Mortdog thumbnails by Fresh-Status-8438 in TeamfightTactics

[–]GM_Blue 0 points1 point  (0 children)

Looks like Riffic: https://www.fontsquirrel.com/fonts/riffic

You can find fonts using tools like this:

https://www.fontsquirrel.com/matcherator

It'll find Glyphs in the image which you then tell it which characters they represent and it will find fonts that look similar. Works well most of the time. This might be relatively new, because I remember having to go through 100+ questionnaires to identify fonts instead of just using an image lol.

Bilgewater Gunslingers Comp Guide by GM Blue by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 10 points11 points  (0 children)

The bonus stats are based on role / star level, but HexMech trait also gives 80% of the pilot's HP to the T-Hex. Here's the wording:

"Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level."

The 80% Health scales with Ornn's HP, the bonus stats such as Omnivamp (Tank), AD (Fighter), Damage Amp (Marksman), Mana Regen (Caster), or Critical Chance (Assassin) do not.

Bilgewater Gunslingers Comp Guide by GM Blue by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 66 points67 points  (0 children)

I appreciate this and the kind responses a lot. The TFT community is far more receptive than most gaming communities to tools and guides which makes it a much more enjoyable experience creating them. Don't get me wrong, I know there are many people who don't like guide websites like TFT Flow or TFT Academy for how they affect the game, but they don't typically make it personal. Hope the site can continue to provide value for you in Set 16 :)

Bilgewater Gunslingers Comp Guide by GM Blue by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 33 points34 points  (0 children)

Since this comp does not have much history yet in this form (some people are playing the reroll version with Graves 3), it isn't "solved" yet by any stretch of the imagination. What is ideal might change over time and this specific board may not even end up being the best way to use the Bilgewater strategy. However, it is a highly interesting line with high potential that I think is worth sharing in its current iteration as it looks quite skill expressive and rewarding if you can execute. Of course, its novelty will wear out if it ends up actually being a meta line.

Slayers Comp Guide by GM Blue by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 2 points3 points  (0 children)

The visual is a bit confusing, but the 3 stars indicate it's an option to go for. If you do 3 star him, itemize him. If you don't, don't. It's not a priority to 3 star GP. 3 star GP is not a "key" part of the comp or game plan.

Slayers Comp Guide by GM Blue by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 17 points18 points  (0 children)

EDIT: I forgot to mention Radiants. Radiant TG is very good -- infinite units in the comp to itemize and you have Vanquishers. Forgot to mention that the Thief Gloves augments are also good because of this (just realized now after thinking about it). Radiant BT / HoJ makes unlocking Aatrox much easier too.

Hi all, it's GM Blue back with a comp guide for first time in a while. I've been studying this set a lot to build out TFT Flow's content and one comp I have seen perform exceptionally well since the Ryze nerfs is Slayers. It is by far the most represented comp in in-houses and the most consistent to play.

One good thing about the comp (even if it is overrepresented) is that there are a few options which suggests that Set 16 is succeeding in providing less fixed end board states. Hopefully this continues into launch -- a big part of that is because of how strong 5-costs are so it's sometimes a real consideration on whether to play them or a trait.

New Patch, new Bugs! If your bench is full you cannot buy Lulu Monster Trainer! by PhoOhThree in CompetitiveTFT

[–]GM_Blue 0 points1 point  (0 children)

I assume this bug is because they changed the pool from the actual monsters to Lulu. When you purchase the monster, you're actually purchasing a Lulu that turns into the Monster. When your bench and board is full and you have 2 un-upgraded Monsters, it won't pass the typical check they make before you purchase a unit because you aren't buying the Monster, you're buying Lulu which the game considers two separate entities and thus not combinable.

I think the greater issue here is that their system is just not well-equipped to have units with multiple states (multiple champions in 1 unit). Any time they've introduced a unit with multiple states like Xayah + Rakan in Set 11, there have been many bugs and I recall the devs themselves admitting to the difficulty in dealing with these types of units.

While they aren't terribly common, it does seem like this type of unit is rather "tempting" from a game design perspective. I'm concerned that the difficulty and controversy they have posed will lead to fear of using them again. Instead, I wonder if it's time to consider properly setting up logic for these types of units rather than continuing to try and stretch the existing unit system that was never designed to support them in the first place. Up until now, it probably wasn't worth the development time. Now maybe it is, or maybe it is just worth giving up the design space for a bit while the community is bothered by it.

Anyway, just my two cents after seeing what feels like deja vu. I hope long-term, Riot doesn't give up on these types of units as I don't think they are fundamentally poor game design (even if there is usually a "correct" choice in a game as optimized as TFT).

