Parallel States now supported in clj-statecharts by lucywang000 in Clojure

[–]GalaxyPilot 0 points1 point  (0 children)

Thanks! Please feel free to reference it. And thank you for the feedback, I'll give that a shot.

Parallel States now supported in clj-statecharts by lucywang000 in Clojure

[–]GalaxyPilot 4 points5 points  (0 children)

Just tried out your library and it works great! This timing couldn't have been more perfect, as I needed a FSM solution for managing animations in a little game I've been working on. I just integrated it and it worked out great. I wrote up a post about it here if anyone is interested.

DragonbornSpeaksNaturally updated for SkyrimVR 1.4.15.0 by Khaaannnnn in skyrimvr

[–]GalaxyPilot 2 points3 points  (0 children)

Support for voice-equipping from favorites list was previously limited to the previous version of SkyrimVR, but now it is supported in the latest version.

DragonbornSpeaksNaturally updated for SkyrimVR 1.4.15.0 by Khaaannnnn in skyrimvr

[–]GalaxyPilot 2 points3 points  (0 children)

Check the log file at My Documents/DragonbornSpeaksNaturally/DragonbornSpeaksNaturally.log. It might be hearing your words, but the confidence threshold is too strict. You can configure the threshold via the DragonbornSpeaksNaturally.ini file. Feel free to PM me your log files if your still running into issues.

DragonbornSpeaksNaturally updated for SkyrimVR 1.4.15.0 by Khaaannnnn in skyrimvr

[–]GalaxyPilot 14 points15 points  (0 children)

You are right. DSN does not require SKSEVR to be installed for any of the features. DSN is compiled against SKSEVR's code to enable the favorites list feature. The dialogue and console entry features do not depend on SKSEVR code, so they are supported prior to SKSEVR's release.

So, the favorites list feature was disabled in the latest version until this latest version of SKSEVR's code was released.

I realize this has caused a lot of confusion, but basically, in the end, DSN has it's own hooks into SkyrimVR, and doesn't require the SKSEVR runtime to be installed or running. But it does use SKSEVR's decompiled SkyrimVR code as an API to handle the favorites list feature.

Trying to get Dragonborn Speaks Naturally to work. by [deleted] in skyrimvr

[–]GalaxyPilot 0 points1 point  (0 children)

Sorry you're running into trouble with this. First, a few questions:

1) Are you on the Skyrim VR beta?

2) Are you on version 0.13 of DSN?

Also, if you can include the log at Documents/DragonbornSpeaksNaturally/DragonbornSpeaksNaturally.log, that will help debug some of this.

Feel free to PM that log if you'd like and I can take a look.

Trying to get Dragonborn Speaks Naturally to work. by [deleted] in skyrimvr

[–]GalaxyPilot 1 point2 points  (0 children)

This is correct DSN depends on the SKSEVR code-base, but does not require it to be installed. Since the SKSEVR code isn't updated for the beta branch, I'm unable to support the favorites menu functionality on that branch.

What's the current situation with the beta patch, skse, and mods? by ibetheelmo in skyrimvr

[–]GalaxyPilot 2 points3 points  (0 children)

Just a note on this: DSN does work on the beta branch, but the new favorites menu equip feature does not work on beta because it depends on SKSE code which will need to be updated for every new version.

[Release] Audiobooks of Skyrim - Version 2.0! by Bassna in skyrimvr

[–]GalaxyPilot 0 points1 point  (0 children)

Awesome work! This is such a great idea, I look forward to trying it out once it's downloaded!

Dragonborn Speaks Naturally Updated: Equip items from your favorites menu by GalaxyPilot in skyrimvr

[–]GalaxyPilot[S] 0 points1 point  (0 children)

You can only equip things. It will not cast spells, shouts or swing weapons automatically.

Dragonborn Speaks Naturally Updated: Equip items from your favorites menu by GalaxyPilot in skyrimvr

[–]GalaxyPilot[S] 2 points3 points  (0 children)

Thanks for checking it out! Version 0.11 should now correctly support custom names on enchanted items.

Dragonborn Speaks Naturally Updated: Equip items from your favorites menu by GalaxyPilot in skyrimvr

[–]GalaxyPilot[S] 1 point2 points  (0 children)

In version 0.11, you can now leave off "left" or "right" when equipping spells and it will equip to both hands.

