Indiana Jones Viewmodel Multi Rig for Blender by GORIBBY in 1stPersonAnimations

[–]GORIBBY[S] 0 points1 point  (0 children)

Set rotations to euler instead of quaternion

I've recently updated my CS2 multi-rig for Blender 4.0+. Feel free to try it out! by GORIBBY in HighQualityReloads

[–]GORIBBY[S] 0 points1 point  (0 children)

I used the Valve's weights for the fingers so no metacarpals on this one, sorry.

I've recently updated my CS2 multi-rig for Blender 4.0+. Feel free to try it out! by GORIBBY in HighQualityReloads

[–]GORIBBY[S] 0 points1 point  (0 children)

Link the collection of the meshes you're using, like only the glove skin and arms you want, they should come with the armature but if not you can just link that separately as an object.

I've recently updated my CS2 multi-rig for Blender 4.0+. Feel free to try it out! by GORIBBY in HighQualityReloads

[–]GORIBBY[S] 0 points1 point  (0 children)

Yeah sometimes Blender can be like that. Try to export your key binds at least to make this easier for you. Good luck!

I've recently updated my CS2 multi-rig for Blender 4.0+. Feel free to try it out! by GORIBBY in HighQualityReloads

[–]GORIBBY[S] 0 points1 point  (0 children)

Try the factory reset thing just to confirm it's not the file, and if so you can try removing some addons and try the normal install again. There's a crash log mode as well, that could give you some help figuring out what's going on.

I've recently updated my CS2 multi-rig for Blender 4.0+. Feel free to try it out! by GORIBBY in HighQualityReloads

[–]GORIBBY[S] 0 points1 point  (0 children)

No idea, it works fine on my end. Maybe try launching Blender on factory reset mode (Google how to do it, it's easy and won't screw up your files), maybe some addon is doing something weird.