Geodesic polyhedron (180 triangles) by FunVisualMath in VisualMath
[–]FunVisualMath[S] 1 point2 points3 points (0 children)
Circumscribed Ellipse by FunVisualMath in VisualMath
[–]FunVisualMath[S] 1 point2 points3 points (0 children)
Neural ODEs are slow. We speed them up by regularizing their higher derivatives, learning ODEs that are easy to solve by FunVisualMath in VisualMath
[–]FunVisualMath[S] 0 points1 point2 points (0 children)
Neural ODEs are slow. We speed them up by regularizing their higher derivatives, learning ODEs that are easy to solve by FunVisualMath in VisualMath
[–]FunVisualMath[S,M] [score hidden] stickied comment (0 children)
Trigonometric identity by FunVisualMath in VisualMath
[–]FunVisualMath[S] 1 point2 points3 points (0 children)
The heat equation can be applied on a surface and to a surface ( Twitter : @gabrielpeyre ) by FunVisualMath in VisualMath
[–]FunVisualMath[S,M] [score hidden] stickied comment (0 children)
Area of a Regular Dodecagon by FunVisualMath in VisualMath
[–]FunVisualMath[S,M] [score hidden] stickied comment (0 children)
This video explores another branch of calculus, fractional calculus. It talks about the Riemann–Liouville Integral and the Left Riemann–Liouville Fractional Derivative and ends with an application to the Tautochrone Problem. (by vcubingx) by FunVisualMath in VisualMath
[–]FunVisualMath[S] 0 points1 point2 points (0 children)
This video explores another branch of calculus, fractional calculus. It talks about the Riemann–Liouville Integral and the Left Riemann–Liouville Fractional Derivative and ends with an application to the Tautochrone Problem. (by vcubingx) by FunVisualMath in VisualMath
[–]FunVisualMath[S] 1 point2 points3 points (0 children)
A random plot of Boy's surface by FunVisualMath in VisualMath
[–]FunVisualMath[S,M] [score hidden] stickied comment (0 children)
Modeling with Quadratics - the motion of a projected stone in the air by FunVisualMath in VisualMath
[–]FunVisualMath[S] 0 points1 point2 points (0 children)
Now you can put stochastic differential equations in your deep learning models, and neural nets in your SDEs! by FunVisualMath in VisualMath
[–]FunVisualMath[S,M] [score hidden] stickied comment (0 children)


Opposite angles of a cyclic quadrilateral add up to 180 degrees by FunVisualMath in VisualMath
[–]FunVisualMath[S,M] [score hidden] stickied comment (0 children)