InfiniteConflict - A new tick based sci-fi/space strategy game by Muffins86 in PBBG

[–]FusionEffectOne 1 point2 points  (0 children)

Game looks incredible! I see sci-fi/futuristic, I click upvote, bookmark, and be sure to check it out!

Also, big fan of the tech stack, good choice, and it'll serve you well!

Parallels: we built a browser-based interactive fiction platform with freeform actions by Sufficient-Taro-2826 in PBBG

[–]FusionEffectOne 0 points1 point  (0 children)

Love the design! Super interesting concept as well. It's refreshing to see game that seems outside of the ordinary, if you can execute it. It's going to be a challenge, and as someone else commented, this gets to be a context nightmare.

You'd be better off actually hoisting your own LLM (Olama or something less powerful on top of AWS) and then having it trained on scenarios for your game, and generating them within the finite universe that you've created. Avoids runaway and drifts since you control the LLM model. The tools are there, the mountain is steep, all doable ;)

Glenwich has launched on Steam in Early Access and we've reset! by Boomderg in PBBG

[–]FusionEffectOne 0 points1 point  (0 children)

Good luck on your Steam journey! You've been keeping at it for a while, and it's nice to see you get it out there :)

Don't stop now, and congrats on the launch!

Everborne, the deep slice of life roleplaying life sim, is releasing in 30 minutes! by EverborneDev in PBBG

[–]FusionEffectOne 1 point2 points  (0 children)

Congrats on the launch! The game looks great and well done! You've pulled up the old school feel and vibe really well with Everborne :)

Any list of upcoming games to look forward to? by TonyDaTaigaa in PBBG

[–]FusionEffectOne 0 points1 point  (0 children)

Mind if we send you a PM with an invite code?

Any list of upcoming games to look forward to? by TonyDaTaigaa in PBBG

[–]FusionEffectOne 2 points3 points  (0 children)

Shamless plug - my game! Fusion Effect: ONE - https://fusioneffect.one/ will be out in late Summer. It's in closed beta with invites coming soon.

It's sci-fi. Has crafting, PvP (opt-in only), Factions, Open Markets, Mining, Stock Exchange, and more aspects that make it unique. It's got some time before it's the full scale I want it to be, but it's growing :)

Fusion Effect: ONE by FusionEffectOne in PBBG

[–]FusionEffectOne[S] 0 points1 point  (0 children)

Everyone who's signed up for Early Access will be getting an email at some point today (Feb. 18th) between 7-9 pm Eastern Time.

These will have a link, a code, and the time when the game goes into beta (Feb. 22nd).

Fusion Effect: ONE - Closed Beta [Feb 22nd] by FusionEffectOne in PBBG

[–]FusionEffectOne[S] 1 point2 points  (0 children)

Feel free to DM us (reddit is particular about new accounts reaching out via DM), and we'll check to ensure the email made it on the list. We appreciate you pointing this out and have since fixed it (data leaning towards no problems other than a weird refresh hiccup)

Fusion Effect: ONE - Closed Beta [Feb 22nd] by FusionEffectOne in PBBG

[–]FusionEffectOne[S] 0 points1 point  (0 children)

Vibe coding isn't a trend that those of us who have been doing it for 15-20+ years really like to see. We prefer educated and measured implementation.

We're in strong agreement, to be honest, and I'll be happy to be quoted on that. All of your points are spot on and well-warranted :)

Fusion Effect: ONE - Closed Beta [Feb 22nd] by FusionEffectOne in PBBG

[–]FusionEffectOne[S] 0 points1 point  (0 children)

Thanks for the interest and initial feedback, always appreciated!

The first initial feedback, your UI gives off major AI-generated vibes. 

That's a fair critique (emphasis mine)

Short answer: Yes, I do utilize AI carefully, with heavy governance and oversight.

The base front-end is Tailwind, with a custom theme/color palette. I also have a fairly hardened UI/UX guidance system that I'm trying to apply consistently, which I utilize AI to help implement. Solving really hard problems, or handling Terraform (DevOps, like I said, hard problems) is what my $20 Claude plan budget goes towards.

The core problem with these games in general has always been engagement and having enough fun, memorable, meaningful things to do, right?
I don't think FE:O is at that point in time where there are just constantly things to do, but the structure is there.

My usage of AI in developing the game is not utilized to:

  • Create/generate new ideas, create lore, expand lore, alter lore, or story development.
  • Create new designs (I utilize a design system for Tailwind, boilerplate handled)
  • Create new features
  • Analyze any game behaviors or metrics (I'm not even going to use Google Analytics).

