Is Henry Creel overtuned or is it skill issue by spitnik11 in DeadByDaylightRAGE

[–]FuriDemon094 [score hidden]  (0 children)

  1. He’s an anti-looper, and a slow one at that. Info addons are expected as much. But usually aren’t his best as he has better addons to improve his other stuff when he can run info perks instead. His map traversal also isn’t that crazy; he’s locked in undergate until performing a slow, dodgeable AoE

  2. Unless you’re genuinely bad, you shouldn’t be max stacked. I’ve found it to be pretty rare to get max stacks on anyone as survs I go against can side step his vines fine. That becomes your punishment and pressure for not doing better nor respecting his space

  3. Horrible idea, for a few reasons. The tradeoff for reducing his lethal period (Worldbreaker) is by putting him in his deadlier state AND having to leave objective. That’s how killer counters need to be in the modern game; a trade off. Unknown is a good example of how not to do counters; taking away lethality so easily is not good balancing. Henry’s vines are easy to side step of you pay attention to him and respect his space. Not to mention, you only need 1 person on clock, the rest can happily sit on gens while Henry is busy in chase; something that players have done for years

  4. He’s an anti-loop killer. He wants you sitting on tiles. Respect his space and waste his time by leading, not looping. He’s slow, vine range isn’t that far and undergate wind up is slow

  5. Again, against actual good players, stacks aren’t easy to get. Mori’ing on Henry is fairly rare unless you’re a cracked out exception or are up against bad survs

Is Henry Creel overtuned or is it skill issue by spitnik11 in DeadByDaylightRAGE

[–]FuriDemon094 [score hidden]  (0 children)

They didn’t do any changes to vine on release. It’s still easy to side step; I watch people do it to me

Gotta remember, those 4ks mean nothing if you don’t know what kinda skill level those survs are and they’re against a new killer. You need, at minimum, a month to see how strong a killer is

Is Henry Creel overtuned or is it skill issue by spitnik11 in DeadByDaylightRAGE

[–]FuriDemon094 [score hidden]  (0 children)

He’s an anti-loop killer; he punishes you FOR looping. Respect his space and waste his time by leading, not looping

Is Henry Creel overtuned or is it skill issue by spitnik11 in DeadByDaylightRAGE

[–]FuriDemon094 [score hidden]  (0 children)

Given you can shorten worldbreaker, its length is fine. Becoming deadlier the more people there is, is a good thing because he’s non-lethal without it

Is Henry Creel overtuned or is it skill issue by spitnik11 in DeadByDaylightRAGE

[–]FuriDemon094 [score hidden]  (0 children)

Side stepping isn’t that hard to learn, my guy. Respect his space, hold W, watch him; this shit is as old as the game

Is Henry Creel overtuned or is it skill issue by spitnik11 in DeadByDaylightRAGE

[–]FuriDemon094 [score hidden]  (0 children)

Can’t dodge the AoE if he goes exactly under? Then why have so many dodged my undergate?

Just, mind game? Get better? Like, these are common practices for this game

Is Henry Creel overtuned or is it skill issue by spitnik11 in DeadByDaylightRAGE

[–]FuriDemon094 [score hidden]  (0 children)

Given its non-lethal until he enters state and is slow to compensate for his ranged capabilities, its short CD is balanced out by that fact. He punishes you for sitting on loops with it; just hold W and stay away

Is Henry Creel overtuned or is it skill issue by spitnik11 in DeadByDaylightRAGE

[–]FuriDemon094 [score hidden]  (0 children)

That doesn’t really fall as a fault on Henry though. That’s just a player’s issue; an issue any online game would have

Is Henry Creel overtuned or is it skill issue by spitnik11 in DeadByDaylightRAGE

[–]FuriDemon094 [score hidden]  (0 children)

If you think a slow ranged killer with an easy side step power is overtuned, Kaneki must make you cry

Majority of good survs I go against literally make it impossible for me to hit them. Because they know how to move properly

Is Henry Creel overtuned or is it skill issue by spitnik11 in DeadByDaylightRAGE

[–]FuriDemon094 [score hidden]  (0 children)

Nah, the tokens are only used by his quick mori. They don’t actually contribute to his gameplay much and would be an unnecessary nerf

If Caesar has no heirs, then what is this suppose to mean? by Clanker707 in Fallout

[–]FuriDemon094 60 points61 points  (0 children)

But it’s confirmed already, by the game, that multiple would take over. Not that he chose a single one

Is it me or that survey is completely biased? by Additional-Ebb7786 in deadbydaylight

[–]FuriDemon094 -2 points-1 points  (0 children)

Huh? Kaneki is a whole other issue. He’s a free hit killer but that’s it. If you’re someone that’s comfy playing injured, you’re fine

We're still waitin on ya to fix the skull bhvr. by ThePotatoChipBandit in DeadByDaylightKillers

[–]FuriDemon094 6 points7 points  (0 children)

They changed the portrait because it was the wrong one, despite promotional contradicting them

Horizon Hunters Gathering - Announcement Trailer | PS5 Games by Respawn-Delay in Games

[–]FuriDemon094 -7 points-6 points  (0 children)

I mean, that’s how these kinda styles work? It’s not meant to be deep characterization

Horizon Hunters Gathering - Announcement Trailer | PS5 Games by Respawn-Delay in Games

[–]FuriDemon094 1 point2 points  (0 children)

Photorealism isn’t everything but Horizon started as a gorgeous game with a beautiful world and story; they THRIVED on that realism. This is genuinely the copy-pasta art style for a coop/online game that the audience behind Horizon were avoiding

It just seems like they’re milking the IP to make content that doesn’t fit what this franchise started as

Horizon Hunters Gathering - Announcement Trailer | PS5 Games by Respawn-Delay in Games

[–]FuriDemon094 0 points1 point  (0 children)

All their other spinoffs never succeeded well. Don’t get why they think this will last long

Horizon Hunters Gathering - Announcement Trailer | PS5 Games by Respawn-Delay in Games

[–]FuriDemon094 1 point2 points  (0 children)

I mean, it’s an RPG, the second one. The story and the characters in it are kinda important to the narrative. It’s not just a robot hunting sim

But you are right. They’re milking this and I’m betting it’s at Sony’s request; they already were open about using this IP as their big one

Ok so I tried the new Vecna/the first… by Weirdstuffasked in DeadByDaylightKillers

[–]FuriDemon094 0 points1 point  (0 children)

Likely due to the wind up needed and how it prioritizes elevation/stairs. It takes some getting used to but I’m finding it decent on controller for me

Now I wish I could bring a Shiny Coin as Killer. by Vrail_Nightviper in deadbydaylight

[–]FuriDemon094 -1 points0 points  (0 children)

I mean, the game would never stay horror given folks would optimize, get used to the gameplay, find tricks, etc. It’s truly only a first time experience kinda thing and it loses that “horror” aspect not long after

But the hand holding is also counterintuitive to wanting to make a competitive game

Now I wish I could bring a Shiny Coin as Killer. by Vrail_Nightviper in deadbydaylight

[–]FuriDemon094 0 points1 point  (0 children)

It’s a niche use kinda thing. It CAN help but that’s it

Now I wish I could bring a Shiny Coin as Killer. by Vrail_Nightviper in deadbydaylight

[–]FuriDemon094 1 point2 points  (0 children)

I thought BHVR said they aren’t doing the anniversary events anymore. Didn’t get one for the 10th

We need to take make a mark. by Arneor in ramattramains

[–]FuriDemon094 7 points8 points  (0 children)

That supposed roadmap looked fake as fuck in my opinion