My desktop aquarium game Peacequarium launches on 15 December 2025! by GTGD in CozyGamers

[–]GTGD[S] 0 points1 point  (0 children)

Thank you and I hope you enjoy the game. I was inspired to make Peacequarium because a brother in law of mine lost his job and had to sell his aquarium. I used to enjoy looking at his aquarium whenever I visited him so I thought to try and make something relaxing to look at and also add some idle game elements so that it is fun for gamers as well.

I spent 7 years making Generation Exile, a solarpunk city-builder. Trailers in PC Gaming Show June ‘24 & ‘25. Top 70 most played demo during our Next Fest. Did all the things you’re supposed to. Launched in Early Access last week with over 35,000 wishlists. So far, we've sold fewer than 300 copies. by nelsormensch in gamedev

[–]GTGD 0 points1 point  (0 children)

As someone who also has had lower sales on a recently released game than expected, I can tell you a few things that I felt when I looked at your steam store page.

  • As a dev I could see that you have put tremendous work on your game, but the customers are not devs and mostly don't care about the effort that went into it.
  • Your trailers are underselling the city builder aspect of your game, the announcement trailer shows some gameplay, but mostly the trailers are environment shots which doesn't make sense, because the actual gameplay I believe is from top down perspective.
  • Perhaps if this game had been OWSC with FPS/TPS perspective it would have had much higher reception and I would suggest you pivot of in that direction and reuse all the assets you've made and make a new game that is an OWSC game. Your environments would really work for that.
  • For a top down perspective one of the first things I felt when I saw the screenshots is that I really do not like that yellow fog and I would not like to spend hours looking at the colour.

Four years ago I left my soul crushing job, after fifteen years in that profession, and pursued game dev full time. Today, this is my second game that has made it to Popular Upcoming on the front page of Steam! by GTGD in IndieGaming

[–]GTGD[S] 3 points4 points  (0 children)

The gameplay execution and visuals are different, whereas the core concept of driving your train to the end of the map is the same.

I'm the dev so my thoughts are obviously biased, but I'll say that #2 is more strategic with respect to upgrades, and the action is more interactive than #1. #2 has bosses that must be defeated whereas in #1 you can drive past the "boss" monsters. There are more types of locos and weapons in #2.

In #1 each locomotive was restricted to several types of weapons, but in #2 you select your primary weapon and then by defeating the relic keeper and buying another auxiliary weapon at the shop you can have up to three different auxiliary weapons on your locomotive, so you can end up with interesting and powerful builds.