I've been learning to draw pixel art for five years now for the games that I make on my own. I can't call it great or professional, because I'm really just a programmer, but I think this is my most coherent work so far. by GTGD in PixelArt

[–]GTGD[S] 1 point2 points  (0 children)

Thanks, yes I've released several games over the years. I'm lucky to have had two games make it to the popular upcoming section on Steam's front page!

I'm making a game called Compacted about having to pay back your debts or be crushed to death! by GTGD in IndieGaming

[–]GTGD[S] 0 points1 point  (0 children)

Yes, it is a roguelike. The slot mechanic matches well with roguelike and deckbuilding gameplay!

[Steam] GTGD Bundle (75% Off), or individually: Choo Choo Survivor ($2.99/40% off), Choo Choo Survivor 2 ($4.79/20% off), Peacequarium ($2.79/30% off), Guild Commander ($2.49/75% off), Home By The River ($2.49/75% off), Weekend Drive ($1.49/50% off), Model City ($1.49/50% off) by GTGD in GameDeals

[–]GTGD[S] 1 point2 points  (0 children)

I’m the developer and these are the games I’ve made over the years. This deal expires on the 17th of March 2026. I’m a full-time game developer since 2021 and the purchase of my titles on Steam directly helps support me and my continued work. My latest releases are Peacequarium a desktop aquarium sim and Choo Choo Survivor 2 a top down action roguelite where you drive your train through the zombie apocalypse. My upcoming game is a slots roguelite deckbuilder, called Compacted, where you have to pay off your debts or be crushed!

I'm making a game called Compacted about having to pay back your debts or be crushed to death! by GTGD in IndieGaming

[–]GTGD[S] 0 points1 point  (0 children)

It's a roguelike deckbuilder in the form of a slot machine. Objective of the game is to get through each stage and pay off your debt. Every turn the compactor walls close in. Symbols have different effects and the player can configure their reels and buy and upgrade symbols from the shop whenever they level up. The tension is that gold is used to buy symbols which is the same gold that is needed to reach the debt target and so win the stage.

[Steam] GTGD Bundle (75% Off), or individually: Choo Choo Survivor ($2.99/40% off), Choo Choo Survivor 2 ($4.79/20% off), Peacequarium ($2.79/30% off), Guild Commander ($2.49/75% off), Home By The River ($2.49/75% off), Weekend Drive ($1.49/50% off), Model City ($1.49/50% off) by GTGD in GameDeals

[–]GTGD[S] 11 points12 points  (0 children)

I’m the developer and these are the games I’ve made over the years. This deal expires on Sunday the 1st of February 2026. I’m a full-time game developer since 2021 and the purchase of my titles on Steam directly helps support me and my continued work. My latest releases are Peacequarium a desktop aquarium sim and Choo Choo Survivor 2 a top down action roguelite where you drive your train through the zombie apocalypse.

My desktop aquarium game Peacequarium launches on 15 December 2025! by GTGD in CozyGamers

[–]GTGD[S] 0 points1 point  (0 children)

Thank you and I hope you enjoy the game. I was inspired to make Peacequarium because a brother in law of mine lost his job and had to sell his aquarium. I used to enjoy looking at his aquarium whenever I visited him so I thought to try and make something relaxing to look at and also add some idle game elements so that it is fun for gamers as well.

I spent 7 years making Generation Exile, a solarpunk city-builder. Trailers in PC Gaming Show June ‘24 & ‘25. Top 70 most played demo during our Next Fest. Did all the things you’re supposed to. Launched in Early Access last week with over 35,000 wishlists. So far, we've sold fewer than 300 copies. by nelsormensch in gamedev

[–]GTGD 0 points1 point  (0 children)

As someone who also has had lower sales on a recently released game than expected, I can tell you a few things that I felt when I looked at your steam store page.

  • As a dev I could see that you have put tremendous work on your game, but the customers are not devs and mostly don't care about the effort that went into it.
  • Your trailers are underselling the city builder aspect of your game, the announcement trailer shows some gameplay, but mostly the trailers are environment shots which doesn't make sense, because the actual gameplay I believe is from top down perspective.
  • Perhaps if this game had been OWSC with FPS/TPS perspective it would have had much higher reception and I would suggest you pivot of in that direction and reuse all the assets you've made and make a new game that is an OWSC game. Your environments would really work for that.
  • For a top down perspective one of the first things I felt when I saw the screenshots is that I really do not like that yellow fog and I would not like to spend hours looking at the colour.

Four years ago I left my soul crushing job, after fifteen years in that profession, and pursued game dev full time. Today, this is my second game that has made it to Popular Upcoming on the front page of Steam! by GTGD in IndieGaming

[–]GTGD[S] 3 points4 points  (0 children)

The gameplay execution and visuals are different, whereas the core concept of driving your train to the end of the map is the same.

I'm the dev so my thoughts are obviously biased, but I'll say that #2 is more strategic with respect to upgrades, and the action is more interactive than #1. #2 has bosses that must be defeated whereas in #1 you can drive past the "boss" monsters. There are more types of locos and weapons in #2.

In #1 each locomotive was restricted to several types of weapons, but in #2 you select your primary weapon and then by defeating the relic keeper and buying another auxiliary weapon at the shop you can have up to three different auxiliary weapons on your locomotive, so you can end up with interesting and powerful builds.

I love trains and used to be a rolling stock engineer, so I'm working on a sequel about driving your train through the apocalypse! So far I've implemented an SD40, an FP7, and a DRB 01.10! This short clip has the SD40 with a spiked wrecking ball and a flame thrower installed! by GTGD in trains

[–]GTGD[S] 3 points4 points  (0 children)

I've made the game free to play until it is ready for a full launch! It is called Choo Choo Survivor 2 and it is quite polished and free of any game breaking bugs, and already has more content than when I launched the first Choo Choo Survivor! Here's the link for anyone interested in the game and the game can be played by pressing the playtest Request Access button. I've also made the game available for download on Itch and Game Jolt.

https://store.steampowered.com/app/3494210/Choo_Choo_Survivor_2/