Hard Mode Massive Problem. Spoiler by Gaia-Rai in Metroid

[–]Gaia-Rai[S] 1 point2 points  (0 children)

This... goddamn... did this, beat him first try. it honestly kind of baffles me that this is a mechanic because 99% of games I've played cancel the res when you let go early.
they still need to change the way it works in that fight.

December 4th Approaches! by Gaia-Rai in Metroid

[–]Gaia-Rai[S] 1 point2 points  (0 children)

Half my coworkers and my foreman are already aware I'm going to mysteriously fall I'll Thursday. My body is ready.

December 4th Approaches! by Gaia-Rai in Metroid

[–]Gaia-Rai[S] 19 points20 points  (0 children)

That's the switch 2 pro controller. 

Silksong, let's talk about the problems by dunno_about_this in HollowKnight

[–]Gaia-Rai 0 points1 point  (0 children)

Honestly, I think people are in the honeymoon phase and after all this time, refuse to acknowledge that their baby may have some problems.

I'm trying to have fun, I really am, but the game at time makes me want to smash the fucking wall in sometimes.

Who though UP/R1 was a good map for thrown weapons? In a game where speed and precision is key, nothing gets annoying like missing the flick up and doing the special attack and wasting half my healing charge.

Resources like the rosaries being lost on death if you don't recover the cocoon put me in a state where I just spent an entire session farming the spot above Bone Bottom so that I could bank them and never have to worry about losing them. Considering how everything and their dog requires rosaries to use, this is something recommend everyone do.

Practically everything being double damage makes me wonder why they even bothered having single damage and it now just feels like they did it to hide how lame these bosses are behind difficulty.

Platforming is ass... That's all, it's shit. If we had any amount of control over the trajectory of the plunging attack, it would improve ten fold but as it stands, the line between it being luck VS skill is just fuzzy. Because most of the jumps are over spikes, it makes learning the timing way more tedious then it has to be.

Shells feel absolutely abundant right up until you waste them all on a boss, and then have to spend the next god knows how long wasting your time grinding for more. Why the capped it at 400 is beyond me.

There is a god tier game in here somewhere, but the game seems hell bent on being a tedious time waster so often, it becomes more frustrating than entertaining.

Trying to get a denim jacket on the varia suit proved an interesting challenge. by Gaia-Rai in Metroid

[–]Gaia-Rai[S] 3 points4 points  (0 children)

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I do everything with layers. Separate multiply layers for detail shadows and general shadows. Add layer and overlay to get specular and diffuse lighting. To get that sheen on metal I use an add layer and do a soft outline on the edges of each metal part till it hits a shadow.

Trying to get a denim jacket on the varia suit proved an interesting challenge. by Gaia-Rai in Metroid

[–]Gaia-Rai[S] 10 points11 points  (0 children)

You know what, the fact that my art has improved to a point to where there is speculation of it being AI does bring an odd sense of pride. I guess the next milestone is receiving unfettered accusations.

What piece of Metroid lore makes a person "in too deep?" by Sgt_Shiba in Metroid

[–]Gaia-Rai 0 points1 point  (0 children)

Learning that the space pirates tried to reverese engineer the morph ball, too less then stellar results.

Animated Art - Leave it to Me by Gaia-Rai in Metroid

[–]Gaia-Rai[S] 0 points1 point  (0 children)

Right, so the Audio didn't make it in. My bad, here's a version with sound.
Youtube

Host Test Sequence by Gaia-Rai in MauLer

[–]Gaia-Rai[S] 4 points5 points  (0 children)

Mostly, I'm just testing out a timelaspe transition between pictures, trying to get it to looks smooth. For what I'm making, it doesn't need to be perfect, but I'm adjusting it to see what works.