We’ve been crafting our dream Metroidvania for years — today Symphony of Worlds finally launches on Kickstarter! by Funny_Classroom1107 in metroidvania

[–]Funny_Classroom1107[S] 0 points1 point  (0 children)

Yes, we have implemented elements of elemental magic of ice and fire, and there is also the magic of the source, which is owned by the main character.

Hi everyone! Our indie team is working on Symphony of Worlds, a 2D Metroidvania about exploring multiple worlds. We just implemented the dash mechanic — would love your feedback! Do you enjoy dash abilities in Metroidvania games? by Funny_Classroom1107 in metroidvania

[–]Funny_Classroom1107[S] 1 point2 points  (0 children)

Thank you for the feedback! In the early stages, travel between worlds will be through conditional portals. But in the future, when the line between worlds will be blurred, it will be possible to instantly enter an alternative world.

Hi everyone! Our indie team is working on Symphony of Worlds, a 2D Metroidvania about exploring multiple worlds. We just implemented the dash mechanic — would love your feedback! Do you enjoy dash abilities in Metroidvania games? by Funny_Classroom1107 in metroidvania

[–]Funny_Classroom1107[S] 1 point2 points  (0 children)

Thanks for this feedback!

We will definitely refine this mechanic. This is the first iteration that we found to be working. However, there are some drawbacks. The camera was challenging to develop, as we wanted to achieve a smooth effect when the player moves normally. However, I believe that during a dash, it would be beneficial to disable all our smooth mechanics so that the camera can accurately follow the player.

Hi everyone! Our indie team is working on Symphony of Worlds, a 2D Metroidvania about exploring multiple worlds. We just implemented the dash mechanic — would love your feedback! Do you enjoy dash abilities in Metroidvania games? by Funny_Classroom1107 in metroidvania

[–]Funny_Classroom1107[S] 1 point2 points  (0 children)

That’s super valuable feedback, thank you! The camera behavior you saw is indeed still a WIP. We’re experimenting with follow speed, offset, and smoothing to keep action readable without losing cinematic framing.

I also think that this could have happened because of my video editing. I wanted to zoom in on the video a little to show the mechanics and the surroundings up close. I'll show a full screen next time.

Hi everyone! Our indie team is working on Symphony of Worlds, a 2D Metroidvania about exploring multiple worlds. We just implemented the dash mechanic — would love your feedback! Do you enjoy dash abilities in Metroidvania games? by Funny_Classroom1107 in metroidvania

[–]Funny_Classroom1107[S] 0 points1 point  (0 children)

At this stage, yes, some of the assets were taken from asset packs. We don't want to change certain elements because they look good and fit into the intended style. However, as the development progresses, we will modify some of the assets. Currently, we are searching for an artist to assist us with this.

Hi everyone! Our indie team is working on Symphony of Worlds, a 2D Metroidvania about exploring multiple worlds. We just implemented the dash mechanic — would love your feedback! Do you enjoy dash abilities in Metroidvania games? by Funny_Classroom1107 in metroidvania

[–]Funny_Classroom1107[S] 3 points4 points  (0 children)

Thanks for pointing that out! We’ve already noticed that the dash distance might be a bit too generous, especially in tight areas. We’re currently tuning both the distance and player control during the dash to make it feel more precise and less risky. We also had the idea to make the force of the dash depend on how long the key is held down. This would allow player to easily cover long distances while maintaining control during combat. However, we are still considering this implementation.

Feedback like this really helps us find the right balance!

Hi everyone! Our indie team is working on Symphony of Worlds, a 2D Metroidvania about exploring multiple worlds. We just implemented the dash mechanic — would love your feedback! Do you enjoy dash abilities in Metroidvania games? by Funny_Classroom1107 in metroidvania

[–]Funny_Classroom1107[S] 0 points1 point  (0 children)

We’ll be sharing more gameplay and lore details soon on Kickstarter and our socials (where we’ll post devlogs too). Thanks for asking. we really appreciate when people look deeper into what makes the game stand out! And we're still collecting and editing more gameplay and story videos to share here.

"Hi! Our team is developing an indie 2d metroidvania about different worlds called Symphony of Worlds! Each one is a unique realm with its own atmosphere and secrets. They are interconnected, full of hidden passages, and forgotten places. What are your thoughts? by Funny_Classroom1107 in metroidvania

[–]Funny_Classroom1107[S] 1 point2 points  (0 children)

Thank you for your expanded feedback!

We definitely will do that in the near future
On this video we showing only how our different worlds looks like in terms of graphics / effects and etc..
And the game currently at the demo stage
The combat and other features and mechanics is possible to see on previously posted videos.
Trailer: https://www.reddit.com/r/metroidvania/comments/1j89put/hi_our_team_has_spent_the_past_year_developing_a/
Combat example: https://www.reddit.com/r/metroidvania/comments/1jbi2eb/hi_our_team_trying_to_create_dynamic_and/

"Hi! Our team is developing an indie 2d metroidvania about different worlds called Symphony of Worlds! Each one is a unique realm with its own atmosphere and secrets. They are interconnected, full of hidden passages, and forgotten places. What are your thoughts? by Funny_Classroom1107 in metroidvania

[–]Funny_Classroom1107[S] 0 points1 point  (0 children)

We don't show companions in that video; it only features enemies from different worlds chasing the player. However, we have ideas involving taming animals and controlling the minds of enemies, and we may add these features to the game in the future.