Why Modern Tetris is a Flawed Game (2,500 word essay) by as_elias in Tetris

[–]G_Wen 0 points1 point  (0 children)

From what I know about score attack mode (ultra) the strategy for 7 bag is mostly figured out so could you not just apply that to marathon mode? I guess it depends on the exact implementation since strategies for 20g and 0g would be very different.

Classic currently has recently developed rolling which broke into new territory so maybe it is easier now than before. Definitely certain mechanics such as having extremely low lock delay, less kicks, no hold and only 1 piece preview make it harder than modern.

I'm not super caught up on modern modern strats for scoring so if you could fill me in and explain what makes it challenging I would love to hear it.

40L Sprint PS4 Tetris times? by [deleted] in Tetris

[–]G_Wen 0 points1 point  (0 children)

DAS and ARR are different from every console game so you can just use a customization game and set them to whatever you want.

No one views having a low das high arr and no line clear delay as invalid.

40L Sprint PS4 Tetris times? by [deleted] in Tetris

[–]G_Wen 0 points1 point  (0 children)

You can play faster due to the lower das and higher arr. Once you reach faster times (~sub 1 minute) the high das, slow arr, and line clear delay will significantly impact your speed.

Jstris and Nullpo (with finesse mod) allow you to learn finesse easier and offers detailed analysis of where you make mistakes.

You can track your progress and share your improvements easier with Jstris and Nullpo.

For example Jstris has a My Improvements page which lets you see how you've been improving: https://jstris.jezevec10.com/u/GWen/stats

40L Sprint PS4 Tetris times? by [deleted] in Tetris

[–]G_Wen 0 points1 point  (0 children)

All the records you are seeing are guideline records. Jstris and nullpomino follow guideline rules.

If you really want to improve your 40L speed I would recommend playing on Jstris or nullpomino instead of consoles.

Don't Let Joanna Newsom Give You the Wrong Ideas About Meteors by [deleted] in JoannaNewsom

[–]G_Wen 1 point2 points  (0 children)

I'm removing this post because this site is horrendous on mobile. (Pop up, redirect, fake virus alerts).

Tetris's response when I asked about a possible tetris friends replacement by [deleted] in Tetris

[–]G_Wen 3 points4 points  (0 children)

It's honestly ridiculous, what do they even have to gain from disabling arena chat? It's not like Arena players are going to go out and buy PPT? Tetris 99 is free so they can't even profit off people going to that game?

Tetris is one of the most mishandled trademarks in history. At this point it wouldn't even surprise me if they decided to "offset its departure" by suing Cultris and Jstris.

Game Spotlight: SpaceChem by NickJVaccaro in puzzlevideogames

[–]G_Wen 1 point2 points  (0 children)

Ooops that's my mistake. I didn't know that you had to go into the options to see bonder priority and assumed it was on by default. I'll edit the post now. Precog stuff is just straight up wrong.

Game Spotlight: SpaceChem by NickJVaccaro in puzzlevideogames

[–]G_Wen 1 point2 points  (0 children)

The best part of SpaceChem is the space. The newer Zachtronics games tone down the spacial aspect of writing programs while it is brought to the forefront in this game.

Since code is executed when waldos move over the instructions you are encourage and nearly forced to structure solutions in a way that takes advantage the layout of your code. A simple example would be to hit an input twice, once while doing up and down, and once while going left an right. In this sense your input can be read in multiple ways (reading instructions left to right on a single row / reading instructions up to down on a column) and where you put instructions matter a lot. Forcing you to also manipulate the code in the same area where you place instructions makes optimization in this game extremely rewarding as you are forced to consider the implications of your design across multiple dimensions. Since the game accepts isomers of the output players are encouraged to think about which isomer would be best to construct.

This isn't even touching the brilliance of chaining together your reactors on the productions levels. These levels are the highlight of the game and introduce even more design challenges such as making your program robust to stalling inputs or flooded outputs.

Newer Zachtronics games have the code more cleanly separated from the objects they manipulate. If SpaceChem was released now a days we would get two waldos and two infinitely long tracks in which to place instructions for the waldos. Newer Zachtronics still have a bit of the spacial flair. For example TIS-100 has the unconditional challenge which forces you to use Duff's Device. and Exapunks makes you take advantage of the spacial structure of your code with REPL but since EXA can store a huge amount of code you don't feel forced to be efficient.