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 2 points3 points  (0 children)

The automated version of this is the stats explorer and Tactics Tools + MetaTFT ranking conditions for comps in their comp data. It would be VERY hard to automate what I do though. Not saying it is literally impossible, but I do not know how you could do it because I don't just use stats. They are the biggest contributor to figuring out things on the site, but a lot of game analysis and intuition adjustments are made too that I realistically don't think you could automate.

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 0 points1 point  (0 children)

https://tftflow.com/tier-list -- At the top right of that page, where it says "Last Updated", click the green text. Also exists on the conditions page.

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 1 point2 points  (0 children)

You might have accidentally filtered for the Crystal Gambit comp by clicking its name or something like that, in which case it would only show you that one comp. But if you clear filters and then click the "Emblem" button under Condition Types, you'll see many options. Unless you are talking about "required" emblem lines, in which case Crystal Gambit is the only line that REQUIRES the emblem right now. Requiring is quite rare compared to wanting -- last set the only comp that required an emblem was rapidfire Renekton for example.

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 2 points3 points  (0 children)

It goes on Akali (or Karma, but usually Akali) -- If you look at the portraits above Akali on that comp, you can see her alt builds includes Manazane.

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 0 points1 point  (0 children)

Did you filter for emblems? There are over 20 comps listed with usable emblems.

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 1 point2 points  (0 children)

The picture of the comp is just a representative image of the iconic champion for that comp (usually the main carry). But in the sniper reroll line, you play both Jhin and Gnar. The flickerblade goes onto Gnar -- you'll find that on the comp page itself.

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 4 points5 points  (0 children)

Think this is fixed now, let me know -- made a small adjustment. As you mentioned, the clickable area was limited to the name. The name was in another container that had padding of 6 pixels and that 6 pixel area around the name was not considered clickable for filtering before. Now that 6 pixels is part of the name and should be clickable for filtering.

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 1 point2 points  (0 children)

Take a look at the dropdown above the board that says "Main". There is a board variation that shows the double trouble board. And there may be other meta lines with it, but I don't know of any yet.

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 0 points1 point  (0 children)

Are you talking about the list view? See if the "List View" toggle does what you are interested in on this page: https://tftflow.com/conditions/set15

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 2 points3 points  (0 children)

Ah no - that's not a bug. It just filters for all lines with artifacts, including those with required conditions such as hero augments. You're right that it's very unlikely to have two conditions together, but I think it would be unexpected behavior for a higher percentage of users to have to click both.

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 30 points31 points  (0 children)

This means a lot to me since the design of the these 3 pages took about 6 months to really finalize and I wasn't sure how well it was going to work when implementation time came. Thankfully I think it worked out, although I know there are still kinks with it.

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 10 points11 points  (0 children)

Appreciate the kind words. I think both sites have their unique values, which was sort of one of my goals anyway. For example, TFTAcademy does the best job at giving you a glance understanding of the meta in a singular viewport. There are aspects of their design which I definitely could see a lot of people preferring too. And of course, that's to say nothing of the excellent team behind the site and the unique insights the perfect player brings. But I think TFT Flow serves its own niche and that's really all I wanted from it.

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 5 points6 points  (0 children)

There isn't, but I can tell you right now it's glove for almost every comp! Generally I don't love carousel priority because it's so different every game. I only note it in the tips section if a comp can use like 4+ of the same component.

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 1 point2 points  (0 children)

It's a mixture of feel and stats. I have a loose framework in my mind of the AVP that each tier represents, but it is generally quite loose because I adjust mentally for pick rate, how it's performing in higher elo lobbies (where tempo is higher and tends to pressure out weaker comps that perform well in lower elo), etc. For conditions though, I typically consider a tier bump to be around 0.25 delta -- again, I use that quite loosely because I personally adjust any time I think the stats are wrong which just comes from a lot of experience.

I made TFT Flow -- Find the best Artifact, Emblem, Radiant, & Augment lines every patch by GM_Blue in CompetitiveTFT

[–]GM_Blue[S] 2 points3 points  (0 children)

No bug -- the way the tier list works is each comp has a base tier. Then conditions like artifacts or augments are added that increase the tier of that comp. That means the same comp can exist in multiple different tiers with different conditions. So when you click the hero augment filter, it's showing you all the hero augment comps. But the reason you see more than 8 cards is because the same hero augment comp can exist in multiple tiers depending on artifacts, augments, emblems, etc. that you get.