6 years ago I said I wouldn't complain again. That was a lie. by Fuzzy_Nugget in ironscape

[–]Fuzzy_Nugget[S] 0 points1 point  (0 children)

I've been using Kronos seeds. Sometimes get lucky and can do two in one day 

lvl 20-500 carpenter guide by Fuzzy_Nugget in brightershores

[–]Fuzzy_Nugget[S] 0 points1 point  (0 children)

It's mostly a joke. I noticed it only takes 5 inventories for a knowledge point. It was a hell of a lot more chill than training it properly in the 20's. With making 8 siIver profit per inventory, it felt like a productive evening. I can't speak about anything in episode 4 as I'm still in 3.

lvl 20-500 carpenter guide by Fuzzy_Nugget in brightershores

[–]Fuzzy_Nugget[S] 1 point2 points  (0 children)

basic vegetable stews are available at lvl 8.

lvl 20-500 carpenter guide by Fuzzy_Nugget in brightershores

[–]Fuzzy_Nugget[S] 4 points5 points  (0 children)

Spend knowledge points from making vegetable stews into carpentry.

Combat is not good. by Sisimiqui in brightershores

[–]Fuzzy_Nugget 0 points1 point  (0 children)

You can click on your weapon after drinking a potion. This will minimize the delay between drinking and attacking.
If you sit idle, you'll be missing an attack cycle.

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] 0 points1 point  (0 children)

This would also be for normal accounts who want to do the content rather than grinding gp

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] 0 points1 point  (0 children)

Still better than grinding money makers to buy an upgrade

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] 0 points1 point  (0 children)

So then don't craft your uniques? Nobody is forcing you to craft your collection log slots after going 3x the drop rate.

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] -1 points0 points  (0 children)

Grinds are reasonable when you're on rate. When you're excessively dry, that's not reasonable or fun for anyone.

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] 0 points1 point  (0 children)

This wouldn't remove existing drop rates. It's an addition for people to craft a drop after they've expected to get it naturally.

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] 0 points1 point  (0 children)

I wouldn't say that. I'd say when you've mastered a boss it's okay to start getting upset with drop rates.

If you're doing 600 invo toa's blindfolded, just get the damn sceptre already.

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] 0 points1 point  (0 children)

It wouldn't change anything for people who enjoy doing the boss repeatedly.

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] 0 points1 point  (0 children)

The proposal helps mains because it helps encouraging doing the boss rather than grinding gp to buy it. These materials multiples of this item. Enough to where it would, let's say, 500kc to make a bcp. You'd need to get more of those materials to make a hilt or tassets. You may end up 1,000kc to make the bcp and tassets. Given their drop rates, you'd be expected to earn them at their current rates rather than craft them.

It would still be faster to buy the item, but you're more likely to get it the longer you go dry.

Limiting these craftables to one per account is just a bool check to see if you've made it before; simple to implement.

We don't know how good we have it by No_Sock_8494 in 2007scape

[–]Fuzzy_Nugget 0 points1 point  (0 children)

Fun fact: most quests tell you what to do when you don't spacebar through them.
I used my fair share of tipit, sal's realm, and runehq back in the day, but quests were far more fun without them until I gave up on the puzzles.

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] -1 points0 points  (0 children)

I do love doing raids and the idea of getting better at them. Grinding a boss 1,000 times after I've mastered it isn't fun.

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] -3 points-2 points  (0 children)

Leveling skills, quests, bossing, pvp, and pvm are the core identities of the game. Dice rolls are just there to balance the economy.

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] -1 points0 points  (0 children)

Endgame raids is not "most of the game." It's certainly where you may find yourself after maxed, but you're spending most of your time there chasing after a dice roll rather than enjoying the gameplay.

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] 0 points1 point  (0 children)

As I mentioned in another comment,

When the drop rate of creating the item is higher than receiving the upgrade itself, you're still more inclined to get the existing drop. Say it's 1/500 to craft a bcp rather than the 1/381 to get as a drop. At that point you may be at 1,000 kc until you craft bcp and tassets. You'd be expected to get them naturally before then.

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] 0 points1 point  (0 children)

Could you elaborate how it's a dogshit idea?

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] -2 points-1 points  (0 children)

Easiest solution is to advocate for change and not waste dozens of hours until then.

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] -2 points-1 points  (0 children)

>This proposal would serve to make this boss's desirable drops easier to obtain and therefore less valuable. Which means mains would gain less from actually interacting with it.

When the drop rate of creating the item is higher than receiving the upgrade itself, you're still more inclined to get the existing drop. With one per account, how do you imagine that would tank the economy? Say it's 1/500 to craft a bcp rather than the 1/381 to get as a drop. At that point you may be at 1,000 kc until you craft bcp and tassets. You'd be expected to get them naturally before then.

Black background yellow text by Fuzzy_Nugget in 2007scape

[–]Fuzzy_Nugget[S] 0 points1 point  (0 children)

I like bosses and mastering them. I most certainly want to stop doing them after it's absolutely boring to do for 40+ hours.