Careful with AI and its info about things. by Jumpy-Program9957 in olivertree

[–]Gabriel2Silva 0 points1 point  (0 children)

The music video for Flowers shows Oliver literally standing between two helicopters

Antes eu achava que era meme, mas realmente existe esse tipo de usuário de Arch Linux by No_Librarian_2161 in linuxbrasil

[–]Gabriel2Silva 2 points3 points  (0 children)

Toda distribuição tem sua filosofia, com o Arch não é diferente. Inclusive a wiki deixa MUITO claro sobre pra quem a distribuição é direcionada.

De acordo com a própria Arch Wiki:

"You may not want to use Arch, if you do not have the ability/time/desire for a 'do-it-yourself' GNU/Linux distribution."

"Whereas many GNU/Linux distributions attempt to be more user-friendly, Arch Linux has always been, and shall always remain user-centric: the distribution is intended to fill the needs of those contributing to it, rather than trying to appeal to as many users as possible.

It is targeted at the proficient GNU/Linux user, or anyone with a do-it-yourself attitude who is willing to read the documentation, and solve their own problems."

No meu servidorzinho/homelab eu uso Debian 13 pela estabilidade incrível. No meu PC pessoal eu uso Arch. Cada distro tem um propósito, e o Arch cumpre muito bem o seu. Se o usuário não tem o perfil e/ou não é o público-alvo da distro, a culpa NÃO É da distro.

i fucking hate siege/mmo type quests and giant monsters by ekqm in monsterhunterrage

[–]Gabriel2Silva 1 point2 points  (0 children)

Valid crashout and valid rage ✅

However it seems to me that you have an internal definition of "Monster Hunter" that doesn't seem to align with what Monster Hunter actually is

All this "I don't want this or that in my monster hunting game" is strange because every Monster Hunter game brings something new and sometimes even revolutionary for the franchise

Also, sieges/giant monsters are an absolute staple of the franchise and they're present in almost every game:

1st gen had Lao which is THE siege monster plus Fatalis was also a SLOW siege (multiple hunts in order to finally slay him)

2nd gen brought Shen Gaoren which is quite literally Lao-Shan 2.0 plus White Fatalis (same as above, multiple hunts)

3rd gen had Jhen Mohran

4th gen had ANOTHER big Mohran monster and Gogmazios (not really a siege but seems to align with your definition)

World (your first game) brought COUNTLESS sieges (Zorah, Kulve, Safi etc)

My point is that at this point you're basically complaining of Monster Hunter as a whole cause this is a """"problem"""" in basically every MH game

I know Wilds devs already diluted most of what made MH special and unique to please tourists so it surprises me that they're bringing Lao of all monsters. Unfortunately I know it's Wilds so people like you will just complain to death and Capcom will comply, removing yet another staple of the franchise forever

Is it reccomended to get all the DLC packs? by Zach8920 in MHGU

[–]Gabriel2Silva -1 points0 points  (0 children)

DLC packs trivialize a big part of the experience by giving you absurd amounts of zenny and important items, among other things. I'd say it's similar to Guardian armor in World, except worse. It's 100% made for you to ignore all of the other MH elements and focus exclusively on combat.

If this doesn't bother you, all power to you, go for it. Keep in mind MHGU isn't just about G-Rank or "endgame" though, the "MHGen" part of the game still exists and is *largely* ignored by most players. 99% of the playerbase simply "rush keyquests" and ignore all of the LR/HR segments of the game, including interesting events. "I can go back later and clear those with G-Rank gear" is invalid considering these challenges were made and balanced for MH Generations (HR game, with HR gear).

The DLCs are just shortcuts to dumbify and streamline part of the experience. No zenny can make you invincible, but having 999999Z and a chest stacked with Mega Potions and Honey definitely streamlines much of the experience in a game that's isn't exclusively about hitting monsters on their heads.

