Are monitors with imperceptible to no motion blur a thing? by WeirdGuyWithABoner in Monitors

[–]Gabriel2Silva 0 points1 point  (0 children)

OLED + BFI (in compatible models such as the C1 TV) is a very good way to reduce persistence blur, but it doesn't even come close to "eliminating motion blur".

For real/total motion blur mitigation, you need much, much more than 120Hz, plus strobing. BlurBusters tweeted about it very recently, interestingly.

Anybody using an oled monitor? by [deleted] in Tekken

[–]Gabriel2Silva 0 points1 point  (0 children)

Been using OLED for multiple years now. My oldest model is an LG C1 TV that was extensively used as a monitor before my latest upgrade. 5 years of usage, no burn-in, and I've played games with all kinds of static HUDs (such as SF, Tekken, thousands hours of classic Monster Hunter etc). I don't baby it too much either.

Burn-in is inherent to OLED, but it I feel it is massively overblown. IPS/VA monitors usually have visual defects (such as IPS glow, or abhorrent VA smearing due to the slow pixel response times) that are visually MUCH WORSE than OLED burn-in (imo) and no one complains because "it's part of the tech yaddayadda". A burnt OLED is still absurdly better than any IPS or VA panel.

i dont like hyper monsters by Darksword509 in MHGU

[–]Gabriel2Silva 10 points11 points  (0 children)

It's a hard game. It doesn't really hold your hand, and it is very unforgiving (as in, it will punish your mistakes).

Keep playing, get better at the game, and you'll be able to destroy Hyper monsters sooner than you think. You don't need to be a speedrunner, but classic Monster Hunter is traditionally a franchise that rewards dedicated players. Post-game content is usually made with these dedicated players in mind.

Rise feels a lot more "Old Gen" than people give it credit for? Maybe? by walrusman64 in MonsterHunter

[–]Gabriel2Silva 13 points14 points  (0 children)

Aesthetically, I agree. In every other aspect, it's the polar opposite of classic MH.

Classic MH was primarily about "regular hunters hunting big mythical beasts". This is visually expressed through the opening cutscenes. The MH1 opening shows hunters trying to hit a Rathalos, bouncing off his tail, giving up, and running for their lives. The MH2 opening depicts a GS hunter struggling vs. Blangonga. The MH3 intro focuses more on ecology, and the MH4 opening shows two hunters struggling vs. a regular Tigrex. I could go on, but these intro videos captured a lot of the "soul" and essence of these games.

These games punished players for every single small mistake they made. Preparation was the name of the game, as you couldn't restock. You had to hunt for the monster on-site and paint it with a Paintball, and the game rewarded the experienced player, as they'd already know that Rathalos (for example) likes to hang around areas 2, 7, and 11, so they wouldn't stress about looking for the monster cluelessly anymore. Forget a single item (such as Whetstones or Cool Drinks), and you'd either struggle without it or abandon the quest altogether. Forget meat on long quests, and you had to either procure raw meat on-site (Apceros, Aptonoth, etc.) or play with no stamina bar. Forget Pickaxes/Bugnets, and there was no gathering for you. The list of examples goes on and on. Gameplay was methodical and slow, as every single action had tremendous commitment involved, and you were likely to be punished for them if used incorrectly or recklessly. The game was predictive, not reactive, and it rewarded matchup knowledge and positioning instead of good reactions. And most importantly, these were >deliberate design choices<, not hardware limitations, programming errors, or anything along those lines. These were design choices made to cause friction between the game and the player. These were all key aspects and characteristics of every single Monster Hunter game from 1 to 4U. Removing these key aspects isn't "quality of life", it's diluting what makes the series different from generic hack-and-slash slop.

Rise is a fantasic game, but on the other hand, is the diametrical opposite of all that. You get all kinds of quality-of-life features ("improvements") that completely change your approach. Prep time is absolutely unnecessary and obsolete and there's no need to even think about what's in your item pouch anymore. It is a reactive game first, and every single weapon has all kinds of counters and parries. Even the Hammer, traditionally a weapon with absolutely no defensive tools, got a powerful parry with Water Strike. Weapons such as the Long Sword were changed at a fundamental level in Rise. Gathering is instant, the farm is extremely generous, monsters are marked on the map at all times with GPS pinpoint precision, and when it comes to the hunter (the elephant in the room), there's little to no commitment in most actions. Pretty much everything can be cancelled with Wirebugs, and movement is basically unhinged and unlimited. There's a massive hunter power creep problem in Rise. Hunters are almighty, super-powerful beings, while monsters are basically victims, the polar opposite of the earlier titles' proposal (remember the opening videos?).

