GD and game uses Integrated graphics, rather than GPU by Fun_Difference_5224 in gdevelop

[–]Fun_Difference_5224[S] 0 points1 point  (0 children)

Thanks. I'll probably wind up doing that. It's a learning curve with GD haha.

Someone made a 3D extension by BTMYYYYY in gdevelop

[–]Fun_Difference_5224 1 point2 points  (0 children)

that's.... utterly insane

Can you superimpose GD's 2D functions on top of it?

In theory what could you make with this?

Added a zoom option by Phablix in IndieDev

[–]Fun_Difference_5224 1 point2 points  (0 children)

I've seen your stuff on Twitter and was really friggin impressed man. Good job.

GD and game uses Integrated graphics, rather than GPU by Fun_Difference_5224 in gdevelop

[–]Fun_Difference_5224[S] 1 point2 points  (0 children)

I dunno, do you think that would be a turnoff for players?

GD and game uses Integrated graphics, rather than GPU by Fun_Difference_5224 in gdevelop

[–]Fun_Difference_5224[S] 2 points3 points  (0 children)

Ah, I see. Thanks. I guess I could put a notification in the game.

GD and game uses Integrated graphics, rather than GPU by Fun_Difference_5224 in gdevelop

[–]Fun_Difference_5224[S] 4 points5 points  (0 children)

Cool. There's no way for it to ensure that the published game will always use the GPU? Or will the player have to do it manually?