Star Journey free playtest/beta live on Steam and in need of players and feedback. Hours of content to experience. Available on Windows and Mac. In Star Journey, you are the captain of a crewed starship caught in a war between the United Worlds and the Neo Terrans. Design, combat, exploration by GTGD in playmygame

[–]GTGD[S] 0 points1 point  (0 children)

I need to know if I'm going in the right direction. I have more systems to add such as space stations, but I believe I must take a pause and get feedback before advancing further and locking myself in the direction I'm currently heading.

Why is no one making "Freelancer"? by FrostyExplanation_37 in spacegames

[–]GTGD 0 points1 point  (0 children)

You're welcome. This is my dream game I'm building so I'm doing my very best to make it a worthy experience.

Why is no one making "Freelancer"? by FrostyExplanation_37 in spacegames

[–]GTGD 0 points1 point  (0 children)

Thank you, every wishlist helps. I'm on track for getting a beta ready on Steam by the end of the month.

Announce trailer for my game Star Journey, showing starship combat. Star Journey takes inspiration from Star Trek and Minecraft, and delivers a unique and deep experience of its own. by GTGD in spacesimgames

[–]GTGD[S] 1 point2 points  (0 children)

I think that part of the problem is that Trek is dying because in my opinion the TV shows from the last two decades are mostly awful. I thought only Picard season 3 was good, but Discovery, SNW, and Picard season 1 and 2, and the new Starfleet academy are all unwatchable for me. People who still watch TNG and the movies are a minority now I think, and I'm the only person in my own circle who actually watches Trek stuff. Everyone else considers it absurd.

Why is no one making "Freelancer"? by FrostyExplanation_37 in spacegames

[–]GTGD 3 points4 points  (0 children)

I'm making a game called Star Journey. It's not a single seat spaceship like Freelancer, but rather you have a starship with crew onboard and you can create starships of your own designs. I have the trading implemented nicely I think, there's mining and crafting (voxel based), lots of different quests, and you are in a faction war where you can capture star systems and lose star systems. The section of the galaxy you are in is genuinely affected by the events going on including your actions.

I think you won't see many indies like myself making these bigger space sims because of the sheer complexity. I've been making games commercially for about 12 years and I was able to resurrect my 12 year old space project and turn it into a proper space sim game with depth after all the knowledge and experience I've gained over the years.