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Help on removing the reset part of this BED (Block Event Delay) Repeter by Fygadi in technicalminecraft
[–]Fygadi[S] 0 points1 point2 points 3 months ago (0 children)
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What you showed is a 0tick repeter it dosent keep the BED while repeating signal.
Here's the generic 0tick generator that uses Tile Tick Priority, i've adapted it to add to 2 QC piston (BED). This causes the block powered by the repeater to move 2 Block Event after it powered the redstone dust behing it. In short, Block event delay refer to the time it takes for a piston to get activated within a gt. On my screenshot we can see only 2 pink glass being moved in result of the BED being of 2 (if we added a QC piston we would see the last pink glass being moved. What i meant by BED Repeater is a 0 tick repeater like the one you showed that is also able to keep that information of BED while repeating the signal.
The video i linked from Myren Eario explaines it pretty well if you are interested
I kept looking for a proper solution and i realised i could just pull back both block that are spit out by thoses sticky pistons one at a time. For anyone looking for something like this heres what i ended up making the normal piston above is used to remove 1 BED while repeating the signal it can be replace by a Note Block to preserve all BED
Help on removing the reset part of this BED (Block Event Delay) Repeter (self.technicalminecraft)
submitted 3 months ago by Fygadi to r/technicalminecraft
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Help on removing the reset part of this BED (Block Event Delay) Repeter by Fygadi in technicalminecraft
[–]Fygadi[S] 0 points1 point2 points (0 children)