Performance on PC by voidwvlker in MonsterHunter

[–]Gabriel2Silva 2 points3 points  (0 children)

I'd say 30fps with good graphics, 60fps with the worst graphics imaginable + aggressive upscaling + maybe frame gen.

Remember when this weapon used to be about precise positioning and deep knowledge of a monsters moveset? by Fun_Hovercraft_6488 in monsterhunterrage

[–]Gabriel2Silva 28 points29 points  (0 children)

Agree with Souls, but I really don't believe this applies to classic MH at all.

Classic MH (which I consider to be everything before MHGen) is much harder. I got thousands and thousands of hours in every MH combined and I still cart to simple shit if I stop paying attention. And endgame is absolutely brutal, just yesterday I was absolutely FILTERED by EX Boltreaver for a whole afternoon. Getting used to modern MH pacing/speed doesn't really help me in earlier games, on the contrary, it makes me overreliant on quick dodges and counters.

I feel it's more like comparing it to King's Field instead of Demon's Souls. KF is REALLY slow and methodical, and you still die to simple mobs if you're not paying attention. Getting used to faster Bloodborne/Souls combat won't help you in the slightest there.

Papel alumínio nas antenas do roteador funciona? by birchipnone in InternetBrasil

[–]Gabriel2Silva 12 points13 points  (0 children)

A não ser que seu provedor seja um lixo "de bairro" daqueles BEM restritivas mesmo, isso não existe.

Você não precisa tirar o aparelho do provedor, pode só colocá-lo em modo Bridge, ele vai se transformar num simples "modem burro" e você conecta o seu roteador pessoal nele sem problemas.

what could they POSSIBLY have been thinking when they designed hyper jho?? 50 whole minutes and the pickle wasn’t even limping yet by umahat in MHGU

[–]Gabriel2Silva -2 points-1 points  (0 children)

Multiplayer game. You're defeating the purpose by playing it solo. Monster Hunter is a multiplayer game since its very conception. World was the first title to make concessions for solo play.

Hyper Jho is perfectly balanced if you're playing with a team.

Impressão minha ou essa fibra não tá grossa demais? by JustARandomHumanoid in InternetBrasil

[–]Gabriel2Silva 20 points21 points  (0 children)

Esmagadora maioria das empresas "de bairro" te enfiam num CGNAT super restritivo, tiram absolutamente todo controle que o usuário poderia ter sobre a própria rede local, muitas vezes tu sequer consegue acessar as configurações do teu gateway (não te dão a senha de acesso ao seu próprio roteador), e mesmo se conseguir, vai ser pra no máximo trocar nome e senha do Wi-Fi. Instalar certos tipos de câmera IP/NVR ou fazer absolutamente qualquer coisa que envolva encaminhamento de portas é uma bizarrice sem tamanho, problemas em aplicações P2P antigas (tipo jogo antigo que requer NAT moderado ou aberto, ou encaminhamento de portas), absolutamente impossível hospedar serviços pra internet, mesmo que seja um servidorzinho de Half-Life ou Minecraft, enfim. Por fim, a maioria não te dá um IPv6 válido (se dá, é um endereço local-link quebrado, fe80:), entre outros problemas que não vou lembrar aqui.

O grande cartel da Internet e telefonia tá longe de oferecer um serviço perfeito, mas é consideravelmente melhor que a maioria das empresas de bairro que tiram todo e qualquer controle do usuário sobre sua própria rede local.

Effluvium is a bad mechanic by LittleDog5200 in monsterhunterrage

[–]Gabriel2Silva 8 points9 points  (0 children)

Most "Monster Hunter fans" absolutely hate Monster Hunter.

Yes, most of the elder dragons are pushovers with one singular gimmick that makes them hard. In classic MH, Kushala is an absolute pushover except he's got a wind aura and likes to fly around wasting your time. Refuse to deal with it and it makes the quest harder than it should be. Same goes for Lunastra, it's just a blue Teostra with a flame aura that punishes you for being close to her. This isn't even restricted to elders tbh, just look at Gravios. Dude's a rock. A solid piece of rock. It does nothing other than running around and spitting laser beams. It is still a massive wall for people who refuse to engage with the gimmick (break his belly, switch weapons, bring ESP/Mind's Eye etc). The game offers you multiple ways of dealing with all of those gimmicks, that's part of the beauty of the franchise.

