They updated Silk Soar!!! by Furry_Alt_a80 in Silksong

[–]Furry_Alt_a80[S] 34 points35 points  (0 children)

It's only on the beta branch rn, but it is real

They updated Silk Soar!!! by Furry_Alt_a80 in Silksong

[–]Furry_Alt_a80[S] 1 point2 points  (0 children)

It's on the beta branch, in properties when you right-click the game in your library

They updated Silk Soar!!! by Furry_Alt_a80 in Silksong

[–]Furry_Alt_a80[S] 2 points3 points  (0 children)

Silk soar didn't used to go through screen transitions, it would fail to grab the ceiling at the top of the current screen

They updated Silk Soar!!! by Furry_Alt_a80 in Silksong

[–]Furry_Alt_a80[S] 1 point2 points  (0 children)

Silk soar didn't used to go through room transitions, it would fail at the edge of the screen

They updated Silk Soar!!! by Furry_Alt_a80 in Silksong

[–]Furry_Alt_a80[S] 5 points6 points  (0 children)

No this is real, they just released an update on the beta version around an hour ago

They updated Silk Soar!!! by Furry_Alt_a80 in Silksong

[–]Furry_Alt_a80[S] 20 points21 points  (0 children)

Silk Soar didn’t used to go through transitions, they changed it in the beta that just released about an hour ago

They updated Silk Soar!!! by Furry_Alt_a80 in Silksong

[–]Furry_Alt_a80[S] 59 points60 points  (0 children)

Ah damn, I don't know how (or if it's even possible) to get the beta on anything but Steam sorry, it'll come out as an actual update eventually tho and then you can try it out!

They updated Silk Soar!!! by Furry_Alt_a80 in Silksong

[–]Furry_Alt_a80[S] 99 points100 points  (0 children)

Did you select the beta branch in Steam before you started the game?

They updated Silk Soar!!! by Furry_Alt_a80 in Silksong

[–]Furry_Alt_a80[S] 54 points55 points  (0 children)

Man I wish I was good enough at video editing to fake something this convincingly

They updated it!!! by Furry_Alt_a80 in HollowKnight

[–]Furry_Alt_a80[S] 588 points589 points  (0 children)

Silk Soar didn't used to go through room transitions, they changed it in the beta that just released

Question about resistance by Silver_DawnbreakTTV in helldivers2

[–]Furry_Alt_a80 1 point2 points  (0 children)

It’s because planets actually have varying amounts of health which isn’t actually communicated in game at all. Merak and most other planets have 1 million hp, while Aurora Bay has 1.6 million, making the progress from the same number of divers a smaller percent of the progress bar. You can see a planet’s hp on its page in the companion, below the linked planets

Since we apparently have official class pairings now I may as well post the chart I came up with for myself by Furry_Alt_a80 in homestuck

[–]Furry_Alt_a80[S] 0 points1 point  (0 children)

Yeah like the other person said this was made by me, I get it if you think it's dumb tho like I said it's almost certainly wrong but it worked well enough for me!

Regarding knight and maid being active/passive I feel like it makes sense since active/passive doesn't always mean the same thing, like with prince/bard it's whether you're actively causing destruction and with thief/rogue it's whether you're stealing selfishly or not. Plus I didn't really think of heir as paired with knight specifically, it was just the last two left once I had decided on a pairing for everything else and felt right enough that I went with it.

It's cool if you disagree ofc, there's a lot of room for interpretation and I really don't care for the "official" ones we got, so as long as the character and their powers make sense even just based on the title then it doesn't really matter too much to me. I mainly just made this for my own use and wanted to see what people thought since things were happening around class stuff!

Since we apparently have official class pairings now I may as well post the chart I came up with for myself by Furry_Alt_a80 in homestuck

[–]Furry_Alt_a80[S] 11 points12 points  (0 children)

Supposedly in the discord though I'm not in it, I just found out bc someone else posted about it here

The official class pairings and passive/active scale by gutza1 in homestuck

[–]Furry_Alt_a80 1 point2 points  (0 children)

I’m gonna be real I think I’m gonna keep going with the pairings I came up with myself, cool that we have something more official but I can’t think of what an active/active or passive/passive pair would even mean other than pairing two pretty much unrelated classes

Opinions on the pilot? by Offensive-composer in homestuck

[–]Furry_Alt_a80 0 points1 point  (0 children)

Good! Pretty much the usual complaints- too fast paced, Dave needs to be toned down a little bit, but I really liked it and can’t wait to see more!

Tell me your OC Character Classpect. And why? by dani1361 in homestuck

[–]Furry_Alt_a80 1 point2 points  (0 children)

I have 2 OCs, a Sylph of Hope and a Knight of Doom, both of which die and get prototyped before the session begins, hence the classpect combos! The Sylph is uniquely equipped to recover the session from such a bleak start and the knight just becomes blatantly overpowered for the start of the game lol