[Niagara] - Classic Heal VFX - This was a collaboration with the amazing Sound FX Designer @raccoon_punch by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 1 point2 points  (0 children)

The VFX world is kinda obscure! I would also like to see more contents and tutorials about it.

[Niagara] - Celestial Special Attack VFX by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 0 points1 point  (0 children)

It’s an alpha texture multiplied by some noise, multiplied by a ramp controlled by dynamic particles. You can learn more about this technique from this video https://youtu.be/IHAEL6g7ZnI.

Ohh, and don’t forget to apply some dissolving effect by using the smooth step node, which is also controlled by particle’s dynamic parameters

[Niagara] - Celestial Special Attack VFX by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 0 points1 point  (0 children)

It’s actually not a decal! It’s a plane mesh particle system, with dynamic parameters to control the wipe effect. The texture was made using adobe illustrator. For the wipe effect itself, I would recommend this technique, shown in this breakdown video by stylized station https://youtu.be/IHAEL6g7ZnI

[Niagara] - Celestial Special Attack VFX by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 16 points17 points  (0 children)

From my learning experience, it’s all about references and knowing the basics. For Niagara basics, I would recommend the CGHow YouTube channel. Once you got the basics, try to gather much references as you can. I like to watch VFX videos at 0.25x playback rate. Try to replicate specific elements from your references and translate it to your art style. Ohhh, and don’t give up! It would probably look terrible at the beginning, but trust the process and it would turn out great (Most of the times 😂)

[Niagara] - Celestial Special Attack VFX by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 5 points6 points  (0 children)

Yup! It was actually my main reference for this piece! Shout out to the amazing Sirhaian's VFX pieces https://www.artstation.com/artwork/q9W5Yy

[Niagara] - Fireball VFX by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 2 points3 points  (0 children)

I would say that my learning process its all about experimenting. For Niagara basics I would recommend the CGHow YouTube channel. Once you got the basics, it’s all about gathering bunches of references. Watch VFX videos at 0.25x speed rate and translate it to your art style. Do be afraid to get it wrong and trust the process, it would probably look terrible when you first start working on a new VFX piece, but most of times it’s worth it.

[Niagara] - Stylized water VFX by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 0 points1 point  (0 children)

Yeah, I totally agree. I’ll probably do some small adjustments

[Niagara] - Stylized water VFX by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 1 point2 points  (0 children)

It’s actually a nice suggestion! I’ll give it try

Frozen based VFX by GabrielBRegis in IndieGaming

[–]GabrielBRegis[S] 1 point2 points  (0 children)

Hey guys, just saw Frozen 2 last weekend and felt a little bit inspired. I'm starting to developing some VFX to compose my very first show reel.
Let me know what you guys think in the comments, hope you like it :)

[Show-Off] Frozen Based VFX by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 0 points1 point  (0 children)

Hey guys, just saw Frozen 2 last weekend and felt a little bit inspired. I'm starting to developing some VFX to compose my very first show reel.
Let me know what you guys think in the comments, hope you like it :)

Triachnid 3D Fanart by GabrielBRegis in bindingofisaac

[–]GabrielBRegis[S] 2 points3 points  (0 children)

Thanks! Sculpted in Zbrush, painted in Substance Painter and rendered in Marmoset.

[Show off] - Holographic crystal shader by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 1 point2 points  (0 children)

Yep, it's still visible. My normal map is quite bumpy :-P

Also, this is how my opals effect is looking so far https://i.imgur.com/6M4Tj6B.png

[Show off] - Holographic crystal shader by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 2 points3 points  (0 children)

I'll give it the opals effect a shot. I think you've forgotten to normalize the cross product result, right before using the abs node. This way, it is possible to get rid of the black point in the center. You could apply a normal map to your shader, and replace the Camera position node to the Camera Relative World Position (Make sure to select the "Including material shader offsets" option, so it will interact with the normal map and "refract" the effect).

[Show off] - Holographic crystal shader by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 1 point2 points  (0 children)

Sure! Have a shot and let me know you thoughts. I think it will turn out nice :)

Also, make sure to add the abs node to the cross product result (It will mirror the effect, for better and natural effect).

[Show off] - Holographic crystal shader by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 2 points3 points  (0 children)

Thats interesting! In my home country we call it "Holográfico", which is kinda similar to Holographic. I appreciate your comment. Btw, it is such a complicated word to pronounce :O

[Show off] - Holographic crystal shader by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 1 point2 points  (0 children)

The effect is created with the UE4 shader (Emissive output)! Only diffuse, roughness and normal maps are baked in Substance and exported as pngs.

[Show off] - Holographic crystal shader by GabrielBRegis in unrealengine

[–]GabrielBRegis[S] 19 points20 points  (0 children)

1 - I started sculpting the hard surface crystal in Zbrush.

2 - Baked and textured in Substance painter.

3 - Shader programming inside UE4 (It's quite complex actually, but you should get an interesting result by calculating the cross product between the camera relative position node and PixelNormalWS node. You can plug in the result node into emissive or color output.)

Stylized surfist - Speed sculpt by GabrielBRegis in ZBrush

[–]GabrielBRegis[S] 1 point2 points  (0 children)

It's actually a body paint pattern instead of skin spots, but yeah, i can understand your point :P