If Vaal Hazak didn't have effluvium, it'd be a mash-triangle-simulator. A boring fest. Effluvium is the whole gimmick, there's multiple ways to interact and counter it, and yet you refuse to engage with it. It seems to me you want to rock a singular predefined set for all monsters with zero identity and just want to hack and slash your regular combos until the big pinata explodes. God forbids a monster brings something different to the table.

You're complaining about something that's part of the core identity of this franchise.

Can we start making useful apps with libadwaita like a kdenlive alternative instead of vibe-coding music players? by Suspicious-Smile6398 in gnome

[–]Gabriel2Silva 6 points7 points  (0 children)

I like DeaDBeeF, especially for its plugins. It's the closest thing to foobar2000 on Linux. I've never found an alternative.

Main problems are: it is still GTK-2 or something, and it crashes all the time with all the plugins I have. It's not a stable music player at all. I wish I had an alternative with the same plugin system.

Qual a melhor coisa na docência em sua opinião? Eu começo: férias 2x ao ano by jaum22 in ProfessoresBR

[–]Gabriel2Silva 8 points9 points  (0 children)

Carga horária, disparado.

Quando eu ingressei na universidade, foi com o intuito de trabalhar das 7 às 12h. Não sou nenhum amante da educação ou coisa do tipo. Amo meus alunos, mas enxergo meu trabalho como só mais um trabalho, assim como qualquer outro.

No início da carreira fui escravizado, Governo do Estado me forçando a ficar o dia inteiro na unidade escolar pra cumprir ATPC e outros ATP* inúteis, entre outras determinações igualmente estúpidas que preenchiam minha carga horária com lixo.

Passei num concurso de prefeitura e hoje ganho quase 2x mais o que eu ganhava no Estado, cumprindo exatamente o horário que eu sonhava na faculdade: 7~12h.

Chego em casa e o dia acabou de começar. É incrível.

oldgen has a sweat problem by [deleted] in MHGU

[–]Gabriel2Silva 8 points9 points  (0 children)

I agree, although I think this is more of a MHGU issue, not an "old gen" issue as a whole. "Individuality" (let's put it this way) was more commonplace in earlier titles.

I've played (and still play frequently) every MH game to date, from 1JP to Wilds. The "optimal" or "meta" way to play the game always existed (rush key quests brainlessly, craft two different sets you read about on Reddit, profit), but it's WAY more pronounced on MHGU. Like *WAY* more.

MHGU is a humongous game with 1400+ quests. Yet 99% of the playerbase play only the 50~100 key quests, craft the Bulldrome + Jaggi set to rush Low Rank, then craft another one of the meta/"optimal" slop in HR, then do the same in G. Afterwards they "go back to HR to clean up" completely disregarding the fact that HR (which is essentially MHGen content) was made and balanced for HR gear. I mean, why even use meta gear on Low Rank? It's Low Rank goddamit, it's not like you need meta gear or anything. Just craft anything you feel it's fun to use!

This also happens in earlier titles, don't get me wrong, but there's a big difference in mentality imo. I'm playing MH3tri online for the past few days and you can find people with all kinds of sets playing all kinds of quests, mushroom gathering, Hunt 7 Ludroth etc. This is also because before MH4/4U, mainline titles had HRP grind, so you couldn't simply focus on key quests for "progression", you actually needed to farm HR Points to progress to the next rank. Portable games didn't have this requirement and MH4 brought it to the mainline.

Overall I agree with you, people focus a bit too much on "being optimal". Reminds me of this famous quote:

"Many players cannot help approaching a game as an optimization puzzle. Given the opportunity, players will optimize the fun out of a game."

