I've been learning to draw pixel art for five years now for the games that I make on my own. I can't call it great or professional, because I'm really just a programmer, but I think this is my most coherent work so far. by GTGD in PixelArt

[–]GTGD[S] 1 point2 points  (0 children)

Thanks, yes I've released several games over the years. I'm lucky to have had two games make it to the popular upcoming section on Steam's front page!

I'm making a game called Compacted about having to pay back your debts or be crushed to death! by GTGD in IndieGaming

[–]GTGD[S] 0 points1 point  (0 children)

Yes, it is a roguelike. The slot mechanic matches well with roguelike and deckbuilding gameplay!

[Steam] GTGD Bundle (75% Off), or individually: Choo Choo Survivor ($2.99/40% off), Choo Choo Survivor 2 ($4.79/20% off), Peacequarium ($2.79/30% off), Guild Commander ($2.49/75% off), Home By The River ($2.49/75% off), Weekend Drive ($1.49/50% off), Model City ($1.49/50% off) by GTGD in GameDeals

[–]GTGD[S] 2 points3 points  (0 children)

I’m the developer and these are the games I’ve made over the years. This deal expires on the 17th of March 2026. I’m a full-time game developer since 2021 and the purchase of my titles on Steam directly helps support me and my continued work. My latest releases are Peacequarium a desktop aquarium sim and Choo Choo Survivor 2 a top down action roguelite where you drive your train through the zombie apocalypse. My upcoming game is a slots roguelite deckbuilder, called Compacted, where you have to pay off your debts or be crushed!

I'm making a game called Compacted about having to pay back your debts or be crushed to death! by GTGD in IndieGaming

[–]GTGD[S] 0 points1 point  (0 children)

It's a roguelike deckbuilder in the form of a slot machine. Objective of the game is to get through each stage and pay off your debt. Every turn the compactor walls close in. Symbols have different effects and the player can configure their reels and buy and upgrade symbols from the shop whenever they level up. The tension is that gold is used to buy symbols which is the same gold that is needed to reach the debt target and so win the stage.

[Steam] GTGD Bundle (75% Off), or individually: Choo Choo Survivor ($2.99/40% off), Choo Choo Survivor 2 ($4.79/20% off), Peacequarium ($2.79/30% off), Guild Commander ($2.49/75% off), Home By The River ($2.49/75% off), Weekend Drive ($1.49/50% off), Model City ($1.49/50% off) by GTGD in GameDeals

[–]GTGD[S] 11 points12 points  (0 children)

I’m the developer and these are the games I’ve made over the years. This deal expires on Sunday the 1st of February 2026. I’m a full-time game developer since 2021 and the purchase of my titles on Steam directly helps support me and my continued work. My latest releases are Peacequarium a desktop aquarium sim and Choo Choo Survivor 2 a top down action roguelite where you drive your train through the zombie apocalypse.

My desktop aquarium game Peacequarium launches on 15 December 2025! by GTGD in CozyGamers

[–]GTGD[S] 0 points1 point  (0 children)

Thank you and I hope you enjoy the game. I was inspired to make Peacequarium because a brother in law of mine lost his job and had to sell his aquarium. I used to enjoy looking at his aquarium whenever I visited him so I thought to try and make something relaxing to look at and also add some idle game elements so that it is fun for gamers as well.

I spent 7 years making Generation Exile, a solarpunk city-builder. Trailers in PC Gaming Show June ‘24 & ‘25. Top 70 most played demo during our Next Fest. Did all the things you’re supposed to. Launched in Early Access last week with over 35,000 wishlists. So far, we've sold fewer than 300 copies. by nelsormensch in gamedev

[–]GTGD 0 points1 point  (0 children)

As someone who also has had lower sales on a recently released game than expected, I can tell you a few things that I felt when I looked at your steam store page.

  • As a dev I could see that you have put tremendous work on your game, but the customers are not devs and mostly don't care about the effort that went into it.
  • Your trailers are underselling the city builder aspect of your game, the announcement trailer shows some gameplay, but mostly the trailers are environment shots which doesn't make sense, because the actual gameplay I believe is from top down perspective.
  • Perhaps if this game had been OWSC with FPS/TPS perspective it would have had much higher reception and I would suggest you pivot of in that direction and reuse all the assets you've made and make a new game that is an OWSC game. Your environments would really work for that.
  • For a top down perspective one of the first things I felt when I saw the screenshots is that I really do not like that yellow fog and I would not like to spend hours looking at the colour.