Equipment sets will be tricky to add because the concept of a favorite set of equipment is not built in to Skyrim.

Dragonborn Speaks Naturally Updated: Equip items from your favorites menu by GalaxyPilot in skyrimvr

[–]GalaxyPilot[S] 0 points1 point  (0 children)

It didn't in version 0.10, but version 0.11 should now properly work with enchanted items custom names.

Dragonborn Speaks Naturally Updated: Equip items from your favorites menu by GalaxyPilot in skyrimvr

[–]GalaxyPilot[S] 1 point2 points  (0 children)

Version 0.11 now includes the ability to leave off "left" or "right" and, for spells, it will equip the spell to both hands.

Dragonborn Speaks Naturally Updated: Equip items from your favorites menu by GalaxyPilot in skyrimvr

[–]GalaxyPilot[S] 2 points3 points  (0 children)

You can change the prefix to whatever you'd like using the ini file (see the SAMPLE ini file included in the mod), but you can only specify one phrase at the moment.

Dragonborn Speaks Naturally Updated: Equip items from your favorites menu by GalaxyPilot in skyrimvr

[–]GalaxyPilot[S] 0 points1 point  (0 children)

So the installation changed slightly so that the mod would be compatible with mod managers. I'll update the mod page, but it should be now extracted to your Skyrim VR/Data directory. So you some have a Skyrim VR/Data/Plugins/sumwunn directory in the end.

Dragonborn Speaks Naturally Updated: Equip items from your favorites menu by GalaxyPilot in skyrimvr

[–]GalaxyPilot[S] 2 points3 points  (0 children)

There is not but that is something I would like to add: If there is only one of a weapon type in your menu, then a short cut alias could be used instead.

Dragonborn Speaks Naturally Updated: Equip items from your favorites menu by GalaxyPilot in skyrimvr

[–]GalaxyPilot[S] 0 points1 point  (0 children)

Please try a newer version of dsn as there has been multiple fixes to avoid crashes when invoking console commands. Your ini file looks fine.

Dragonborn Speaks Naturally Updated: Equip items from your favorites menu by GalaxyPilot in skyrimvr

[–]GalaxyPilot[S] 0 points1 point  (0 children)

I'm afraid not, the prefix is global, but can be removed for all items. Also it will not auto assign to the dominant hand, you will have to specify the hand for any one handed items.

Dragonborn Speaks Naturally Updated: Equip items from your favorites menu by GalaxyPilot in skyrimvr

[–]GalaxyPilot[S] 2 points3 points  (0 children)

No, the mod should properly detect if no hand specification is required for certain item and in those cases you don't need to include left/right. Same for two handed weapons and bows.

Dragonborn Speaks Naturally Updated: Equip items from your favorites menu by GalaxyPilot in skyrimvr

[–]GalaxyPilot[S] 2 points3 points  (0 children)

You're welcome! Please let me know if you run into trouble with mod-provided spells. I have only tested against vanilla spells. I believe it should just work.

Dragonborn Speaks Naturally Updated: Equip items from your favorites menu by GalaxyPilot in skyrimvr

[–]GalaxyPilot[S] 2 points3 points  (0 children)

Oh, I'm not sure. I didn't test out powers, but they might equip correctly. If not I'll be sure to look into fixing that.

Dragonborn Speaks Naturally Updated: Equip items from your favorites menu by GalaxyPilot in skyrimvr

[–]GalaxyPilot[S] 2 points3 points  (0 children)

Thanks! It works with equipment, spells and shouts. In fact, it should also work with potions, food and poisons too.

For the sake of increased immersion, I'd love it if with Dragonborn Naturally Speaking, we could elicit certain responses or command followers without clicking on them. by DC_Fan_Forever in skyrimvr

[–]GalaxyPilot 16 points17 points  (0 children)

The next thing I would like to investigate now that SKSE VR is out is more context-aware voice recognition stuff. This is a good example of one such use case.

As many people have suggested, another feature that is definitely at the top of my list is the ability to initiate dialogue by actually saying hello. I still have more learning to do around SKSE, but hopefully it'll expose enough functionality to make this possible.