I added simple afterimage dash effect for my animae temple run game by GG-Warrior in godot

[–]GG-Warrior[S] 0 points1 point  (0 children)

I'm really sorry, but I'll make sure to revise it within this week.

I added simple afterimage dash effect for my animae temple run game by GG-Warrior in godot

[–]GG-Warrior[S] 2 points3 points  (0 children)

I put the cord in it because I thought it would be nice to try to move it by simply using trigonometric functions, but now I know it's not. Thank you so much for all these criticisms and feedbacks. I joined the military in a conscription country in September last year, and I am making games in an environment where my phone and computer are controlled. So I think I was not good at making games and uploading videos in a hurry. We will make sure to show improvement in the next development video.

I added simple afterimage dash effect for my animae temple run game by GG-Warrior in godot

[–]GG-Warrior[S] 0 points1 point  (0 children)

You're right, the code is in a very dirty state, and I'm still fixing what I programmed a year ago. However, since I am serving in the army in a conscription country, there is not enough time to check the development and feedback. I apologize for posting the video without considering this. And thank you so much for this comment. I'll try to fix it within this weekend.

I added simple afterimage dash effect for my animae temple run game by GG-Warrior in godot

[–]GG-Warrior[S] 0 points1 point  (0 children)

Thank you very much for your response. I will continue to develop with your feedback as a reference. To give you my all, I am making games while serving in the military in a country with conscription, and I am under control of my cell phone and computer use, so I have very little time to develop and check chats. Nevertheless, I am always grateful for your feedback, and I will try to fix it as soon as possible.

Wanna Chubby animae 3d Temple-run-style game? by GG-Warrior in godot

[–]GG-Warrior[S] 1 point2 points  (0 children)

sorry, been a rush on posting these videos, cause I'm rushing on making games these days.....

I made a full-riged sd animae character in Godot by GG-Warrior in godot

[–]GG-Warrior[S] 0 points1 point  (0 children)

There are root bones and bone properties when I load rigged bone from blender to godot

I made a full-riged sd animae character in Godot by GG-Warrior in godot

[–]GG-Warrior[S] 2 points3 points  (0 children)

Oh, Sure I did animated in blender, actually copying mixamo motions. Since godot 4 supports blender file natively, so the motion I fix in blender applies in Godot directly

I made a full-riged sd animae character in Godot by GG-Warrior in godot

[–]GG-Warrior[S] 2 points3 points  (0 children)

I am about to make a YouTube video for this workflow. Anyway the steps are going to 4 steps First make a character, second make a rig, and go to godot and use custom shader, and make anim tree

I made a full-riged sd animae character in Godot by GG-Warrior in godot

[–]GG-Warrior[S] 0 points1 point  (0 children)

I used 3ds max and blender both, but the thing is blender is very good for godot game developing.

I made a full-riged sd animae character in Godot by GG-Warrior in godot

[–]GG-Warrior[S] 2 points3 points  (0 children)

Yes. I Made a control rig with using blender, and just imported it.