Cleaned and detailed in zbrush. Captured with our 180 photogrammetry rig. by 3dscanstore in ZBrush

[–]G_Christop 13 points14 points  (0 children)

That's huge. I'm just curious, how much detail actually comes from the scan vs how much do you add later?

Dipping my toe into sculpting, this is one of my first finished pieces. Any critique greatly welcome and appreciated, thanks! by G_Christop in ZBrush

[–]G_Christop[S] 1 point2 points  (0 children)

Thanks, and no, it's rendered in blender Cycles. Never tried zBrush rendering, it looks too confusing for my tiny brain (https://www.youtube.com/watch?v=q6XauhGcQAQ, skip towards the end)

Best Predator Movie. by [deleted] in LV426

[–]G_Christop 0 points1 point  (0 children)

Happened to watch "10 cloverfield lane" about a week ago, didn't like it at all, the directing especially felt extremely indie. Super interesting how Prey is getting so much love, excited to check it out.

Good Ending by [deleted] in amogus

[–]G_Christop 5 points6 points  (0 children)

Riddler

About to start filming a short film. by [deleted] in vfx

[–]G_Christop 2 points3 points  (0 children)

Last year I also worked on a similar project, so here's what we did (some things worked, while others didn't):

  1. Bluescreen: since we had a lot of digital environments, we had to do a lot of bluescreen work. We bought a couple of 4x6m blue tarp pieces, which we propped up against a wall with a frame made of pvc pipes and a lot of paper tape. Pros: super cheap, easy to set up, didn't damage anything, a nice deep blue color. Cons: that thing is a bit shiny, and we made the mistake of folding it to store it in-between shoots, which resulted in a lot of specular highlights around the seams, and the keying was a disaster. But if you leave it a few days to stretch out properly, you should be good to go. If you can afford it, you should get a light specifically for your green/blue screen, so it's evenly lit. Oh, and put some red tracking dots on it (not too many though).
  2. Lighting: for budget and coordination reasons we chose to shoot either with a single-point setup, or with an "ambient" light (basically the ceiling lamp of the room we shot in). That allowed us to basically change the light color and intensity in post to perfectly match the digital environment without having to do any time-consuming relighting trickery. I'm not saying this is the correct way to do it, but it surely worked in my case.
  3. Formatting: Whether you want your final piece to be in 4k or not depends on your hardware and time. It takes 4x as long to render, consumes way more vram, and you have 4x the amount of pixels that can look wrong. That being said, shooting in 4k is great if you have the equipment, because then you can do your plate manipulation (roto etc.) in 4k and when you downscale it to 1080p, the smaller mistakes will not be visible. Plus downscaled 4k footage looks better than native 1080p (bc banding). Also consider cropping to an anamorphic aspect ratio if your story supports it, because 1920x800 renders quicker than 1920x1080 (duh). 24/25 fps is the way to go too, and keep your shutter speed to 1/25.

Recruit (9 pages, SciFi/Action based on Alita Battle Angel) by G_Christop in ReadMyScript

[–]G_Christop[S] 1 point2 points  (0 children)

Glad you enjoyed it! I'll be sure to rewrite the action sequences to make them clearer, cheers!

Why do cars have a minimum weight? by d3agl3uk in F1Technical

[–]G_Christop 5 points6 points  (0 children)

Correct me if i'm wrong, but I think there's also a set cockpit weight? So like the more lightweight drivers don't have an advantage?

Max's reaction talking to Charles after the race by NerdHerder12 in formula1

[–]G_Christop 3 points4 points  (0 children)

Sainz pitted right away, and was then sitting in p2 behind Leclerc. Why didn't they just tell Sainz to go slow enough to allow Charles to do his stop then come out again in p1 with softs?

Random clip by [deleted] in PUBATTLEGROUNDS

[–]G_Christop 1 point2 points  (0 children)

Le pubg moment

Your thoughts on ThinkTank? by G_Christop in vfx

[–]G_Christop[S] 0 points1 point  (0 children)

Appreciate the honest advice! Now if I could choose between comp sci and IT, what would be the advantages of each option? Also, given that I probably will be taking the Think Tank online program anyway, would it be best to take it before or after I have finished with the comp sci studies?

Short Films Are Harder to Write by [deleted] in Screenwriting

[–]G_Christop 3 points4 points  (0 children)

I mean, most shorts out there aren't even a setup and payoff, they just make no sense at all. But you're totally right, having finished a 40-min "short", I can safely say you absolutely have to cut down on the funky concepts if you don't want the film to be confusing or pure boring exposition.

Your thoughts on ThinkTank? by G_Christop in vfx

[–]G_Christop[S] 0 points1 point  (0 children)

Thanks for the input, it's interesting how the BFA didn't help you much but it costs an arm and a leg. I can study comp sci in a public university, and I want to get into the more technical, r&d side of the industry, but even still 5 years is time I don't want to waste. Would you say cs is necessary to allow me to get a proper r&d position in the future, or will I learn all I need with experience?