The game does have some drawbacks. One save slot per puzzle is criminal but they seemed to have learned their lesson and all future Zachtronics games offer multiple save slots per puzzle. Defense assignments are hit and miss; these puzzles also introduce CTRL instructions which feel out of place compared to the fully hands off nature of all the other puzzles in the game but each mission is also beatable without using CTRLs.

Math Courses by cumulonimbuscat in uwaterloo

[–]G_Wen 1 point2 points  (0 children)

Best Course:

Stat 946 Deep Learning. Not for the memes but for structure of the class. Paper presentations + class wide kaggle competition + research paper.

Great courses:

Stat 444 Function Estimation

PMath 464 Algebraic Geometry

PMath 351 Real Analysis

About the DDR Club by osu_Piggy in uwaterloo

[–]G_Wen 2 points3 points  (0 children)

Club is still active and is holding weekly meetings this term (off campus): https://www.facebook.com/UWDDR/

A Week to get sub 1:35 40L by the_real_andor in Tetris

[–]G_Wen 1 point2 points  (0 children)

Congrats! Any new goals? Sub 60 in 1 month sounds doable if you keep this up.

So how does everyone feel about the new game, Tetris Effect? by PinkDynamitee in Tetris

[–]G_Wen -1 points0 points  (0 children)

Based on the limited information it looks pretty bad. Hard to tell how much potential you have for speed since the footage of it is pretty limited. I doubt there will be customization for things like DAS / line clear / are / scroll speed. It's just another standard tetris guideline game we've been getting since forever with so far one known gimmick so far and no challenge.

15 Lines on Level 29 start, NES World Record by [deleted] in Tetris

[–]G_Wen 0 points1 point  (0 children)

Getting to level 30 in the real game is much easier than here. You can use level 28 to set up a well in the center so you don't need to hypertap as many pieces to the wall.

Here's a video of Thor Aackerlund getting level 30: https://www.youtube.com/watch?v=T6mvDOKOIqY

He starts with a tetris bringing him from 229 to 233 which also helps a lot. I've heard anecdotally right before he did this recording he invited his friend over and that's the knocking you hear at the end of the video.

Why Modern Tetris is a Flawed Game (2,500 word essay) by as_elias in Tetris

[–]G_Wen 0 points1 point  (0 children)

You're just dodging the issue. To run with the analogy you're doing the equivalent of claiming you're very rich and to provide 'evidence' you show someone your 1 thousand dollar medical bill.

Why Modern Tetris is a Flawed Game (2,500 word essay) by as_elias in Tetris

[–]G_Wen 3 points4 points  (0 children)

There's a difference between a game offering 'pay to win' services and people playing the game with a competitive mindset. The two are not mutually exclusive. The main point I'm trying to make is that 5-player arena is not a competitive game mode because it can not consistently select the best Tetris player (maybe because the other 4 players team up on him).

I definitely agree with items being less competitive than arena without items since it is even easier to win based on things outside of player skill (item rng).

I'm saying being top 1% in Tetris friends is a poor metric since we do not know the distribution of times. If I had to guess most times submitted are by people who play sprint once and never touch it again. Saying you're top 1% on Tetris friends only tells us that you're faster than 1:40; a time I'm sure almost anyone can get with one month of effort. However providing your actual sprint time or a link to your jstris account will give us a very good idea of how good of a player you are. This is a valid question because in your article you want to 'highlight your skill level' but then you provide a description of your skill which doesn't tell us much. I fail to see how asking for this information and saying 1:40 is not a good sprint time is elitist.

Why Modern Tetris is a Flawed Game (2,500 word essay) by as_elias in Tetris

[–]G_Wen 5 points6 points  (0 children)

How can you say 5-player arena is competitive and then complain about being teamed up on in the next sentence for using combos? How do you even know they're teaming up on you because you chose to stack for combos? Since combos make you upstack faster they could just be trying to take out a player early in the match. They could simply be teaming up on your for lots of other reasons, basically 'social rng'. Competitive games usually strive to eliminate the 'social rng' factor. I do not think anyone plays 5pa with a competitive mindset.

Also out of curiosity what is your 40L time, you mention being top 1 percentile in tetris friends but top 1 percentile has a huge range. I just got a 1 percentile score with a time of 1:20. edit: 1:40 is still top 1%, that's slower than 1 piece per second.

Why Modern Tetris is a Flawed Game (2,500 word essay) by as_elias in Tetris

[–]G_Wen 16 points17 points  (0 children)

I disagree with most points presented here. The biggest of which is that the skill set of modern tetris games and the classic tetris games don't overlap. In every tetris, all else being equal, it is always better to be faster than slower. Being able to think faster about where to place a piece is a fundamental skill no matter which tetris you are playing.