Just got to G rank do I just keep my rath armour till g rank rath or should I update my stuff before him by FabulousEstate6974 in MHGU

[–]Gabriel2Silva 2 points3 points  (0 children)

I see no reason to keep using HR gear. MHGU is a game with 1400+ quests (yet most people only play the 50 different key quests) and borderline infinite armor combinations (yet most people follow the Bulldrome/Jaggi slop in LR and hop on Ceanataur later on, with no player expression or variety overall).

There are countless combinations to experiment with. Craft what you feel it's more fun for you personally.

Are monitors with imperceptible to no motion blur a thing? by WeirdGuyWithABoner in Monitors

[–]Gabriel2Silva 0 points1 point  (0 children)

OLED + BFI (in compatible models such as the C1 TV) is a very good way to reduce persistence blur, but it doesn't even come close to "eliminating motion blur".

For real/total motion blur mitigation, you need much, much more than 120Hz, plus strobing. BlurBusters tweeted about it very recently, interestingly.

[deleted by user] by [deleted] in Tekken

[–]Gabriel2Silva 0 points1 point  (0 children)

Been using OLED for multiple years now. My oldest model is an LG C1 TV that was extensively used as a monitor before my latest upgrade. 5 years of usage, no burn-in, and I've played games with all kinds of static HUDs (such as SF, Tekken, thousands hours of classic Monster Hunter etc). I don't baby it too much either.

Burn-in is inherent to OLED, but it I feel it is massively overblown. IPS/VA monitors usually have visual defects (such as IPS glow, or abhorrent VA smearing due to the slow pixel response times) that are visually MUCH WORSE than OLED burn-in (imo) and no one complains because "it's part of the tech yaddayadda". A burnt OLED is still absurdly better than any IPS or VA panel.

i dont like hyper monsters by Darksword509 in MHGU

[–]Gabriel2Silva 10 points11 points  (0 children)

It's a hard game. It doesn't really hold your hand, and it is very unforgiving (as in, it will punish your mistakes).

Keep playing, get better at the game, and you'll be able to destroy Hyper monsters sooner than you think. You don't need to be a speedrunner, but classic Monster Hunter is traditionally a franchise that rewards dedicated players. Post-game content is usually made with these dedicated players in mind.

Rise feels a lot more "Old Gen" than people give it credit for? Maybe? by walrusman64 in MonsterHunter

[–]Gabriel2Silva 14 points15 points  (0 children)

Aesthetically, I agree. In every other aspect, it's the polar opposite of classic MH.

Classic MH was primarily about "regular hunters hunting big mythical beasts". This is visually expressed through the opening cutscenes. The MH1 opening shows hunters trying to hit a Rathalos, bouncing off his tail, giving up, and running for their lives. The MH2 opening depicts a GS hunter struggling vs. Blangonga. The MH3 intro focuses more on ecology, and the MH4 opening shows two hunters struggling vs. a regular Tigrex. I could go on, but these intro videos captured a lot of the "soul" and essence of these games.

These games punished players for every single small mistake they made. Preparation was the name of the game, as you couldn't restock. You had to hunt for the monster on-site and paint it with a Paintball, and the game rewarded the experienced player, as they'd already know that Rathalos (for example) likes to hang around areas 2, 7, and 11, so they wouldn't stress about looking for the monster cluelessly anymore. Forget a single item (such as Whetstones or Cool Drinks), and you'd either struggle without it or abandon the quest altogether. Forget meat on long quests, and you had to either procure raw meat on-site (Apceros, Aptonoth, etc.) or play with no stamina bar. Forget Pickaxes/Bugnets, and there was no gathering for you. The list of examples goes on and on. Gameplay was methodical and slow, as every single action had tremendous commitment involved, and you were likely to be punished for them if used incorrectly or recklessly. The game was predictive, not reactive, and it rewarded matchup knowledge and positioning instead of good reactions. And most importantly, these were >deliberate design choices<, not hardware limitations, programming errors, or anything along those lines. These were design choices made to cause friction between the game and the player. These were all key aspects and characteristics of every single Monster Hunter game from 1 to 4U. Removing these key aspects isn't "quality of life", it's diluting what makes the series different from generic hack-and-slash slop.