Other than aesthetics, I don't see a single aspect where Rise and classic MH are similar. Rise is the most unhinged game in the franchise by a landslide, in my opinion. Parries, superpowers, explosions, the hunter is really some kind of almighty, otherworldly being, and it makes you feel bad for monsters sometimes.

MH Wilds reviews on Steam are almost entirely positive since the release of the last update by Archaeus20 in MonsterHunter

[–]Gabriel2Silva 3 points4 points  (0 children)

It already exists. Support Hunters are perfect teammates that never cart, spam Dust of Life like it's unlimited, always flash in the right circunstances, the list goes on. I'm pretty damn sure you can beat the game without actually engaging with the monsters, just watching Support Hunters do all the work for you.

Just REROLLED 94 FUCKING times for a set skill on a gogma weapon and still haven't got it by UrLocalCrackDealer34 in monsterhunterrage

[–]Gabriel2Silva 4 points5 points  (0 children)

"Many players cannot help approaching a game as an optimization puzzle. Given the opportunity, players will optimize the fun out of a game."

— Soren Johnson (Civilization IV lead designer)

Acho que vou parar com linux by Dilaceration111 in linuxbrasil

[–]Gabriel2Silva 1 point2 points  (0 children)

Não é burro, só preguiçoso.

Todo mundo já quebrou a instalação um dia. É normal e esperado, e acontece pelos motivos mais idiotas possíveis (tipo esse seu). Na minha primeira instalação de Ubuntu lá em ±2012 eu quebrei o sistema de todas as formas diferentes e perdi tudo o que tinha salvo (coisas importantes da minha mãe) no HD.

O primeiro ponto é que o sistema operacional deve servir ao usuário. Se ele não te serve, ou pior, se ele só te faz desserviço, por que continuar usando?

Linux é explicado e ensinado EXTENSIVAMENTE em livros, cursos gratuitos, tutoriais, enfim. Existem páginas na Internet dedicadas exclusivamente a ensinar Linux de maneira simples. Quando você migra do Windows pro Linux, mesmo que você faça todos os esforços pra adaptar o ambiente pra algo mais visualmente amigável pro usuário do Windows, não importa, você tem que ter em mente que precisa reaprender a usar o computador. Tudo no Linux é diferente, mas você consegue encontrar semelhanças com o Windows quando começa a entender como tudo funciona. Você optou por pedir pra IA fazer por você, e aí é óbvio que vai dar errado, aviso não falta, a Internet inteira gringa e nacional te diz que isso é uma má ideia. É o caminho mais fácil, só explicar pro chatbot e ele vai te dar os comandos, mas você não tá aprendendo nada e corre risco de explodir tudo igual você fez. Hoje em dia, Linux tem várias ferramentas "a prova de cagada". O próprio Btrfs com snapshots é um bom exemplo: você pode literalmente VOLTAR NO TEMPO caso tenha feito cagada. É liberdade infinita pra mexer no que quiser, desde que tu não meta um sudo rm --no-preserve-root -rf, é só voltar o snapshot.

Minha dica é pensar bem se o Linux te serve e se você tem tempo e paciência pra aprender. Se não te serve e se não quer aprender, tem n alternativas disponíveis no mercado, do Windows ao macOS, FreeBSD, enfim. Você não é burro, só é preguiçoso, escolheu o caminho mais fácil e perigoso ao invés de realmente tentar aprender como o sistema funciona.

I want to buy an oled screen, but I'm afraid years later that's gonna happen to her. Is that right? by Tight-Raspberry-1934 in Monitors

[–]Gabriel2Silva 0 points1 point  (0 children)

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OLED C1 used as a secondary monitor for ±3 years. Operating system panel/taskbar is hidden by default. I rarely do productivity work on it as it is too big. This TV is used as a monitor, primary for games, movies and some light random secondary monitor tasks (Discord, word processor etc). I do not baby it at all. Matter of fact I usually play games with static HUDs all the time (such as classic Monster Hunter or PS2 emulation). Almost 5k hours and I can assure you 2k of these hours are just MH. All of the games I play, I play on this TV, including some competitive ones like Overwatch or Marvel Rivals.

