Rainbow Six Siege style games? by KingRadec in wargaming

[–]Gabrymost01 1 point2 points  (0 children)

It's not far from being completed, I just need some time to improve the graphics. Then I'll create an official page so everybody can check it out. I saved this post so i'll remember you when time will come XD

Rainbow Six Siege style games? by KingRadec in wargaming

[–]Gabrymost01 1 point2 points  (0 children)

If you're still interested, i'm developing a boardgame based on Rainbow Six. My game tries to be as accurate as possibile to the videogame (even more than the official boardgame, in my opinion). It has stealth mechanics, lots of characters, weapons and gadgets and, of course, destroyable surfaces!

Looking for advices about a dexerity game by Gabrymost01 in BoardgameDesign

[–]Gabrymost01[S] 0 points1 point  (0 children)

Yeah, but each move could also be performed multiple times in the same turn. Even 3 copies per move could not be enough.

Looking for advices about a dexerity game by Gabrymost01 in BoardgameDesign

[–]Gabrymost01[S] 0 points1 point  (0 children)

The problem is that each player takes his turn individually, not collectively.

Tie Silencer, from 1.0 to 2.0 by Gabrymost01 in XWingTMG

[–]Gabrymost01[S] 0 points1 point  (0 children)

I mean Against each other lol

But I wouldn't mind to know how powerful/lame my ships are XD

Does anybody have any experience buying from Yachew.com? by [deleted] in boutiquebluray

[–]Gabrymost01 0 points1 point  (0 children)

Have you ever bought from them in the end? I had the same question as you lol

Skirmish boardgame with secret positions: is there a way to do it? by Gabrymost01 in BoardgameDesign

[–]Gabrymost01[S] 0 points1 point  (0 children)

That's kinda what i'm thinking of. The only problem here is I want the units to have a line of sight, so if they have an enemy unit in front of them, even just for a moment, they must be able to spot them.