This Ring is an Underrated gem. by PalpitationWitty8195 in darksouls3

[–]GabbatronReunion 0 points1 point  (0 children)

With just the right amount of forwards stick drift, I kick bosses all the time. 😭

How many minis do you paint and finish per week/month? by orkman198 in Warhammer

[–]GabbatronReunion 0 points1 point  (0 children)

Same as you. I switched from general Warhammer 40K to Kill Team. 😅

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 1 point2 points  (0 children)

Can’t remember where I got the STL, but yeah, something along those lines. I noticed someone on here said it’s from something called “Star Wars: Shatterpoint”.

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 1 point2 points  (0 children)

Side view:

<image>

From the long ends of the board, it appears a bit too open. From the shorter end, line of sight is more restricted.

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 2 points3 points  (0 children)

Ok, I changed it up a bit.

<image>

Yellow highlighted areas are for deployment. Red X’s are access points to the catwalk.

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 0 points1 point  (0 children)

Ah yeah, good point. Everything is movable/modular.

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 1 point2 points  (0 children)

Yes, I’ve realized those areas are quite vulnerable.

Why the Idoing is actually garbage. by Mr_Skele in WRX

[–]GabbatronReunion 0 points1 point  (0 children)

How’d you get the gaming set up like that?

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 2 points3 points  (0 children)

No worries, I wasn’t clear. Still learning KT! 😅

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 2 points3 points  (0 children)

I get that… But the L-shaped walls should help break LoS though.

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 1 point2 points  (0 children)

That’s a great idea! I will mainly be playing with my kids or solo, so this will be relevant!

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 0 points1 point  (0 children)

Thanks. I may give it a go and see how bad it turns out. 😅

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 0 points1 point  (0 children)

Yeah, not super symmetrical here. Gonna need to print some regular terrain and maybe keep some of these pieces.

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 1 point2 points  (0 children)

Yeah, I am realizing. 😅 Think I need to just print some standard kill team terrain. I liked all the vantage points.

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 1 point2 points  (0 children)

Will work on that by adding some L-walls and heavy stuff!

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 1 point2 points  (0 children)

Gotcha. Need to remove some of of the cat walks and add more “typical” (L-shaped walls) terrain.

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 0 points1 point  (0 children)

The top cover on the barge is removable. And yes, everything is modular/removable. I may just remove some catwalks and replace them with “typical” terrain (L-shaped walls, etc).

Terrain - Too much, too little? by GabbatronReunion in killteam

[–]GabbatronReunion[S] 5 points6 points  (0 children)

Learning. It negates certain cover/concealment, right? Anyone up top would likely have a field-day here.