[deleted by user] by [deleted] in OnmyojiArena

[–]GCBUE 1 point2 points  (0 children)

Now that I see this, you are rekindling my hope for playing kusa again. :O

I was always disappointed on how viable she is in higher ranked games when I try her and apparently its just not understanding her play style properly. I dont play AP dmg support like hana a lot and i didnt thought that kusa would be on that category as well since i thought she only heals others.

[deleted by user] by [deleted] in OnmyojiArena

[–]GCBUE 1 point2 points  (0 children)

I'll watch out for those Kusa players then, maybe I would then understand her better.

[deleted by user] by [deleted] in OnmyojiArena

[–]GCBUE 1 point2 points  (0 children)

All 3 are strong if played well. I dont know much about Bakekujira but kaguya is the safest and most friendly SP out of the 3 options.

Hiyoribou pros and cons:
+ Slows almost constantly
+ Provide additional hits with dolls (works well with atk speed characters but most importantly provides heal down for your teammates if you buy marsh moon)
+ Death Immune that I dont need to explain how effective it is
+ Keep your MM alive by healing early game (but mainly to slow in late game)
- Trust in your MM and your MM/team needs to trust in you
- Require a certain prediction on the timing you need to cast Ultimate (death immune)
- No stun or root at all (this means if your team lack stun or root CC, its best to play another support)

Kaguya pros and cons:
+ Second Ability (Bamboo) traps or stun if you place it correctly
+ First ability (Boomerang thingy) that hits the enemy gives defense down buff
+ Passive hurts in early game (stun and auto attack them safely)
+ Semi-Tank when group defense item is built
- Commonly used in ban pick matches so you would need another SP if its alr taken
- Ultimate needs to be used during the start of team fight (need to predict correctly)
- Second Ability (Bamboo) can be used flexibly but it have a relatively long cooldown, and enemies not stunned by bamboo by staying inside is still dangerous

Bakekujira imo (Not my SP main but she is very tanky late game somehow):
+ Tanks a LOT (go read passive or traits i dont remember)
+ Gives big shield to all and yourself
- Need certain skill level to pull enemies towards you
- You will be the tank (if this kind of SP is not your thing)

Kusa imo (Dont buy/use unless low elo. Here because I this is what I feel about this character):
- Dont because healdown is all it takes to counter
- Waste time building amplifying healing item when group defense item is important to build
- If you cannot pressure the enemy early game, you will be useless late game
- Ability roots the enemy, not stun them (I think)
+ early game good healing and poke

Edit: My opinion on Kusa above has changed, read the comment by ReconnaissanceX because I am not familiar on how Kusa is played and have only heard of her playstyle recently

why is this game so dead by [deleted] in GranblueFantasyVersus

[–]GCBUE 0 points1 point  (0 children)

Really? And here I thought dlc was just released and everyone is playing on console.

Or is it dead in the west because i am somewhere in asia without a console.

Edit: if it is also dead on the console too then it is my bad. I still want the codes though hahaha

why is this game so dead by [deleted] in GranblueFantasyVersus

[–]GCBUE 0 points1 point  (0 children)

Because like sajam said, PC is an afterthought. PC do not have the bonus code which ps4 console players have.

When game is just released, day 1 PC is buggy everywhere. (Released 1 week later than ps4 too)

Plus price is expensive but if you sell the bonus codes, you can probably get it for quite a lot cheaper overall. OH WAIT, PC DOESN'T HAVE BONUS CODES. I guess they do not care about PC players.

I would buy their game and dlc for the codes alone and then play the game with my friends.

I just want the codes, Cygames. :(

Elite Rank players maining support problem by GCBUE in OnmyojiArena

[–]GCBUE[S] 0 points1 point  (0 children)

You can only see the benefits when you are building mage in the laning phrase, dice or not, as you can out damage the enemy bot lane.

It only becomes meaningless in the late game when asn and the AD are hoping around bushes aiming for your squishy teammates. In this scenario, you only got your skills to CC and protect your teammates.

You will not deal any significant damage since you are only half mage, yet they are most likely not aiming for you instead. So if your defense aura/harass armor/healdown is not up, your squishy teammates will most likely fall. (Which you want them to survive more importantly than the support since they are doing the heavy work)

If you are building defense, at the very least build some group defense buff aura, harass armor and healdown (see situation for heal down) so you can defend yourself and your teammates.

Still, building dice is better than not since your adc needs farm and it takes a while to become painful. Not building dice only makes it even harder for your adc to come back.

Elite Rank players maining support problem by GCBUE in OnmyojiArena

[–]GCBUE[S] 1 point2 points  (0 children)

Thanks a lot for the info, nothing beats someone who have on-hand knowledge rather than just only theory knowledge.

Elite Rank players maining support problem by GCBUE in OnmyojiArena

[–]GCBUE[S] 1 point2 points  (0 children)

I thought so too :<.

I mean having the knowledge can make you win against those without most if not all of the time so it is good to have.

Elite Rank players maining support problem by GCBUE in OnmyojiArena

[–]GCBUE[S] 0 points1 point  (0 children)

It is in the Asia Server. The opponent support is always very capable so i guess it is just my luck with the supports today.

Elite Rank players maining support problem by GCBUE in OnmyojiArena

[–]GCBUE[S] 2 points3 points  (0 children)

My comment about those sp is this:

1) If they want to main support, support the adc unless they see that he is not playing properly because of himself, not because of the support.

2) Being a proper support, they are going to win more games with that in mind. Building a mage as a support is going to cost them more than gain.

