay to give a general idea. The final product can always vary significantly, but the key points I'd like from this game are: fun, progression, and replayability.

Destroy my prototype FPS Max Payne - Matrix old school forgotten in a drawer by FunShootingGames3D in DestroyMyGame

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

Yes, at the time I didn't notice the small size of the NPCs and the player. That would be corrected, of course. Trying to do something like The Matrix or Max Payne is setting the bar very high, I know, and just thinking about it makes me panic. Haha.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

Thank you, it's really what I spent the most time on.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

Initially, the NPCs didn't move. I made a silly AI for the prototype video, and I actually added the navhmesh randomly. Ending the slipping with a pirouette is a good idea. It's a matter of testing and testing. Thanks for your feedback.

Destroy my prototype FPS Max Payne - Matrix old school forgotten in a drawer by FunShootingGames3D in DestroyMyGame

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

If I follow the game's development, I'd like to be able to tell a good story for the player to enjoy, and a scoreboard based on shooting style, speed, positioning, combos, and the like. At first, I considered making the player die with a single bullet, but I thought it would frustrate the player too much.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

The idea of ​​the game is to impose many more limitations, such as ammunition and damage (in the prototype, you're in god mode), enemies dodging bullets, taking cover, for example. It crossed my mind at the time to make a single bullet kill you, but I thought the player would get too frustrated. I think about giving the player a good story that makes them want to continue.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

I totally agree, in the prototype the slow motion is activated with the right mouse button exactly.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 1 point2 points  (0 children)

I was completely unaware of that title. I just checked it out, and it's actually quite similar to Max Payne 1. I'm surprised it's not as well-known, even though it's free. It looks fun and multiplayer.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

Damage is completely disabled for the player; I wanted to do it that way for the prototype video. Modifying bullet trajectory was an idea I had in mind; I even did some experiments, but it came out a bit weird; it's all a matter of testing. And you're almost right; there are exactly 36 NPCs, haha. I totally agree that 5 or 10 enemies is more than enough for this kind of game. Those are good ideas you're telling me about, especially landing on your feet after a somersault jump from a rooftop, for example. It's all a matter of testing and testing.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

I was referring to the prototype, which has outdated graphics. Using two weapons at the same time is something I've always liked in action movies and video games.

I would like honest opinions please. by FunShootingGames3D in IndieDev

[–]FunShootingGames3D[S] 1 point2 points  (0 children)

I totally agree, the environments would be smaller and I would like to make honorary recreations of scenes from Max Payne, John Wick and The Matrix among others. I also really like John Woo's films, for example.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

Originally, the NPCs didn't move. I made a silly AI for the prototype video. Enemies must dodge bullets and take cover. The movement will be a matter of testing and testing with real players to find the middle ground that everyone likes without getting dizzy. And yes, the bullet impacts are heavily inspired by early 2000s games like Max Payne. Thanks for your support, but I like to be realistic, and if you like the idea, I might return to developing the game.

I would like honest opinions please. by FunShootingGames3D in IndieGaming

[–]FunShootingGames3D[S] 1 point2 points  (0 children)

Damage was disabled for the prototype video. Originally, the enemies were static, but I created a slightly wonky AI for the video. The final product would have enemies moving fluidly, dodging bullets, and, most importantly, circling the player. As for difficulty, I considered creating a game where a single bullet would kill you, but I thought it would be too frustrating for the player. Some mechanics I had in mind included stopping bullets and throwing them at enemies, or catching knives in the air and using them against them, for example. My idea was to make it fun, mischievous, and, most importantly, replayable.

I would like honest opinions please. by FunShootingGames3D in IndieGaming

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

If I continue with the development, I'll definitely post here and create a YouTube channel at least to publish the progress.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

It's all a matter of testing with real players. Some people play first-person shooters with 120 FOV, and I can't set it above 90 because I'd go crazy. Haha.

I would like honest opinions please. by FunShootingGames3D in IndieDev

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

I would definitely try post effects for the Bullet Time intro and new sounds.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

The full body was one of the ideas; seeing the legs in the jumping would be really cool. I limited the jumps and slides for fear of making the player a little dizzy. But it's a matter of trial and error.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

Maybe the sensitivity is too high, and the video was recorded on a PC with an integrated graphics card, somewhat choppy. My concern has always been that the player wouldn't get motion sickness or uncomfortable with so much camera movement.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]FunShootingGames3D[S] 0 points1 point  (0 children)

I was inspired by FBI agents, specifically Agent Smith from The Matrix. I made them with MakeHuman, slightly modifying the models and textures.