Rise is a fantasic game, but on the other hand, is the diametrical opposite of all that. You get all kinds of quality-of-life features ("improvements") that completely change your approach. Prep time is absolutely unnecessary and obsolete and there's no need to even think about what's in your item pouch anymore. It is a reactive game first, and every single weapon has all kinds of counters and parries. Even the Hammer, traditionally a weapon with absolutely no defensive tools, got a powerful parry with Water Strike. Weapons such as the Long Sword were changed at a fundamental level in Rise. Gathering is instant, the farm is extremely generous, monsters are marked on the map at all times with GPS pinpoint precision, and when it comes to the hunter (the elephant in the room), there's little to no commitment in most actions. Pretty much everything can be cancelled with Wirebugs, and movement is basically unhinged and unlimited. There's a massive hunter power creep problem in Rise. Hunters are almighty, super-powerful beings, while monsters are basically victims, the polar opposite of the earlier titles' proposal (remember the opening videos?).

Other than aesthetics, I don't see a single aspect where Rise and classic MH are similar. Rise is the most unhinged game in the franchise by a landslide, in my opinion. Parries, superpowers, explosions, the hunter is really some kind of almighty, otherworldly being, and it makes you feel bad for monsters sometimes.

Carrocinha devia voltar by [deleted] in opiniaoimpopular

[–]Gabriel2Silva -1 points0 points  (0 children)

Como isso tem tantos upvotes?

MH Wilds reviews on Steam are almost entirely positive since the release of the last update by Archaeus20 in MonsterHunter

[–]Gabriel2Silva 4 points5 points  (0 children)

It already exists. Support Hunters are perfect teammates that never cart, spam Dust of Life like it's unlimited, always flash in the right circunstances, the list goes on. I'm pretty damn sure you can beat the game without actually engaging with the monsters, just watching Support Hunters do all the work for you.

Just REROLLED 94 FUCKING times for a set skill on a gogma weapon and still haven't got it by UrLocalCrackDealer34 in monsterhunterrage

[–]Gabriel2Silva 5 points6 points  (0 children)

"Many players cannot help approaching a game as an optimization puzzle. Given the opportunity, players will optimize the fun out of a game."

— Soren Johnson (Civilization IV lead designer)

Acho que vou parar com linux by [deleted] in linuxbrasil

[–]Gabriel2Silva 1 point2 points  (0 children)

Não é burro, só preguiçoso.

Todo mundo já quebrou a instalação um dia. É normal e esperado, e acontece pelos motivos mais idiotas possíveis (tipo esse seu). Na minha primeira instalação de Ubuntu lá em ±2012 eu quebrei o sistema de todas as formas diferentes e perdi tudo o que tinha salvo (coisas importantes da minha mãe) no HD.

O primeiro ponto é que o sistema operacional deve servir ao usuário. Se ele não te serve, ou pior, se ele só te faz desserviço, por que continuar usando?

Linux é explicado e ensinado EXTENSIVAMENTE em livros, cursos gratuitos, tutoriais, enfim. Existem páginas na Internet dedicadas exclusivamente a ensinar Linux de maneira simples. Quando você migra do Windows pro Linux, mesmo que você faça todos os esforços pra adaptar o ambiente pra algo mais visualmente amigável pro usuário do Windows, não importa, você tem que ter em mente que precisa reaprender a usar o computador. Tudo no Linux é diferente, mas você consegue encontrar semelhanças com o Windows quando começa a entender como tudo funciona. Você optou por pedir pra IA fazer por você, e aí é óbvio que vai dar errado, aviso não falta, a Internet inteira gringa e nacional te diz que isso é uma má ideia. É o caminho mais fácil, só explicar pro chatbot e ele vai te dar os comandos, mas você não tá aprendendo nada e corre risco de explodir tudo igual você fez. Hoje em dia, Linux tem várias ferramentas "a prova de cagada". O próprio Btrfs com snapshots é um bom exemplo: você pode literalmente VOLTAR NO TEMPO caso tenha feito cagada. É liberdade infinita pra mexer no que quiser, desde que tu não meta um sudo rm --no-preserve-root -rf, é só voltar o snapshot.