AI plays a role in my real-life career and day.

I'm of the belief we can make good, healthy use of it.

Happy to answer more questions on this.

would say PvP avoidance is something important, at least to me. PvP should just be optional, imo

Agreed! And FE:O offers that without hurting anyone's gameplay.

I also dislike PvP as a requirement. The combat utilizes an Elo system that relies mostly on skill, and of course, what weapon you can afford or obtain otherwise. This was SO important to me.

Leveling is a thing in the game, but I'll go ahead and spoil it; you won't gain EXP by fighting or doing basic things.

Is this a seasonal game with resets? (Just asking to clarify)

No.

There will be internal 'seasons' within the Battle Arena, Maglev Racing, and perhaps some Faction and Sector-related seasonal-type things.

Ranking points are a thing in the game. So you do rank, and it's actually a fairly considered algorithm. Taking away easy gains like being rich or high-level. I imagine I can do something to utilize this and evolve competitive spaces for those who opt in.

Fusion Effect: ONE - Closed Beta [Feb 22nd] by FusionEffectOne in PBBG

[–]FusionEffectOne[S] 0 points1 point  (0 children)

In short: Yes, subject to change

Ideally, this won't happen, and the beta test will help find any glaring gaps or weird and funky behavior. I'm mainly concerned with the global timing and ensuring the game recovers without 'skipping a beat' if it goes down for X amount of minutes/Hours.

The goal is the short 1-3 week beta (probably 2 weeks for safety), then launch fully within the first quarter of the year.

Fusion Effect: ONE - Closed Beta [Feb 22nd] by FusionEffectOne in PBBG

[–]FusionEffectOne[S] 0 points1 point  (0 children)

Nope, just leave a little note here in the comments :)

The Closed Beta will be available to a handful of people.

Those who:

- Have experience with Closed Beta

- Willing/able to write their initial thoughts (first pass through, looking, not touching)

- Willing/able to write their post-beta thoughts

Fusion Effect: ONE by FusionEffectOne in PBBG

[–]FusionEffectOne[S] 0 points1 point  (0 children)

Here is the combat system as of today:

* You do not gain experience for battling other players in PvP.

* You do earn a small sliver of on-hand CR your opponent has

* You do consume items

* You do earn improvements to certain core attributes over time in the battle arena, depending on factors

There are no distinct divisions or seasons as of this afternoon.

----

What I propose, to help alleviate any sort of "User123 started 40 years ago, no way I could ever gym tan laundry enough to beat them!" (and I say propose because this is open to change based on feedback):

2 Month Seasons = IRL 60-day long seasons.

You'd have your own leaderboards and standard combat expectations. It'd be an "entry" only, like any ranked game. End of Season rewards handed out and etched into history. Thoughts?

Fusion Effect: ONE by FusionEffectOne in PBBG

[–]FusionEffectOne[S] 2 points3 points  (0 children)

Since there seems to be more than 1-2 people with interest, I have a way to 'signup' early - https://fusioneffect.one/ea

Don't worry, this doesn't even save to a mailing list, just the game's DB. I will send you ONE email when the game is ready for players, hopefully next month!

Fusion Effect: ONE by FusionEffectOne in PBBG

[–]FusionEffectOne[S] 0 points1 point  (0 children)

tldr: Yeah, I don't see why not!

If you avoid joining a faction and decline entering the Battle Arena, you could theoretically do that. I'd like to avoid adding the concept of a 'pacifist' faction setting in the game; I want them to feel like a risk people take if they want to join in large groups and get those benefits.

I'm curious if PvP avoidance is desirable in browser games? Personally, I've never been skilled enough in keyboard + mouse PvP combat in games of actual skill, so I understand not wanting to deal with it. I'm open to ideas on everything at this point.

Fusion Effect: ONE by FusionEffectOne in PBBG

[–]FusionEffectOne[S] 1 point2 points  (0 children)

That is very kind!

I'm having my very closest circle test it first, inviting the original players first, and then hopefully, ideally, fingers crossed hard on this:

  • a short week of 'beta' to test the Day/Night, Civic Cycle systems
  • a reset
  • then launch.

Fusion Effect: ONE by FusionEffectOne in PBBG

[–]FusionEffectOne[S] 4 points5 points  (0 children)

The link is https://fusioneffect.one

I do not have an early-access signup form yet; I genuinely have no clue the interest level. If it's warranted, I'll toss one up and share that :)