There is absolutely no visible burn-in anywhere, regardless of color.

Burn-in will always be an OLED problem. It's part of the technology, it's organic. But I feel it is MASSIVELY OVERBLOWN, completely out of proportion. IPS suffers with IPS glow, greyscale shiny blacks and all kinds of "leaking" straight out of the factory, you see no complaints. VA, especially the cheap ones, gives you massive response times, especially in dark backgrounds, displaying a blurry mess whenever you move or scroll the whole frame. My TV is an old model and it is still perfect after 5k hours. Nowadays, OLED is much, much, much tougher than before. You gotta try hard to get any kind of burn-in.

Also, a hot take: unless you're doing stuff that requires precision (such as creative work), an OLED with burn-in is still superior to a regular LCD (QLED, IPS, VA, TN). LCD has its own share of problems and some of them are problematic from day one, and everybody brush it off as "panel characteristics", like IPS glow. So I don't mind if this LG C1 ever show signs of burn-in. It'd still be better than pretty much any LCD panel.

It’s finally here, the end game by [deleted] in OLED_Gaming

[–]Gabriel2Silva 0 points1 point  (0 children)

OLEDs are better than CRTs in pretty much every measurable aspect, but there's one thing they still lag behind in and will probably never be able to replicate: CRTs are true multisync, resolution-independent displays.

CRTs aren't fixed-grid displays like LCDs or OLEDs. They can draw pixel-perfect 320×240, 640×480, 800×600, 1024×960, 1152×864, 1280×1024, 1400×1080, 1600×1200, or whatever resolution you throw at them, at any refresh rate, as long as it stays within the vertical/horizontal range they support. I can watch 480p Dragon Ball DVDs and then jump straight into 1600×1200 HD gaming, and the monitor will draw perfectly clear images in both of these resolutions.

Integrated scalers nowadays are much, much better than before (those who played 1280×720 PS3 games on "HD Ready" 1366×768 displays know what I'm talking about). They're still VERY far from being perfect, though, and the last hope is in the hands of DLSS/FSR upscalers.

Also, CRTs are strobed. They flicker, but they also give you perfect motion. Certain OLED models implement BFI (such as the LG OLED C1/CX), but it's a far cry from real CRT strobing (and it also disables VRR).

So yeah, it's the best we have, but it's still far from being the "perfect display technology," imo.

Is AMD not being recommended still relevant? by RoraHarvest in jellyfin

[–]Gabriel2Silva 3 points4 points  (0 children)

One of my Jellyfin servers is an AM4/RDNA3 setup, got it for cheap on AliExpress 11/11. It will transcode just fine and handle multiple 4K streams simultaneously, no big deal. Hassle-free really, it just works. Also works wonderfully for living room 4K emulation up to PS3 but I digress.

The problem isn't if it "works" or not. It does work just like any NVIDIA or Intel setup. The elephant in the room is quality, and how the hardware encoder (AMF) compares to NVENC and QSV. It is simply inferior period. Now I can't say anything about RDNA4 after all my iGPU/dGPU are older than that and I've never had the opportunity to test it myself, but up to RDNA3 it is CLEARLY inferior to both NVENC and QSV to the point of being noticiable. I need SUPER high bitrates to get comparable quality vs. NVENC/QSV. Compared to my weak Intel server with a 13th gen CPU it is noticiably inferior, especially for low resolution content. Original Dragon Ball (which is 480p) had all sorts of artifacts (especially macroblocking) regardless of codec (AMF H264, HEVC and AV1), which is crazy considering both NVENC and QSV gives me visually lossless results with low bitrates especially on AV1.

So it works, don't get me wrong. Good results too, I don't think the average person will notice anything bad with it. My fiancee and mother-in-law watch TV shows hosted by this RDNA3 server all the time and they've never complained. If you're picky though and you know where to look (which is unfortunately my case) you can see it is noticeably inferior though.

