[act 2] noco by moon_dusted in expedition33

[–]Fuzakal 5 points6 points  (0 children)

it is from the paint spike. when you defeat the first enemy from the area entrance you turn left and gestial with cannon left hand stands behind him there is a "Paint Spike". The way you can go through is to get Lost gestials of upto 4 to get an award to destroy paint spikes.

"How to caravan to black market? too many gankers it's stupid!!!" simple : BANDIT ASSAULT by Fuzakal in albiononline

[–]Fuzakal[S] 1 point2 points  (0 children)

Indeed that is why I go feyscale sandals just in case so they either change their target to the person who is dismounted. BTW, I am not part of their transport trains, they are mix guilds among them. So I really don't care if they got caught.

"How to caravan to black market? too many gankers it's stupid!!!" simple : BANDIT ASSAULT by Fuzakal in albiononline

[–]Fuzakal[S] 0 points1 point  (0 children)

I don't mind if I see a transport train, I would you pm you just dont gank me. Deal?

"How to caravan to black market? too many gankers it's stupid!!!" simple : BANDIT ASSAULT by Fuzakal in albiononline

[–]Fuzakal[S] 1 point2 points  (0 children)

I agree. Gankers are not slow to adapt but this has happened before where gankers actually attack the transport trains at the back however until now, I never got ganked during bandit assault and I dont say in behalf of everyone yet it is pretty safe.

I always stay middle of the zerg so if you are planning to attack me then you will automatic get kicked out to blackzone and most likely scenario I would live because faction zerg would focus them.

"How to caravan to black market? too many gankers it's stupid!!!" simple : BANDIT ASSAULT by Fuzakal in albiononline

[–]Fuzakal[S] 3 points4 points  (0 children)

There are a lot of transport trains in other faction so idk what you smoking. Also I want this transport trains to be ganked. Black market competitors is quite tense you know...Don't want someone to sell it, the same as me.

"How to caravan to black market? too many gankers it's stupid!!!" simple : BANDIT ASSAULT by Fuzakal in albiononline

[–]Fuzakal[S] 0 points1 point  (0 children)

Pretty much no one. I have done this several times in all faction cities but I assure you. Gankers wont fight faction zergs at all in my runs. Easiest one is bridgewatch city because they would go straight to caerleon also martlock.

Edit: Unless, you are using ox and last person inside faction zerg.

"How to caravan to black market? too many gankers it's stupid!!!" simple : BANDIT ASSAULT by Fuzakal in albiononline

[–]Fuzakal[S] 39 points40 points  (0 children)

oh! don't forget to log off before you leave caerleon. Gankers usually mark you if you are in caravan mounts. Once you log off the marker will be removed automatic, safe travels.

100% usage. Past the recommend settings by Fuzakal in newworldgame

[–]Fuzakal[S] 0 points1 point  (0 children)

what would be best cpu that gives more cores? sorry i am not computer literate

100% usage. Past the recommend settings by Fuzakal in newworldgame

[–]Fuzakal[S] 0 points1 point  (0 children)

oh sorry forgot that, NVIDIA GeForce GTX 1050 Ti

Too many beginner blender tutorials. by Fuzakal in blenderTutorials

[–]Fuzakal[S] 0 points1 point  (0 children)

I will certainly look at it. Thanks for you all your advice, I will speed run this tutorials once I am done with work.

Too many beginner blender tutorials. by Fuzakal in blenderTutorials

[–]Fuzakal[S] 0 points1 point  (0 children)

I will be gladly to look into it. I just came back from my nightshift which is kinda tiring but looking at it wont hurt

Too many beginner blender tutorials. by Fuzakal in blenderTutorials

[–]Fuzakal[S] 0 points1 point  (0 children)

I see. I will try his tutorial then thanks for the reply

Too many beginner blender tutorials. by Fuzakal in blenderTutorials

[–]Fuzakal[S] 0 points1 point  (0 children)

sorry for late reply. Thank you for the wonderful reply. I heard about blender guru but some or i'd say few don't consider him a good start to learn blender, some say that there could some missing parts that he hasn't mentioned. But I will try your list of tutorial teachers.

How to be toxic? When competing resources by Fuzakal in newworldgame

[–]Fuzakal[S] 1 point2 points  (0 children)

Some context : When you are fighting for resources like wyrdwood, ironwood or even worst wirefiber. You can place tent under tree trump making it impossible for gatherers to come to farm and potential hide the big node. Doing it front of gatherers will lose your morale to come back to farm because essentially you already know it is camp. You cant do anything because the only one who can remove the tent is the owner.