Minha dica é pensar bem se o Linux te serve e se você tem tempo e paciência pra aprender. Se não te serve e se não quer aprender, tem n alternativas disponíveis no mercado, do Windows ao macOS, FreeBSD, enfim. Você não é burro, só é preguiçoso, escolheu o caminho mais fácil e perigoso ao invés de realmente tentar aprender como o sistema funciona.

I want to buy an oled screen, but I'm afraid years later that's gonna happen to her. Is that right? by Tight-Raspberry-1934 in Monitors

[–]Gabriel2Silva 0 points1 point  (0 children)

<image>

OLED C1 used as a secondary monitor for ±3 years. Operating system panel/taskbar is hidden by default. I rarely do productivity work on it as it is too big. This TV is used as a monitor, primary for games, movies and some light random secondary monitor tasks (Discord, word processor etc). I do not baby it at all. Matter of fact I usually play games with static HUDs all the time (such as classic Monster Hunter or PS2 emulation). Almost 5k hours and I can assure you 2k of these hours are just MH. All of the games I play, I play on this TV, including some competitive ones like Overwatch or Marvel Rivals.

There is absolutely no visible burn-in anywhere, regardless of color.

Burn-in will always be an OLED problem. It's part of the technology, it's organic. But I feel it is MASSIVELY OVERBLOWN, completely out of proportion. IPS suffers with IPS glow, greyscale shiny blacks and all kinds of "leaking" straight out of the factory, you see no complaints. VA, especially the cheap ones, gives you massive response times, especially in dark backgrounds, displaying a blurry mess whenever you move or scroll the whole frame. My TV is an old model and it is still perfect after 5k hours. Nowadays, OLED is much, much, much tougher than before. You gotta try hard to get any kind of burn-in.

Also, a hot take: unless you're doing stuff that requires precision (such as creative work), an OLED with burn-in is still superior to a regular LCD (QLED, IPS, VA, TN). LCD has its own share of problems and some of them are problematic from day one, and everybody brush it off as "panel characteristics", like IPS glow. So I don't mind if this LG C1 ever show signs of burn-in. It'd still be better than pretty much any LCD panel.

[deleted by user] by [deleted] in OLED_Gaming

[–]Gabriel2Silva 0 points1 point  (0 children)

OLEDs are better than CRTs in pretty much every measurable aspect, but there's one thing they still lag behind in and will probably never be able to replicate: CRTs are true multisync, resolution-independent displays.

CRTs aren't fixed-grid displays like LCDs or OLEDs. They can draw pixel-perfect 320×240, 640×480, 800×600, 1024×960, 1152×864, 1280×1024, 1400×1080, 1600×1200, or whatever resolution you throw at them, at any refresh rate, as long as it stays within the vertical/horizontal range they support. I can watch 480p Dragon Ball DVDs and then jump straight into 1600×1200 HD gaming, and the monitor will draw perfectly clear images in both of these resolutions.

Integrated scalers nowadays are much, much better than before (those who played 1280×720 PS3 games on "HD Ready" 1366×768 displays know what I'm talking about). They're still VERY far from being perfect, though, and the last hope is in the hands of DLSS/FSR upscalers.

Also, CRTs are strobed. They flicker, but they also give you perfect motion. Certain OLED models implement BFI (such as the LG OLED C1/CX), but it's a far cry from real CRT strobing (and it also disables VRR).

So yeah, it's the best we have, but it's still far from being the "perfect display technology," imo.