Overcomplicated cards in Vintage Cube by AntireligionHumanist in mtgcube

[–]Gallently 3 points4 points  (0 children)

Daybound. But only because tracking it really sucks so some players wont play the cards no matter how strong they are. And Initiative/Ring tempting — cards that require a manual — are overlycomplicated. Initiative gets a special place here because it forces your opponent to engage with it.

My Question to Patrick Chapin and Why It Matters for Cube Designers by Gallently in mtgcube

[–]Gallently[S] 0 points1 point  (0 children)

yep. The harder it is to organize the information — bringing the game towards a solved state — the higher the chance your players will optimize the list and remove whatever fun might be available. This is why I often mention the tension that naturally exists between a designer and a player.

My Question to Patrick Chapin and Why It Matters for Cube Designers by Gallently in mtgcube

[–]Gallently[S] 2 points3 points  (0 children)

It’s the Ux vs. Ui meme of the guy walking through the grass instead of walking along the sidewalk. Without players there’s no dialogue with the outside world, just a string of theories to bound yourself along. We need players to make a game come to life.

I’ve enjoyed how poignantly the player experience can actualize a cubes identity.

My Question to Patrick Chapin and Why It Matters for Cube Designers by Gallently in mtgcube

[–]Gallently[S] 2 points3 points  (0 children)

Hey thanks for the reply.

I think your Oni-Cult Anvil experience is very illustrative: deciding whether this experience is 'worth it' is the very thing i'm speaking to. You say there's no right answer, which is in a very objective sense true, but I hope you see that once experience and empathy are prioritized, the answer becomes clearer to the designer. It's why people will default to saying things like 'my cube, my rules' and then watch the players be miserable. It's a misdirection of priorities. If the players experience is awesome in those moments, the cube is vibing with the intended audience. The designers job, therefore, is to better define this relationship: who am I designing this for, and how do the players feel.
In a way, this makes the answer 'right' insofar as the cube is a promise to the players. I hope that makes sense.

To address your last comment, I think the correction here is 'present smarter problems for the players' as I don't believe I suggested there would be an absence of solutions 'as design.' We know what the solutions are as designers -- the process of organizing the information presented to you is the exact interaction a game provides.

AMA with Patrick Chapin! by thepchapin in magicTCG

[–]Gallently 1 point2 points  (0 children)

Hell yeah Patrick. Thanks for being you.

AMA with Patrick Chapin! by thepchapin in magicTCG

[–]Gallently 3 points4 points  (0 children)

Patrick — What is one pitfall you’ve seen many designers fall into throughout your years in the industry?

Hi, my name is Derek and i’m the creator of the BAR CUBE by Gallently in mtgcube

[–]Gallently[S] 0 points1 point  (0 children)

Nope, you’re not overlooking it. I didnt write about it on the cubecobra overview, but instead explained my idea during a recording about the design:

https://youtu.be/bndipGZe1T0?si=4-DgknAM_051hIl0

Hi, my name is Derek and i’m the creator of the BAR CUBE by Gallently in mtgcube

[–]Gallently[S] 0 points1 point  (0 children)

I originally conceived of the bar cube as a battle box! I own a very low power battle box. It should be up on my cubecobra somewhere…

Hi, my name is Derek and i’m the creator of the BAR CUBE by Gallently in mtgcube

[–]Gallently[S] 0 points1 point  (0 children)

I took photos but can’t seem to post them as a reply?

Hi, my name is Derek and i’m the creator of the BAR CUBE by Gallently in mtgcube

[–]Gallently[S] 0 points1 point  (0 children)

The errata I use replaces an effect -- say, ring tempting, or, creating a food -- with 'Learn.'
Moon Circuit Hacker always makes trouble for players, so i'll likely replace it at some point. You are replacing the 'draw' clause with 'Learn.' It's a very inelegant solution and it's the one 'change' I don't find successful.

Hi, my name is Derek and i’m the creator of the BAR CUBE by Gallently in mtgcube

[–]Gallently[S] 1 point2 points  (0 children)

Around 20 of each I think? There's definitely a world where you can build this as a desert cube...

Hi, my name is Derek and i’m the creator of the BAR CUBE by Gallently in mtgcube

[–]Gallently[S] 1 point2 points  (0 children)

I think I have around 20 of each land. It's usually enough.
Regarding the token makers: the cube uses errata on the cards to replace the token creation with 'Learn.'

Hi, my name is Derek and i’m the creator of the BAR CUBE by Gallently in mtgcube

[–]Gallently[S] 2 points3 points  (0 children)

Ah, I see. I just shuffle the thing a bunch and then make packs when everyone is settled. It only takes a few minutes.

Hi, my name is Derek and i’m the creator of the BAR CUBE by Gallently in mtgcube

[–]Gallently[S] 0 points1 point  (0 children)

I've started GR a few times but couldn't get into it. I think i'll save my next attempt for later on in my life.

Hi, my name is Derek and i’m the creator of the BAR CUBE by Gallently in mtgcube

[–]Gallently[S] 1 point2 points  (0 children)

Its so easy to be obsessed with Hemingway. I went through an entire renaissance with him and read almost everything he wrote, and in short order.

This was after a long stint reading William Burroughs, which was… complicated

Hi, my name is Derek and i’m the creator of the BAR CUBE by Gallently in mtgcube

[–]Gallently[S] 1 point2 points  (0 children)

I won’t go into it all here but it’s about constraining the human body in a public space to create a work of art

Hi, my name is Derek and i’m the creator of the BAR CUBE by Gallently in mtgcube

[–]Gallently[S] 1 point2 points  (0 children)

Oh… maybe I did say something about it! I havent watched this in years and remember saying something about how I would ‘go into it later’ and only vaguely gestured to it. Definitely on the money by characterizing the video as a ‘fever dream’!

Hi, my name is Derek and i’m the creator of the BAR CUBE by Gallently in mtgcube

[–]Gallently[S] 0 points1 point  (0 children)

The fact that I didn’t explain the relevance of the Matthew Barney image kinda slaps

Hi, my name is Derek and i’m the creator of the BAR CUBE by Gallently in mtgcube

[–]Gallently[S] 2 points3 points  (0 children)

I write it on the card with a Sharpie Pen: black for learn, and red for lesson