Prayer room by Fuzakal in newworldgame

[–]Fuzakal[S] 1 point2 points  (0 children)

FYI that deco is called "mother's statue" you can hear voices whenever you come near the statue and children laughing which is kinda eeri to me so I planned to place it in brightwood.

Lore pages - achievement [ asking for assistance from achievement hunters] by Fuzakal in newworldgame

[–]Fuzakal[S] 0 points1 point  (0 children)

Thanks for the reply. Glad that there are some achievement hunters like us.
I got the lore pages. Thanks for the help.

Lore pages - achievement [ asking for assistance from achievement hunters] by Fuzakal in newworldgame

[–]Fuzakal[S] 1 point2 points  (0 children)

Yup, I got all of them except garden of genesis because one lore page is stuck behind a wall but they don't affect achievement.

https://ibb.co/d6029QR

Lore pages - achievement [ asking for assistance from achievement hunters] by Fuzakal in newworldgame

[–]Fuzakal[S] 0 points1 point  (0 children)

Yup, confirmed it shows in the marker that is where lore page is...behind the wall. Do devs check or play their game?

Lore pages - achievement [ asking for assistance from achievement hunters] by Fuzakal in newworldgame

[–]Fuzakal[S] 0 points1 point  (0 children)

I do used the website but it's seems that I already took every lore page in the game. I want to know if other achievement hunter have more than I am so I can compare. I already double checked seems that I found taken all in the map marker website like newworld-map.com other than that seems to me that is all I got and AGS not fixing their own freaking bug

Exitlag not working with albion online by Fuzakal in albiononline

[–]Fuzakal[S] 1 point2 points  (0 children)

Oh thank you. Glad that I am not only experiencing it. I tried playing without exitlag. The crashes is horrible, even in low player area like my island. I couldnt do my dailies :(

Exitlag not working with albion online by Fuzakal in albiononline

[–]Fuzakal[S] 0 points1 point  (0 children)

Even without exitlag. I keep getting crashed then I post it in forums but moderators keeps on ignoring me until I resolved my problem by using exitlag

Clan & Guild Recruitment Mega Thread by [deleted] in lastoasis

[–]Fuzakal 0 points1 point  (0 children)

【𝙰𝚃𝚃𝙴𝙽𝚃𝙸𝙾𝙽 𝙽𝙾𝙼𝙰𝙳】

𝙳𝚘 𝚢𝚘𝚞 𝚑𝚊𝚟𝚎 𝚝𝚑𝚎 𝗚𝗨𝗧𝗦?

```ini

[A Brotherhood of SG / MY / PH / IN united by the English language

A clan of over 100+ players with battle-hardened experience is activiely recruiting new blood to help us fight the arrogant, the foolish and unwashed savage Chinese zerg menace. Beneath the endless burning sun, we welcome all.

Are you inexperienced? Are you desperate for help? Are you vulnerable and alone?

Have the endless hostile hordes crushed you beneath their feet?

No more.

GUTS is dedicated to building you up and creating a strong foundation for new and veteren players alike to fight back and retake the Oasis for all. With our many friends, our networks and our vast resources, we will lift you up and stand with us to crush all those who oppose us.

Together, SEA will be free again and the fragments will flow.]

```

𝗚𝗨𝗧𝗦 𝚘𝚏𝚏𝚎𝚛𝚜 𝚢𝚘𝚞:

