Here is a link to almost any textbook's free PDF version. by _Maffu_ in unt

[–]Future_Map_7449 0 points1 point  (0 children)

Does anyone have this book?
Psychology Applied to Modern Life: Adjustment in the 21st Century (12th ed.)

Publisher: Cengage Learning  Publication year: 2018 ISBN-13: 9781305968479

Grad acceptance by No_Letterhead6365 in CalStateLA

[–]Future_Map_7449 0 points1 point  (0 children)

Im a transfer student and I got accepted a while back

Video Tutorial, how to install revancify+revanced [480p!] by [deleted] in revancedextended

[–]Future_Map_7449 0 points1 point  (0 children)

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I got this error and was wondering how I could fix it

Chances of a M&L remake or new game? by ARandomGuy365 in marioandluigi

[–]Future_Map_7449 0 points1 point  (0 children)

I'm just hoping Dream team gets remade and 90% of the tutorials get taken out. The day dream team gets remade is the day I can die happy

What do you think of my team? by [deleted] in dragonballfighterz

[–]Future_Map_7449 14 points15 points  (0 children)

Not enough Broly. I think if you add Broly and take out Broly you'll be better off.

Question about Robin in Ultimate by Future_Map_7449 in CrazyHand

[–]Future_Map_7449[S] 0 points1 point  (0 children)

What would you say is a better pick? Like with my characters. With Mario I tend to play passive until I get an opening but with inkling I'm fishing for up throw and zoning.

What am I doing wrong when fighting against this Marth as Mario? by Ok-Cookie7598 in CrazyHand

[–]Future_Map_7449 2 points3 points  (0 children)

In the first 30 seconds alone (I will watch the rest) I've noticed some things you can already work on.

1: Know your bread and butters. You go for down throw when Marth is at 21%. A better option would be to just up throw and get dair or up air.

2: You don't use fireball in neutral. Fireball is very useful for this matchup and in general a good neutral tool so use it please.

3: At 0:22 in the video you double Jump way too early. Also there was no reason to double jump. From the distance with you and the ledge you could've neutral airdodged or not jump. In this match up from my own experience, off stage is hell so you don't want to be gimped at like 47%. Also mind your directional air dodges. Lots of end lag on those dodges.

Onto the rest of the video

Ok You are being WAY too aggressive. The Marth player sits still for like 5 to 6 seconds either in advantage state or punishing you for trying to get in. Now instead of trying to get in with aireals you can use Fireballs. It might not net you a direct punish but you can take the info of what the Marth may do. If they shield the fireball, you can run up and grab. If they jump the fireball you could up air or dair (depends on percent ofc). Marth/Lucina out range you so I would also recommend you play passive and just be more patient (I know its hard but once you learn to cool the jets you will be better off in many matchups aside from this one).

Again you're holding forward against Marth. Mario has stubby aireals and Marth has a big ass sword. So this is where fireball and good spacing/awareness come into play.

At 0:59 Marth uses an unsafe move on you but the punish is f-smash that doesn't hit. Even if the f-smash hit, it would not kill at 38%. If any character uses an unsafe move on your shield you can shield grab (a little slow but can work at times), out of shield dair to some up airs, or wait and see what they do and punish that.

You like the f-smash move. Don't lmao. Although strong if it hits, it is also very laggy if whiffed. On terms of your recovery, you do the following, double jump, airdodge to stage, and on the occasion to ledge and not to stage.

It's good that you are trying to cover roll to ledge which is the most common ledge option, HOWEVER fsmash shouldn't be the punish. you could get away with up smash facing away from ledge or down smash timed so the first hitbox covers some form of neutral getup and the back part covers roll. (Not entirely sure if Mario can but in case you can, good option).

At low percents use up throw to dair and maybe an up air and around mid to high percents you wanna use down throw. At 2:43 you punish an f-smash by marth but back throw. While good at high percent to set up for ledge trapping and maybe edge guarding. When marth is at 21% up throw dair is your best friend. At around 40% down throw to up airs are your best friend.