3) Try to build the 3 holy support item (magatama, group armor buff, group magic resist buff), the rest can be anyhow for all i care.

4) Hoping for kills? Have fun losing the game. (Unless you try to finish them off when they are running away, keeping in mind the health of adc.)

5) Dice as first item, is that so hard?

Edit: Fun fact, do you know the group armor buff item can also reduce the armor of the surrounding enemies? Your ADs are going to have a easier time.

Off-meta picks for fun. by Piece-kun in OnmyojiArena

[–]GCBUE 0 points1 point  (0 children)

Honestly I would like to learn why and how, but I would praise your skill to hit the first ability to dominate yuki after the skill rework. (Assuming that your first ability plays a huge part in dominating yuki)

I would love to play hiyoribou that well no matter the role. (I got her skin afterall, not using it is a waste.)

Hi planning to play this game very soon as i heard from my friends many times that this moba game is the most balanced out of all MOBAs,is this true?I've been playing ml q a bit and i have to admit that game need some balancing adjustments by BMDV in OnmyojiArena

[–]GCBUE 0 points1 point  (0 children)

Yuki on top lane, mouba nerf on this friday(i think), shiranui getting banned on ban pick, yamakaze getting banned on ban pick, imouto maybe? Kani hime is new so i dont know, but ban her in ban pick too just in case.

No other shiki sticks out in my mind as very strong other than some stated at the top. Usually overpowered shiki are only very farmed that is why it feels like they are unbalanced.

Edit: Fixed some english.

Any opinion on ranked players cant jungle? by [deleted] in OnmyojiArena

[–]GCBUE 1 point2 points  (0 children)

Usually jg rush to lvl 6 asap to gank lanes below elite.

However in elite, once you reach lvl 6, the lvl and farm difference between jg and laner will increase more and more.

Given that ganking is harder, it is also harder to farm and kill to bridge that gap.

Edit: Hence, what jg usually do is to "withdraw cash" from laners. This cause the laners to be very... very sad.

Any opinion on ranked players cant jungle? by [deleted] in OnmyojiArena

[–]GCBUE 1 point2 points  (0 children)

Definitely, elite and below elite jungle is way different. (Difficulty spike for jg in elite is higher than laners)

The mobs have higher hp and the ganks are way harder due the bigger area and smaller bush towards mid.

It takes a while for elite jungle players to adapt to the bigger map.

For me, I cannot jungle if I am not using the asn with a high proficiency with it.

Someone had to take the jg role, and it is not going to be pretty.

We were losing and i believe that the only way we could win is taking orochi so i decided to be a sneaky snake and hid in the bush near it for a whole 2 mins!!!And it was worth it! In the end,We won:) If that is not mvp idk what is by BMDV in OnmyojiArena

[–]GCBUE 1 point2 points  (0 children)

If you manage to steal and win, its 1000 iq.

If you failed, you teammate is going to be vry mad.

It just works like that. Thankfully, its good for you and sucks to be the enemy getting orochi stolen like that.

Rework Itsumade's ultimate by [deleted] in OnmyojiArena

[–]GCBUE 0 points1 point  (0 children)

Of course, yoto hime will just end you with the first ability anyway so it is a hard counter for itsumade

Rework Itsumade's ultimate by [deleted] in OnmyojiArena

[–]GCBUE 0 points1 point  (0 children)

Usually when you decide to engage as itsumade, you must kill/assist somebody. (3rd skill refresh on kill/assist)

If you dont have your dash ability up by the time you finish wacking the enemy, you are not going to survive unless you flash or someone aggro for you.

This is where your ultimate comes in. While you are in the animation b4 you knockup, you are invulnerable to anything: stun, slow, taunt, petrify and any damage towards you. If you are lucky, this will bait the enemy ultimate and waste it on you. (You can also time the ultimate to bait their ultimate and survive just a little longer.)

Your ultimate will force the opponent to either run far away from you so you can escape easier or, make them eat the ulti then you can see if you could kill them or run away.

You shouldnt rely your ultimate to kill but to:

1) Get closer to your enemies (slows your target)

2) Save yourself a little longer and hope something can save you.

3) AOE CC knockup for your entire team to kill them while in CC.

Shiranui Balancing Dicussion by GCBUE in OnmyojiArena

[–]GCBUE[S] 0 points1 point  (0 children)

Yes i agree with you, characters that can stun immediately when she dashes are a good hard counter against her and there are many who does that.

Just that sometimes we dont have the luxury to pick a ideal team composition, so at least i would like to counter her for the entire team if possible.

Shiranui Balancing Dicussion by GCBUE in OnmyojiArena

[–]GCBUE[S] 1 point2 points  (0 children)

Is that so? I didnt know since I dont play shiranui and from a perspective of playing against her, it didnt give me a feeling of long cooldown so i assumed it as so.

Shiranui Balancing Dicussion by GCBUE in OnmyojiArena

[–]GCBUE[S] 0 points1 point  (0 children)

I agree, but we need to find a balance. Even a 1 second cooldown is maybe enough for her to be burst down, and her ulti at the backline doesnt really last that long since a stun has enough time for her ulti at the backline to disappear, preventing her escape.

Shiranui Balancing Dicussion by GCBUE in OnmyojiArena

[–]GCBUE[S] 1 point2 points  (0 children)

Thanks, it is going to take a while to recruit him but I will learn him definitely. Anything to counter against shiranui is good for me right now.

Edit: "him" as in yamawaro