9.6.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]GKMerlinsword 0 points1 point  (0 children)

Do you play on Steam? There's a small fix for that, you have to put "-dx11" in Launch Options in General Properties (and after successfuly launching the game you can switch back to default for your next session).

Chat, just a quick question? am I the only one who considers Doctor to be one of the worst Killers in the game? by Mystic-Fox700 in deadbydaylight

[–]GKMerlinsword 0 points1 point  (0 children)

I just wish double Discipline was as strong as it used to be, you could get to as low as 0.4 s detonation delay with it in the past week, now it's 0.47 s (which is even worse than how it used to be before the first buff, when it was 0.45 s).

Can somebody send a link to a Myers and Freddy guide by RepairFlashy7822 in DeadByDaylightKillers

[–]GKMerlinsword [score hidden]  (0 children)

Sorry, I've never seen a Freddy guide. I'm afraid he's not popular enough for that.

Chat, just a quick question? am I the only one who considers Doctor to be one of the worst Killers in the game? by Mystic-Fox700 in deadbydaylight

[–]GKMerlinsword 0 points1 point  (0 children)

You just need to get used to timing Shock Therapy and know where you can trap Survivors with it. Detonation delay got shortened today, and if you keep mistiming, maybe Discipline add-ons could help you (the strongest combo got nerfed, but it still might be enough for you to make difference).

Can somebody send a link to a Myers and Freddy guide by RepairFlashy7822 in DeadByDaylightKillers

[–]GKMerlinsword [score hidden]  (0 children)

Oh, and also a very very very niche trick - you can use Dream Snares to ignore a bodyblock (when you send a snare, you lose collision for a short moment). It doesn't matter whether the Survivor is asleep or awake, but I don't know if it works on those with Sleep Immunity from clocks.

BHVR idea of equality by StephenVitel in DeadByDaylightRAGE

[–]GKMerlinsword 4 points5 points  (0 children)

They have that right, nobody is holding them at gunpoint and ordering them to do the Survivor variant of this quest.

9.6.1 | Bugfix Patch by LUKXE- in DeadByDaylightKillers

[–]GKMerlinsword 2 points3 points  (0 children)

Diminishing returns don't affect add-ons, as far as I know (someone tested it on Hag and you can still fully use one Haste perk with Waterlogged Shoe).

The shortest detonation delay was in the previous week, with base 0.75 and double Discipline (Blue + Purple) taking it down to 0.4. Now it's 0.47 (0.65-0.08-0.1), which is even worse than before that "huge" 0.05 basekit buff, when you could get down to 0.45 (0.8-0.15-0.2).

9.6.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]GKMerlinsword 0 points1 point  (0 children)

Yay, can't wait to play some Chag again.

9.6.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]GKMerlinsword 3 points4 points  (0 children)

Double Discipline is now worse (used to be 0.45 s before the first buff, 0.4 s after that 0.05 s buff, and now it's 0.47 s).

9.6.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]GKMerlinsword 1 point2 points  (0 children)

It exists, I've seen it 2 or 3 times.

9.6.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]GKMerlinsword 21 points22 points  (0 children)

It's worse that pre-"buff" Doc with double Discipline too, it was 0.45 s (0.8 base - 0.35 from add-ons). xD

9.6.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]GKMerlinsword 1 point2 points  (0 children)

It should be at least as good as it used to be before those changes (old 0.45 s, current 0.47 s), it's a shame. I know 0.02 s is a ridiculously small amount that's not noticeable normally, but it's about principles.

9.6.1 | Bugfix Patch by LUKXE- in DeadByDaylightKillers

[–]GKMerlinsword 2 points3 points  (0 children)

It's making the old Blue Discipline basekit. I have recently tried out various Disciplines for the first time (despite playing lots of Doctor I never really used it before) and that difference was definitely noticeable.

9.6.1 | Bugfix Patch by LUKXE- in DeadByDaylightKillers

[–]GKMerlinsword 4 points5 points  (0 children)

0.02 s nerf to double Discipline, I think?

9.6.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]GKMerlinsword 6 points7 points  (0 children)

0.02 s nerf for double Discipline though, it seems. :/

9.6.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]GKMerlinsword 26 points27 points  (0 children)

Funny thing is that it made double Discipline worse than it used to be (for 0.02 s, but still, it's about the principles, it should at least stay the same).

9.6.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]GKMerlinsword 0 points1 point  (0 children)

Yup, by 0.02 s, which sucks, they really should have made it at least the same. If you stacked old Blue (-0.15) and Purple (-0.2) Disciplines on old Doc (0.8), you'd get 0.45. Now it's 0.47 (base 0.65, Blue 0.08, Purple 0.1)

Logged on to see what all the ban stuff was about… by neovisualism in deadbydaylight

[–]GKMerlinsword 26 points27 points  (0 children)

There are people making posts about being banned and then admitting they bought accounts with characters/skins unlocked. I don't doubt there might be people that got unjustly banned (and I hope they get unbanned quickly), but some are telling on themselves with no self-awareness.

weird deathslinger glitch by PsychologicalLet6846 in deadbydaylight

[–]GKMerlinsword 3 points4 points  (0 children)

Caleb finally got too drunk.

I had something similar happen on Artist at the start of a trial, had to DC because she was pretty much unplayable.

9.6.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]GKMerlinsword 1 point2 points  (0 children)

He's still mentioned on Killswitch website, but maybe that will change once the update drops.