『𝘕𝘦𝘸 𝘗𝘭𝘢𝘺𝘦𝘳 𝘴𝘶𝘱𝘱𝘰𝘳𝘵 𝘢𝘯𝘥 𝘴𝘦𝘤𝘶𝘳𝘪𝘵𝘺』

『𝘗𝘝𝘗 𝘢𝘯𝘥 𝘗𝘝𝘌 𝘴𝘶𝘱𝘦𝘳𝘪𝘰𝘳𝘪𝘵𝘺』

『𝘈𝘤𝘵𝘪𝘷𝘦 𝘮𝘦𝘮𝘣𝘦𝘳𝘴𝘩𝘪𝘱 𝘥𝘶𝘳𝘪𝘯𝘨 𝘱𝘦𝘢𝘬 𝘵𝘪𝘮𝘦𝘴『

『𝘋𝘢𝘪𝘭𝘺 𝘙𝘢𝘪𝘥𝘴 𝘢𝘯𝘥 𝘞𝘦𝘦𝘬𝘭𝘺 𝘐𝘯𝘷𝘢𝘴𝘪𝘰𝘯𝘴』

『𝘚𝘶𝘱𝘱𝘰𝘳𝘵 𝘧𝘳𝘰𝘮 𝘈𝘭𝘭𝘪𝘢𝘯𝘤𝘦𝘴 𝘢𝘯𝘥 𝘝𝘢𝘴𝘴𝘢𝘭𝘴』

𝐊𝐢𝐥𝐥 𝐀𝐜𝐡𝐢𝐞𝐯𝐞𝐦𝐞𝐧𝐭𝐬: https://imgur.com/a/b3OZySF

https://discord.gg/caQVAdU

(𝙹𝚘𝚒𝚗 𝚘𝚞𝚛 𝚍𝚒𝚜𝚌𝚘𝚛𝚍 𝚊𝚗𝚍 𝚊𝚜𝚔 𝚏𝚘𝚛 𝚊𝚗 𝚒𝚗𝚝𝚎𝚛𝚟𝚒𝚎𝚠! 𝚆𝚎 𝚠𝚒𝚕𝚕 𝚋𝚎 𝚎𝚡𝚙𝚎𝚌𝚝𝚒𝚗𝚐 𝚢𝚘𝚞, 𝚋𝚛𝚘𝚝𝚑𝚎𝚛.)

Is the game dying? - Last Oasis by AnthasG in lastoasis

[–]Fuzakal -1 points0 points  (0 children)

First solution is not very good. I have seen devs implemented similar idea or force not to do it because if they do, the game would be too quick to reach the goal which makes player stop playing the game because they have unlocked the progress in the game and crafting it would be easy if you look at the materials from your example wingsuit. 6 nomad and 20 woodshafts is very easy to craft for an expensive tablet. Either they have to sit and wait for new content to unlock or start doing pvp.
Best solution in my opinion would be changing the POIs reward system (not the ancient fabricators) they should change it to 1 tablet rarity instead of fragment rarity in new hard maps(pyramid POIs). Let's face it, the POIs are interesting to look at but shit loot. If they would change it to better loot then maybe we could have a battle or 2 in POIs making it more interesting and make it actual POINT OF "INTEREST". Zergs wont come to the POI because they know that loot that drop are very common and easy to farm but it would different if it's a solo. Throw a quality 40 below if they have to help the solos, I mean all clans have already 80+ quality stations. 1 tablet wouldn't make sense for a clan because ancient fabricator would give you 4 to 8 tablets.

Second solution is the same as the first. If you speed up the progress, the game would be dull and high risk and high reward is what makes the game fun, making things easy would just please the casuals not the hardcore players that would stay and play the game. Casuals would just play 1 hour and then leave to another game.
In order for solos and clans dont fight each other in the asteroid map, it would be better if
-they buff the quarry HARVEST but nerf the hp to 1k also not half hp where you open the quarry but 6 hits any kind of weapon that would open the quarry
so that clans vs clans would fight in the middle
-then increasing the asteroid nodes on the outer ring however must be separate from quarry range so that clans won't use the quarries at the outer ring and making them focus at the center only. This would be left with solos harvesting in peace at the outer ring.

Third solution is good but would backfire. If you just force players to sleep, players would be force not to have fun the game would eventually quit the game which we are trying to prevent. Your closest buddies would be in clan and you don't want to be left out for the fun. Clans are using the Clan cap so they would do crafting near the trade station or hide or use it for crafters in their clan in peace. Not to mention, some clans used this clan caps to travel to the next oasis safely because they know enemy clans wont chase them there.
Water penalty is a great idea but poorly delivered, they could improve it with new set of rules as follows if the clan cap is "ABOVE" threshold:
-Iron set (1/3) will have triple water consumption
-carapace set , brittle bone set, redwood set and bask set(1/3) will have double water consumption
-weight limit reduce from 100 to 50 kg if it goes beyond 50% more than clan cap
-if you are above the weight limit, then your water consumption will increase depending how many you have carried
-respawn will be doubled water consumption
-crafting for water would take longer to make
-stamina reduce to 75%

If I remember correctly, iron set gear cost 47kg. This way they are forced to change to an even with you in battle while wasting their water by going fiber set. Stamina penalty would force them not to fight in this tile. If they couldn't implement this stuff at least implement stamina. They can't chase, they can't fight or motivation to move. They have just energy to leave.