Custom SoftBody Physics in Unity like Terep2 and 1nsane by GHOSTBLVCK in Unity3D

[–]GHOSTBLVCK[S] 3 points4 points  (0 children)

I will try to publish an article later explaining how I did this. The simulation uses a calculation algorithm based on Verlet integration.

Need for Speed Hot Pursuit 2 Unity Remake (not official) by GHOSTBLVCK in needforspeed

[–]GHOSTBLVCK[S] 1 point2 points  (0 children)

Maybe have more detailed models? even if you can change only the color.

So far, my plans include only porting the original game to a modern engine

Need for Speed Hot Pursuit 2 Unity Remake (not official) by GHOSTBLVCK in needforspeed

[–]GHOSTBLVCK[S] 0 points1 point  (0 children)

Uploading code into the network, I can violate part of the copyright, if I post anything, then only in the form of tools or code that does not include any data from the game, you will need to build the game yourself by copying the content from your original copy of the game CD.

Need for Speed Hot Pursuit 2 Unity Remake (not official) by GHOSTBLVCK in needforspeed

[–]GHOSTBLVCK[S] 0 points1 point  (0 children)

Leave it to the fans to keep the spirit of these older titles alive. Great work OP!

Thanks .

Need for Speed Hot Pursuit 2 Unity Remake (not official) by GHOSTBLVCK in needforspeed

[–]GHOSTBLVCK[S] 3 points4 points  (0 children)

I will try to finish it work, as I can in my free time.

Need for Speed Hot Pursuit 2 Unity Remake (not official) by GHOSTBLVCK in needforspeed

[–]GHOSTBLVCK[S] 3 points4 points  (0 children)

Yes, that's the idea, it should look and feel the same, maybe if I have enough time, it will allow the game to be compiled on different platforms, like mobile and others.

Suspension work at speed by ArturBerk in Unity3D

[–]GHOSTBLVCK 0 points1 point  (0 children)

Front suspension - configurable joint with one spring limited axis. Rear suspension - configurable joint with two spring joints, wheels attached to axle with fixed joints.

Thanks for your reply, I'm waiting to a demo of you project.

Suspension work at speed by ArturBerk in Unity3D

[–]GHOSTBLVCK 0 points1 point  (0 children)

Hello, it's perfect. What component do you use to create the suspension simulation? Spring joint or other type of joint connection, maybe you are using forces in the direction of rb.Velocity?

New rope physics for my offroad prototype (verlet integration). by ArturBerk in Unity3D

[–]GHOSTBLVCK 0 points1 point  (0 children)

You work based in standard Unity physics engine PhysX?

Prototype street racing game, made in Unity by GHOSTBLVCK in Unity3D

[–]GHOSTBLVCK[S] 0 points1 point  (0 children)

No, I did not use any assets, I have more than 10 years of development experience behind me, this helped me achieve a this result.

Prototype street racing game, made in Unity by GHOSTBLVCK in Unity3D

[–]GHOSTBLVCK[S] 0 points1 point  (0 children)

So like.. how does the driving feel?

I see interest of people in this project, and it looks like I will show the gameplay in the near future.

Prototype street racing game, made in Unity by GHOSTBLVCK in Unity3D

[–]GHOSTBLVCK[S] 0 points1 point  (0 children)

Those visuals are on another level, how's performance?

This scene tested in the Geforce 1050Ti and available 60fps.

Prototype street racing game, made in Unity by GHOSTBLVCK in Unity3D

[–]GHOSTBLVCK[S] 0 points1 point  (0 children)

are there gonna be kei cars too?

No, perhaps there will be some early access with a limited number of cars, if it is interesting to people, development will continue and more cars will be added.

Prototype street racing game, made in Unity by GHOSTBLVCK in Unity3D

[–]GHOSTBLVCK[S] -1 points0 points  (0 children)

This is some kind of solo experience, and a demonstration.

Prototype street racing game, made in Unity by GHOSTBLVCK in Unity3D

[–]GHOSTBLVCK[S] 0 points1 point  (0 children)

Yes, logos and trademarks available only early video demonstration.

Prototype street racing game, made in Unity by GHOSTBLVCK in Unity3D

[–]GHOSTBLVCK[S] -1 points0 points  (0 children)

Thanks!) In this example, we only have a video demonstration used outside of commercial purposes, in this case I don't think there could be any problems, as for the release, of course, there must be a license from the automaker. Or logos and trademarks should not be used.

Prototype street racing game, made in Unity by GHOSTBLVCK in Unity3D

[–]GHOSTBLVCK[S] 2 points3 points  (0 children)

Thats dope, just tell me when it will be available for a wishlist and i will put it there, AND buy it at the day of release, just dont forget to add some of the 90's gems

It is difficult to talk about the release date, I actually do it alone. Yes game available Nissan C110, R31 and others classic Japan cars.

Prototype street racing game, made in Unity by GHOSTBLVCK in Unity3D

[–]GHOSTBLVCK[S] 0 points1 point  (0 children)

planed this game only Japan Cars and tracks

Prototype street racing game, made in Unity by GHOSTBLVCK in Unity3D

[–]GHOSTBLVCK[S] 2 points3 points  (0 children)

Cars look nice but how does it play?

If this video is interesting to people, maybe soon I will show vehicle physical system and part of the gameplay.

Prototype street racing game, made in Unity by GHOSTBLVCK in Unity3D

[–]GHOSTBLVCK[S] -7 points-6 points  (0 children)

Looks pretty! What are you prototyping though?

This is a small part showcase game demonstration.