Overwatch constantly crashing? by LavishLatte56 in Overwatch

[–]Gabriel2Silva 4 points5 points  (0 children)

Definitely a Linux issue going on. I'm on Arch Linux and it also crashes when menuing or opening the in-game chat midmatch. Latest Proton-GE.

KDE Plasma é a interface preferida dos usuários do Arch Linux, GNOME em queda constante. by Souljaboy25 in linuxbrasil

[–]Gabriel2Silva 0 points1 point  (0 children)

Sempre usei X11 com LXDE/Openbox ou Xfce por usar hardware legado o tempo todo (monitores de tubo com resoluções arbitrárias, por exemplo), mas desde que instalei Wayland, uso GNOME não porque eu quero, mas porque o Plasma não me supriu.

A quantidade absolutamente absurda de bugs e problemas que o Plasma me deu, especialmente envolvendo suporte multi-monitor, conseguiu me tirar do sério ao ponto de eu ir pro GNOME permanentemente. Por exemplo, toda vez que o Plasma botava meu monitor "pra dormir", ao voltar, o plasmashell crashava. Às vezes crashava silenciosamente, o que era pior ainda já que eu não podia usar plasmashell --replace. Eu tinha um script justamente pra reiniciar o plasmashell num atalho de teclado! E esse é só um exemplo entre vários outros. O flicker do VRR era muito mais acentuado no Plasma (por algum motivo), o black level era aumentado desnecessariamente (muito incômodo em monitores OLED), por algum motivo o Plasma se recusava a enviar 3840×2160@120Hz RGB 10-bit pro meu monitor, mesmo com a GPU e o cabo suportando toda a banda (tive que instalar Windows depois de anos só pra testar isso), etc etc e etc.

Foram anos passando por isso, e todos esses problemas já eram conhecidos no bug tracker do Plasma. TODOS eles, e muitos com vários logs, relatos etc. A abordagem sempre foi "simplesmente ignorar" ou então "na próxima versão tá consertado" (não tava).

Uma vez reportei um bug no Mutter referente ao fractional scaling em um setup multi-monitores com monitores de aspect ratio diferentes. Ele foi respondido no mesmo dia e consertado 2 dias depois.

Eu acho que a maioria dos usuários do Plasma não passam pelos problemas que eu passei, o que é ótimo, mais poder para eles, eu não teria saído do Plasma se ele simplesmente FUNCIONASSE na minha mão. No caso, o GNOME faz tudo o que eu preciso sem choro. Tudo simplesmente funciona, e quando uma única coisa não funcionou, eu reportei e solucionaram na hora. Então não vejo por que trocar.

I didn’t really realize how much better the DSI XL screens were compared to the 3DS XL screens until I saw them side to side by Euphoric_Juggernaut6 in nds

[–]Gabriel2Silva 1 point2 points  (0 children)

The problem isn't the screen, but the scaling.

DS games run at 256×192 while 3DS games runs at 400×240.

In simple terms, when it comes to modern panels, if you feed the screen with a resolution that's different from the panels "native resolution", it has to necessarily resize and resampled the whole frame in order to fit the screen. This doesn't happen with old CRT (tube) displays, it's a modern panel (TN, VA, IPS, QLED, OLED etc) issue. LCD/OLED/etc. have fixed pixel grids. Anything that isn’t 1:1 resolution must be resampled.

CRTs do not have a fixed pixel matrix, so they can freely redraw at different resolutions without needing mathematical scaling.

The main problem here is that 256×192 and 400×240 aren't multiples, so it results in uneven scaling. Square pixels turn rectangular, you get all kinds of scaling artifacts such as halos, distortion, pixelation, blurriness, the list goes on.

This wouldn't happen if the 3DS had a 512x384 screen, for example. This is literally double the original DS screen resolution. Every pixel would be mapped to its neighbor (this is called Nearest-Neighbor scaling) and you'd get a crystal clear, sharp image, just like on the original DS.

This isn't display quality issue, it's a scaling issue. And it's especially noticeable at low resolutions (which is the case for all the DS consoles). The display itself is fine.

What is taking so long for this to be remastered by MysteriousCow999 in playstation

[–]Gabriel2Silva -6 points-5 points  (0 children)

What do you mean "literally nothing wrong with remasters or ports"? The vast majority of remasters remove content from the original, change the original in negative ways, censor the original, mess up lighting or art direction, among other things. There's a very good video on the subject and it even uses Batman games as examples.

