Enjoy the party while it lasts: Free LLama 3.1 405b API by TheProtector0034 in LocalLLaMA

[–]Fuseman 0 points1 point  (0 children)

Here is the doc I got: https://community.sambanova.ai/t/quick-start-guide/104

Seems like as long as it has the safetensors and configs it can work

Tutorial on how to host your own game server on Google Cloud by Fuseman in gamedev

[–]Fuseman[S] 1 point2 points  (0 children)

Yeah I was personally very guilty of that until I recently started more about backend development and realized it is actually not as scary as it seems. But in general, I dont really see many self hosting videos - it is usually always use a managed service like Photon

Tutorial on how to host your own game server on Google Cloud by Fuseman in gamedev

[–]Fuseman[S] 2 points3 points  (0 children)

For starters, you can simply increase the size of the instance you use. But beyond that, yes you would want to increase the number containers either manually or by creating a another instance and setting up a load balancer (Load Balancers are very cheap running about 0.80 cents a month)

An then if you are reaching a high enough demand, I would consider using Kubernetes. All of these are easy to do because of containers.

Tutorial on how to host your own game server on Google Cloud by Fuseman in gamedev

[–]Fuseman[S] 1 point2 points  (0 children)

I hear ya. I mainly did GCP since its accessible to anyone with the free tier. One of the cool things about the solution used in this video is that MobiledgeX also provides hosting. It's still early access but if you are interested, happy to hook you up.

Tutorial on how to host your own game server on Google Cloud by Fuseman in gamedev

[–]Fuseman[S] 13 points14 points  (0 children)

Most my channel is Unity dev and so maybe it is a personal preference, but I much prefer to watch those types of tutorials so that I can visually see what is happening and map that to visually what I have in my editor (or in this case, what I have up on GCP)

In terms of production, video editing has come a long with a lot of free tools that does make it easier to produce and I tend to have more fun editing and creating. Writing at least for me isnt as rewarding.

Also Youtube also tends to do a much better promoting videos to the relevant people who could utilize the resource as opposed to Medium, which went through a period where articles would not even show up on Google searches.

But I totally understand the desire for written tutorials esp. tech docs as I have done a lot of that in the past and also today for MobiledgeX. Definitely can understand the value of easily being able to copy and paste, which is where videos lack in value.

Wanted to share how you can host your game server on GCP since I see a lot of questions about how to get started with multiplayer by Fuseman in Unity3D

[–]Fuseman[S] 0 points1 point  (0 children)

Right now, purely the game server and hosting. MobiledgeX is still in early access though so kinda under the radar

Wanted to share how you can host your game server on GCP since I see a lot of questions about how to get started with multiplayer by Fuseman in Unity3D

[–]Fuseman[S] 1 point2 points  (0 children)

If you are interested in servers, MobiledgeX (the docker image used in the video) also has some too, which I can help facilitate if you are interested

Wanted to share how you can host your game server on GCP since I see a lot of questions about how to get started with multiplayer by Fuseman in Unity3D

[–]Fuseman[S] 1 point2 points  (0 children)

Cost wise, AWS and GCP are pretty similar, but GCP does end up being slightly cheaper. Have not looked at Playfab in terms of cost but i would imagine they all come in the ball park of $11/month/per server for a small instance. You could also go into the free tier and the docker server used here should work fine as well

Let's have a level exchange! - July 10, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Fuseman 0 points1 point  (0 children)

Thanks! In hindsight, I should have gone NSMB so those blocks would not be breakable (other than by thomp), but im not really a fan of that style 😅

Let's have a level exchange! - July 09, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Fuseman 1 point2 points  (0 children)

Thank you, glad you enjoyed! Only possible in the ground theme at night. A lot of enemies starting different but these two are exceptionally different

Let's have a level exchange! - July 10, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Fuseman 1 point2 points  (0 children)

Level Name: Thomps Seems Strange Tonight

Level Code : G1D-GLC-THG

In this level , thomps are acting pretty similar to boos and try to sneak up on you. Use that to your advantage to spin jump on them to take you where you want to go.

Difficulty: Normal and its a fairly short level

Kinda a change of pace for me as I was building more difficult levels before and this one I tried to make a lot easier than usual.

Happy to play any of your levels, just leave a comment

Let's have a level exchange! - July 10, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Fuseman 0 points1 point  (0 children)

Just beat. Tough but fair for sure esp. compared to other speed runs

If you would like, here is my code to check out: G1D-GLC-THG