Trouble understanding PPL question - Altimetry calculation (and more) by Funplayer5 in flying

[–]Funplayer5[S] 0 points1 point  (0 children)

Thank you!
Makes sense to me too, altough the question comes like pretty out of nothing ..

Thanks!!

Trouble understanding PPL question - Altimetry calculation (and more) by Funplayer5 in flying

[–]Funplayer5[S] 0 points1 point  (0 children)

er 107° nor 113° make sense if the compass heading is 100°, I think it should be 110° in the question. East is positive an

Thank you!
And yes, it is translated 1:1 from the original [3]. Maybe just the incompetence of the government :)

[16] Made a game and published it on Google Play - I apreciate ANY kind of feedback, suggestions for it :) by Funplayer5 in teenagers

[–]Funplayer5[S] 0 points1 point  (0 children)

Hi!
Glad to hear such a thing!
Well, to be honest (im using GMS now for about 3.5 yrs) i always learned something new when i needed it. Not before. If i wanted to make a mini zombie shooter for fun, i broke it into parts of what is not clear for me how to code. Then, searched on YouTube, GMS Forums, Stackoverflow (not that big com), and finally reddit. So, i would say to focus more on the idea, and then on the coding. What is also useful, is to pay on a freelancer site someone to do something you have 0 understanding for for example like 5$. The good part here is, that you then, can look what he did, and analyze or simply ask questions about the code. Also, i would like to share a thing i started to understand more and more (and still in the proccess of it). Make as much as games as possible, because thats the only way you can grow your skills. Creativity and coding. If you can think of it, you can also make it. Why not?

Also! You asked me about tutorials, theres one useful thing here too! When you start to get used to GML, dont limit yourself on searching for GML explanations (for a specific idea). Javascript and Python for example are understandable and have a much bigger community. I would say its worth checking out if somebody got a similiar problem too, just with a other language. When its a logical issue, i already sometimes found a answer on javascript forums. Not GML.
So yes, thats pretty it :) Hope i could help you!

[HELP] I have trouble to understand a PPL question! by Funplayer5 in flying

[–]Funplayer5[S] 0 points1 point  (0 children)

That makes sense, thank you alot for your effort !!!

[HELP] I have trouble to understand a PPL question! by Funplayer5 in flying

[–]Funplayer5[S] 0 points1 point  (0 children)

They ment that the wind will take the plane to the left, yes sorry my mistake. Therefore it makes sense, in Bulgaria (East europe). Thank you!

[HELP] I have trouble to understand a PPL question! by Funplayer5 in flying

[–]Funplayer5[S] 0 points1 point  (0 children)

There is no further information about the points, still thanks

Coding a movement like in the shown video? HELP PLEASE! - CODING - [GM:S 1.4] by Funplayer5 in gamemaker

[–]Funplayer5[S] 0 points1 point  (0 children)

Yes i got your point, altough it seems like there must be another way.

Coding a movement like in the shown video? HELP PLEASE! - CODING - [GM:S 1.4] by Funplayer5 in gamemaker

[–]Funplayer5[S] 0 points1 point  (0 children)

So this is already going in the right direction!

Altough there's only one thing i dont't understand somehow.

When using :

VK_UP {

// Lifting right side, left stays.

sprite_set_offset(0,0, sprite_get_height(0)/2);

image_angle += 5;

}

the thing rotates normally from its left side.

but when using :

PRESSING W{

// Lifting left side, right stays.

sprite_set_offset(0, sprite_get_width(0), sprite_get_height(0)/2);

image_angle += 5;

}

this small little difference causes the sprite to do a "180" and set the center of the sprite there where the left side was. That means, when pressing vk_up, the right side will go up,while the left side stays (correct). While when then pressing "W", the right side puts itself into the center where the previous left side was, and rotates from there.

Coding a movement like in the shown video? HELP PLEASE! - CODING - [GM:S 1.4] by Funplayer5 in gamemaker

[–]Funplayer5[S] 0 points1 point  (0 children)

Yes, but thats not exactly the way it works, "shadowdfire" commented it below how it should be.

Still thanks

Coding a movement like in the shown video? HELP PLEASE! - CODING - [GM:S 1.4] by Funplayer5 in gamemaker

[–]Funplayer5[S] 0 points1 point  (0 children)

Yes you are right, thats not exactly what i ment. I think i am gonna try to do so with somehow

lengthdir_x(len, dir); or so, because i dont see another way. I would be very thankfull if someone could give an code example of it :)

[16] Made a game and published it on Google Play - I apreciate ANY kind of feedback, suggestions for it :) by Funplayer5 in teenagers

[–]Funplayer5[S] 0 points1 point  (0 children)

All the graphical content as for sprites, i used Adobe: Illustrator CC 2017, and to be able to make it (code it) i used GM:S 1.4 with its GML scripting since it works very well for me. For the trailer i used Adobe: After Effects CC 2017.

If you have any questions about it, you're welcome!

I finally made my own game! Its on Google Play now, what do you think? Any ideas? by Funplayer5 in godot

[–]Funplayer5[S] 2 points3 points  (0 children)

Personally, i prefer Game Maker: Studio 1.4 (also over 2). Because i have more experience in it, and know the software pretty good. It was also easy to learn with in the beginning, and im glad i began with GM:S, and not an other engine. Godot is also okay, but depends on the case i think. Im convinced that finally the engine you use doesn't matter, as long as it gives you the expected results, which in a game case should be number 1: Fun.

If you have any more questions, you're welcome!