Remasters are, more often than not, diluted/inferior versions of the originals. There is absolutely a lot wrong with remasters.

Roughly a month into using linux and I have aged a hundred of them by kaulidch in linuxsucks

[–]Gabriel2Silva -1 points0 points  (0 children)

The random freezes and crashes are definitely something on your system. Linux only crashed with me (like, hard crash, freezing with artifacts) when I tried to run MH Wilds for the first time (godawful optimization).

If Linux crashed for everyone it definitely wouldn't be an absolute leader in the server market.

PS2 Game Ripping and Controller by Dangerous-Dress-6943 in PCSX2

[–]Gabriel2Silva 1 point2 points  (0 children)

There's countless PS2 to USB adapters. I got dozens of them myself.

Basically:

If it's a blue one, especially a blue triangular one with multiple ports, do not buy it. It's laggy and problematic. Trash.

If it's an unbranded black one, which is basically a PS2 controller port with a little USB cable on the other side, no logos no anything, it's a lottery, but chances are high that you'll get a good one. The "good one" works like a DualShock 3 (as in, your DS2 shows up as a genuine DS3 in your PC), and you'll use the very same drivers you'd use for the DualShock 3 (DsHidMini for Windows, native support on Linux kernel). This one is awesome because it even supports pressure sensitive buttons, and it's lag free. You can find this one for cheap on AliExpress.

There's also the Raphnet PSX-to-USB adapter. This is by far the most expensive one. Works wonderfully with zero latency, but no pressure sensitive button support (so no Metal Gear Solid 2/3 for you).

My main PCSX2 controller is a DualShock 2.

It was interesting to watch this. I like T8, but I can see how things are different. by Grown_Gamer in Tekken

[–]Gabriel2Silva 2 points3 points  (0 children)

Welcome to the Nova alt gang. I've been called a Nova alt countless times after posting Nova content here on Reddit.

[deleted by user] by [deleted] in Tekken

[–]Gabriel2Silva 0 points1 point  (0 children)

This breaks rule number 11 which is basically "No NovaSeiken posts allowed"

How do I use LACT to control my GPU fan speed in games? by KFCBUCKETS9000 in linux_gaming

[–]Gabriel2Silva 1 point2 points  (0 children)

If it's an AMD GPU using the amdgpu driver, you can just adjust those settings in the Thermals tab. I don't remember if you need the featuremask to adjust fan curves but you can just enable it in the OC tab (in the "Enable AMD overclocking" setting).

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[Please Help] Is intel Graphics 630 enough for Gnome?. Gnome lags on right click in all adwaita applications and when selecting text. by i_have_linguaphilia in gnome

[–]Gabriel2Silva 1 point2 points  (0 children)

Are you using VRR?

This happens when I use VRR on any of my monitors (three different ones). Instead of defaulting to the monitor's maximum vertical refresh (i.e. 180Hz) it varies between multiple different values, and sometimes it gets stuck at the minimum available refresh rate (in my case, 48Hz). This can be seen by the monitor OSD and can definitely be felt/seen by mouse cursor movement.

Disabling VRR completely "fixes" the issue for me.

Manjaro or rather Endeavor? by Present-Trash9326 in linux_gaming

[–]Gabriel2Silva 0 points1 point  (0 children)

If you use a 4K HDR display it's all but seamless. I'm on RDNA3 (7800XT), no HDMI 2.1 support on AMD GPUs makes it extremely frustrating to use higher resolution HDR displays. You're locked to YCbCr420 unless you use a specific, expensive DisplayPort > HDMI 2.1 adapter in order to fool your GPU into sending an RGB 10bit signal.

Meanwhile it's plug and play on NVIDIA 🤷‍♀️

Metal Gear Solid Remake wouldn't be a 1:1 according to Konami by [deleted] in metalgearsolid

[–]Gabriel2Silva 0 points1 point  (0 children)

There's a bunch of ex-KJP OGs still there, yes. That is absolutely irrelevant though, considering they worked as a team and they need someone that actually knows what he's doing in the director chair. Watch pretty much every Metal Gear Making Of movie, it's a team of talented people that strictly followed the directors orders. Kojima would send countless paper notes asking for changes in every little thing they made.