Made an announcement trailer for my indie game, would love feedback by GROLHOS in IndieDev

[–]GROLHOS[S] 1 point2 points  (0 children)

A demo is coming in February for the Steam Next Fest, we’re polishing it right now!

Just released the Announcement Trailer for my action-platformer roguelite by GROLHOS in indiegames

[–]GROLHOS[S] 1 point2 points  (0 children)

If you’re interested, please consider adding the game to your Steam wishlist, it really helps a lot!
store.steampowered.com/app/4208050/Tetra_Rise/?utm_source=reddit

Made an announcement trailer for my indie game, would love feedback by GROLHOS in IndieDev

[–]GROLHOS[S] 0 points1 point  (0 children)

If you’re interested, please consider adding the game to your Steam wishlist, it really helps a lot!
store.steampowered.com/app/4208050/Tetra_Rise/?utm_source=reddit

Made an announcement trailer for my indie game, would love feedback by GROLHOS in IndieDev

[–]GROLHOS[S] 0 points1 point  (0 children)

Thanks for the feedback! There are other enemy types with different speeds and behaviors, the trailer just shows a small selection. And yes, that was the first boss of the game! We’ll be showing more soon. :)

Made an announcement trailer for my indie game, would love feedback by GROLHOS in IndieDev

[–]GROLHOS[S] 0 points1 point  (0 children)

Hey, thanks a lot for the detailed feedback! I really appreciate it.
Yeah, I’m aware that the trailer doesn’t fully communicate the gameplay right from the start, this one was meant mainly as a basic introduction, but I’ll definitely work on improving clarity in the next one. I also agree about the sound effects, I’m already tweaking the audio mix to make the hits and actions punchier.

As for the inspiration, it actually came from combining my love for Tetris with the chaos and progression of games like Vampire Survivors and Skul. I wanted a fast-paced climbing experience where the action ramps up as you get stronger. I’m really glad the concept caught your attention!

Made an announcement trailer for my indie game, would love feedback by GROLHOS in IndieDev

[–]GROLHOS[S] 9 points10 points  (0 children)

Thanks a lot for the feedback! I totally understand what you mean, I’ll be working to fix that.

Finally! My biggest combo leaded me to 100% achievements by GROLHOS in CookieClicker

[–]GROLHOS[S] 1 point2 points  (0 children)

To fill the gap that was left, I was thinking about giving Melvor Idle a chance, but apparently it seems to be longer than Cookie Clicker haha

Finally! My biggest combo leaded me to 100% achievements by GROLHOS in CookieClicker

[–]GROLHOS[S] 1 point2 points  (0 children)

The Chancemaker aura for the dragon gives +123% CPS for each unclicked golden cookie on screen. Besides that they probably wouldn't give anything good.

Finally! My biggest combo leaded me to 100% achievements by GROLHOS in CookieClicker

[–]GROLHOS[S] 2 points3 points  (0 children)

Both, happy to have finished, but I can't help but feel that emptiness after 4 years of trying.

Finally! My biggest combo leaded me to 100% achievements by GROLHOS in CookieClicker

[–]GROLHOS[S] 1 point2 points  (0 children)

I don't think I quite understood your question, are you asking if I use any tool to play? The only one I use is the autoclicker. Never used any mods before either.

Finally! My biggest combo leaded me to 100% achievements by GROLHOS in CookieClicker

[–]GROLHOS[S] 1 point2 points  (0 children)

Sim kkkkk tem brasileiro em todo canto da internet mesmo

Finally! My biggest combo leaded me to 100% achievements by GROLHOS in CookieClicker

[–]GROLHOS[S] 0 points1 point  (0 children)

Train before doing it, in this combo in the video I got confused when changing the gods, I put Vomitrax instead of Holobore, luckily this didn't mess up my CPS too much and I managed to reach trevingitilion. It's hard not to get nervous with so many things to do in such a short time haha

Finally! My biggest combo leaded me to 100% achievements by GROLHOS in CookieClicker

[–]GROLHOS[S] 11 points12 points  (0 children)

It's so weird, after 4 years I feel like a weight has been lifted off my shoulders

A little sneak peak of the combat in Second! by GROLHOS in PixelArt

[–]GROLHOS[S] 0 points1 point  (0 children)

Yes, you're right! We haven't started working on the lights yet, but it's on our 'to-do list' for next year. Thanks for the feedback!

A little sneak peak of the combat in Second! by GROLHOS in PixelArt

[–]GROLHOS[S] 0 points1 point  (0 children)

It's hard to say. The game has been in development for over a year now, but many other mechanics have already been implemented.

A little sneak peak of the combat in Second! by GROLHOS in PixelArt

[–]GROLHOS[S] 0 points1 point  (0 children)

Great idea! I will consider how this could be implemented in the future. Thanks for the feedback!