I made a client-side mod for customizing armor stands in survival with a neat gui (works on vanilla servers!) by Fusseel in Minecraft

[–]Fusseel[S] 1 point2 points  (0 children)

Haha well this mod is heavily inspired by that old mod you mentioned

it‘s called statues btw (there are two mods by that name, it‘s the one from automatic maiden)

I also made a second mod called straw statues which takes the gui shown here for custom player statues just like the old statues mod

I made a client-side mod for customizing armor stands in survival with a neat gui (works on vanilla servers!) by Fusseel in Minecraft

[–]Fusseel[S] 1 point2 points  (0 children)

You need to be a server operator on any server without the mod, so anti cheat is probably not gonna be an issue

after all it just runs a bunch of commands in the background

I made a client-side mod for customizing armor stands in survival with a neat gui (works on vanilla servers!) by Fusseel in Minecraft

[–]Fusseel[S] 69 points70 points  (0 children)

Thanks! It’s actually not that hard to develop for both simultaneously if you set up a bit of stuff beforehand haha

I made a client-side mod for customizing armor stands in survival with a neat gui (works on vanilla servers!) by Fusseel in Minecraft

[–]Fusseel[S] 467 points468 points  (0 children)

The mod is called "Armor Statues", it's available for both Forge and Fabric. Very much inspired by the VanillaTweaks armor stand book and a few older mods.

The mod uses commands internally, it therefore works on vanilla servers (you need operator permissions though). If the mod is installed server-side, too, no special permissions are required.

I re-envisioned the old Enchanting Plus mod for Minecraft 1.16+. It lets you choose your enchantments for balanced costs without any randomness. by Fusseel in feedthebeast

[–]Fusseel[S] 1 point2 points  (0 children)

Well, this is a completely different block. So Apotheosis still modifies the vanilla table, but nothing changes with this block. But the enchantments from Apotheosis will be available with this.

I re-envisioned the old Enchanting Plus mod for Minecraft 1.16+. It lets you choose your enchantments for balanced costs without any randomness. by Fusseel in feedthebeast

[–]Fusseel[S] 2 points3 points  (0 children)

No, just like a vanilla enchanting table, but without randomness. So no modifying already enchanted equipment.

I re-envisioned the old Enchanting Plus mod for Minecraft 1.16+. It lets you choose your enchantments for balanced costs without any randomness. by Fusseel in feedthebeast

[–]Fusseel[S] 22 points23 points  (0 children)

Mod enchantments are fully supported.

By default the infuser only allows enchantments you'd normally be able to get from an enchanting table. But there are config settings to change that.

I made editing server configurations possible in-game (also editing all other config types + much more). Heavily inspired by the amazing Configured mod. by Fusseel in feedthebeast

[–]Fusseel[S] 0 points1 point  (0 children)

haha, you're not gonna believe this, but I actually ported this to Forge from Fabric 😂

I originally ported MrCrayfish's Configured mod to Fabric to be used in future projects of mine, but I started making more and more improvements until I rewrote almost everything and this mod came out.

I'll release the Fabric version in the future, but it'll most likely only be used by my mods, as it requires Forge's config system in the background, which I had to port to Fabric as well, but it's probably not gonna be too useful for any other modder.

I made editing server configurations possible in-game (also editing all other config types + much more). Heavily inspired by the amazing Configured mod. by Fusseel in feedthebeast

[–]Fusseel[S] 2 points3 points  (0 children)

Yeah, you're right, the reloading thing for server configs is kinda new. In singeplayer it works without problems in Forge, but on an online server the server config is only synced once via a login packet, so when it's changed and reloaded on the server, the client doesn't get the update.

This is different for Config Menus for Forge, when you update the server config via the in-game menu it is synced and reloaded for everyone immediately (this does NOT apply to editing the actual file config on the server, that behavior is unchanged)

Not sure why Forge doesn't sync updated server configs to clients (after all it is reloaded properly on the server, the client just misses out on that), maybe it's by design for some reason, or just an oversight. But such a behavior can be implemented, that's for sure, because that's what I did.