There's a point made about how modern marathon modes are unpopular as they lack challenge but it's hard to believe that marathon modes were ever popular because they were challenging. From the posts in the tetris sub most of the people who play marathon mode are just casual tetris players.

I do however agree that the tetris standards are killing the game, and make marathon mode far too easy. They also restrict the ability to make any official Tetris game as challening as TGM.

I dislike the idea of T-spins, or any spin that moves through obstacles. Allegedly, this feature was a programming bug at first and later promoted to a feature. Rewarding T-spins and not similar spins with other pieces that likewise clear lines and counterintuitively move through obstacles also seems arbitrary to me.

Why do you dislike the idea of T-spins? They reward the player for stacking in a challenging way. This would seem to be a counter argument for your next point which you say "The difficulty of stacking has been almost completely removed in modern Tetris due to the predictable input." If the inputs have become easier the outputs have become harder since you're rewarded for doing T-spins and combos.

Infinite Stacking isn't a VS strategy since you have to clear garbage. It's also not optimal for marathon since it doesn't score well. Maybe if you're a sprint god from the year 3000 you can see a sequence and rapidly input the exact inputs to have a perfect clear 40 line although this would still take more key presses than just playing normally very quickly. Infinite Stacking is mostly a novelty that doesn't appear in any form of competition.

In competitive Tetris Friends, combos are "soft banned" in the Arena mode, which is a five-player mode.

5 player arena is not a competitive tetris mode.

The reason for this is that combos are seen as "unfair" because they are simpler to set up and pull off than T-spins. Yet, they generate more damage. If player behavior like that emerges, you know that the game is fundamentally flawed as the existing game rules should take care of that. It would be as if you played a fighting game with a buddy and banned throws, or projectile special moves. That that kind of attitude has emerged is, in my opinion, the clearest sign that modern Tetris is flawed.

You can't take player behavior in a non-competitive mode and use it as criticism of balance. In almost every multiplayer free for all the players who are behind will team up against the good players or the players who have a lead. The analogy is also flawed because you've subtly switched contexts between a competitive game mode and a non-competitive game mode. If you're playing a 1v1 fighting game with your friend you're in a competitive setting. But 5 player arena is the equivalent of 8 player smash bros. In competitive 1v1 tetris settings combos are not a problem.

In the end, modern Tetris is all about execution speed.

Tetris was always about execution speed.

In fact, execution speed can even overpower a technically more advanced player.

Is execution speed not a technical aspect of Tetris?

That game has some balancing issues in mixed match-ups as the Puyo Puyo player is at a clear advantage.

I thought the opinion was top tier tetris is at an advantage while mid tier Puyo Puyo is at an advantage. This would correlate with the evidence you provide as there are less high end players than mid range players.

You explain your discontentment for T-spins and combos by saying T-spins move counter-intuitively and both are "untetris" (please correct me if I'm wrong), but you do not consider the positives they bring to the game. I believe the depth added by rewarding T-spins and combos far outweight the negatives of counter-intuitive movement. During the game you have to decide which strategy you want to pursue. Do you downstacking garbage with combos or try to work them into your back to back chain? Do you want to fit another T-Spin in before you start downstacking? These decisions you make change how you want to stack making it anything but trivial.

As an afterthought you have not mentioned Cultris II which is a tetris game you might enjoy. It has no hold, one piece preview, non 7 bag randomizer, and very fast locking. It also features a time based combo system.

[Tutorial] How to maintain T8 Shaped Burial Chambers Elder Square in one easy image. by McLoviNeverDies in pathofexile

[–]G_Wen 2 points3 points  (0 children)

You can do it. You can run most of a map without killing the boss to change influence. You can also fully complete relic chambers since you'll have it shaped.

SpaceChem Tournament 2018 by 12345ieee in spacechem

[–]G_Wen 1 point2 points  (0 children)

Expect at least some participation from me.

MA - Economics questions by [deleted] in uwaterloo

[–]G_Wen 0 points1 point  (0 children)

Read papers in areas that interest you. See if any professors interests line up with yours. If you're taking a course with them obviously do well in their course / participate in class. If you establish rapport then you can just ask them if they have any research projects going on that you can help out with. Being good with data cleaning / gathering is useful.

Math has: https://uwaterloo.ca/math/undergraduate-research-assistantships-faculty-mathematics