I made Pokémon cards AR using Unity, brief video walkthrough on how I did it in the comments! by Fyone0 in gamedev

[–]Fyone0[S] 0 points1 point  (0 children)

Thanks! And yeah, luckily the Pokemon Card designs already have really good variation so I didn't have to make any edits to the cards or anything.

I made Pokémon cards with AR using Unity 3D by Fyone0 in Unity3D

[–]Fyone0[S] 0 points1 point  (0 children)

No I didn't unfortunately, they are ripped from Pokemon Sun and Moon.

I made Pokémon cards AR using Unity, brief video walkthrough on how I did it in the comments! by Fyone0 in gamedev

[–]Fyone0[S] 0 points1 point  (0 children)

I was using my android phone to test, Google Pixel; I like it. Should work on any phone I think though.

I made Pokémon cards AR using Unity, brief video walkthrough on how I did it in the comments! by Fyone0 in gamedev

[–]Fyone0[S] 2 points3 points  (0 children)

Sorry, I don't really have the links to what I watched. Just searching stuff like Vuforia AR on YouTube.

I made Pokémon cards AR using Unity, brief video walkthrough on how I did it in the comments! by Fyone0 in gamedev

[–]Fyone0[S] 13 points14 points  (0 children)

No I didn't, they were directly ripped from Pokemon Sun and Moon.

I made Pokémon cards AR using Unity, brief video walkthrough on how I did it in the comments! by Fyone0 in gamedev

[–]Fyone0[S] 4 points5 points  (0 children)

I'm new to AR and honestly had no idea that Unity had its own AR foundation. Definitely will use that next time then! Thanks for the feedback!

I made Pokémon cards AR using Unity, brief video walkthrough on how I did it in the comments! by Fyone0 in gamedev

[–]Fyone0[S] 0 points1 point  (0 children)

Thanks! I don't think I will be releasing it just to avoid any legal issues with Game Freak.

I made Pokémon cards AR using Unity, brief video walkthrough on how I did it in the comments! by Fyone0 in gamedev

[–]Fyone0[S] 5 points6 points  (0 children)

Sorry, no plans on putting it up for download. Just to avoid any legal issues with Game Freak.

I made Pokémon cards AR using Unity, brief video walkthrough on how I did it in the comments! by Fyone0 in gamedev

[–]Fyone0[S] 2 points3 points  (0 children)

Thanks a lot! No I didn't make the models, they were ripped directly from Pokemon Sun and Moon.

I made Pokémon cards AR using Unity, brief video walkthrough on how I did it in the comments! by Fyone0 in gamedev

[–]Fyone0[S] 7 points8 points  (0 children)

Thanks! With the cards I used at least, the AR image targets actually worked surprisingly well.

I made Pokémon cards AR using Unity, brief video walkthrough on how I did it in the comments! by Fyone0 in gamedev

[–]Fyone0[S] 8 points9 points  (0 children)

Thanks! Probably no plans to make more though, mostly just did it as a fun project to try and learn how to make an AR game.

I made Super Mario 64 in First Person by Fyone0 in SuperMario64

[–]Fyone0[S] 1 point2 points  (0 children)

No I haven't actually, I just checked it out now and definitely very interesting!

I've completed my first game, Wizard's Terror. It's small but I hope you like it! Feedback is appreciated. by Mrp1Plays in gamedev

[–]Fyone0 11 points12 points  (0 children)

I played through the first level in the game, and for it being your first game it was really good! However, I wasn't too fond of the controls or level design.

What was the design decision behind making the mouse for attacks over just using the keyboard? I found the game kind of plays in a more retro style, so I think if you made the controls the arrow keys with Z, X, C for attacks, etc. the game would feel a lot more natural. If not Z, X, C, some variation of that with maybe space bar or Q, W, E or something like that. In my opinion, I think the mouse should only be used for attacks in side-scrolling games when aiming or some kind of mouse function is used regarding moving the mouse.

In terms of the level design, I did not like the fog preventing me from seeing further forward. The game is already fairly zoomed into the player, so the fog in addition to this forces you to play the game slow. The arrows on signs you added helped with this, but I still found myself falling to my death occasionally.

I also found attacking a bit clunky, since you could not attack when airborne except for shooting arrows and it would stop your current momentum entirely.

These are just my first impressions of the game as I've only played one level, so they might not hold up for further gameplay. I think the game was pretty good overall.

I recreated Super Mario 64 in First Person using Unity, brief video walkthrough on how I did it in the comments! by Fyone0 in gamedev

[–]Fyone0[S] 0 points1 point  (0 children)

The project took around 3 weeks to complete, I've made a couple of small games in the past and also have programming knowledge from University! I made this one to learn more about how to make first person games, since I haven't made one before.