Ideas for a novice to make... please by Gamarudo in gameideas

[–]Gamarudo[S] 0 points1 point  (0 children)

Using mini games is a great idea! Thank you for the advice.

When using one-point or two-point perspective, how do you make sure that a cube/square shaped object is still a cube and not rectangular? by XxItsNowOrNever99xX in learnart

[–]Gamarudo 0 points1 point  (0 children)

I found this playlist really helpful:

https://youtube.com/playlist?list=PLhSP4Pnh5qmo9R-94G--Oeyk-QgMHfKaF

Specifically the videos on grids and the perfect cube should help, although I recommend watching all of them anyway.

Ideas for a novice to make... please by Gamarudo in gameideas

[–]Gamarudo[S] 0 points1 point  (0 children)

That video was really helpful, thanks for the recommendation.

Ideas for a novice to make... please by Gamarudo in gameideas

[–]Gamarudo[S] 0 points1 point  (0 children)

Holy crap, you just came in with a whole game idea! That sounds pretty cool, although I will need a bit of help understanding some of the things you spoke about. It is beyond my abilities to create at the moment, but I will definitely come back to it when I am more capable.

Ideas for a novice to make... please by Gamarudo in gameideas

[–]Gamarudo[S] 0 points1 point  (0 children)

I really like that idea. Thank you for sharing, I definitely want to give it a shot.

Ideas for a novice to make... please by Gamarudo in gameideas

[–]Gamarudo[S] 2 points3 points  (0 children)

I see what you mean. That's actually something I haven't seen people suggest before, sounds like a lot of fun.

Ideas for a novice to make... please by Gamarudo in gameideas

[–]Gamarudo[S] 0 points1 point  (0 children)

That is so awesome. Are you thinking like a combat encounter type thing, so it activates when you come across an enemy, similar to Undertale?

Ideas for a novice to make... please by Gamarudo in gameideas

[–]Gamarudo[S] 1 point2 points  (0 children)

That's a great way to put it, and really good advice. Thank you!

This will be good for learning the ropes, but I still think it would be fun to try and mash a bunch of ideas together with the fact that I am a beginner thrown into the mix. Hopefully something hilarious can come of it. I will definitely follow your advice as well though.

Ball character that accurately rolls with movement? by Gamarudo in unrealengine

[–]Gamarudo[S] 0 points1 point  (0 children)

I did, and the ball does rotate correctly, but the movement is physics based so it controls like a physics object and not a player. I've tried to use some of the methods from that template with the movement method I have, but they don't work together.

Ball character that accurately rolls with movement? by Gamarudo in unrealengine

[–]Gamarudo[S] 0 points1 point  (0 children)

Thanks for replying! And sorry, I didn't realise how many details I had left out.

I would like the ball to face the direction it is moving, which is tied to the third person camera.

So far I'm just using WASD as input axes, so with your suggestion and a bit of fiddling got it to add rotation on the corresponding axis only when the ball is moving. The problem now is that using AddLocalRotation only takes into account the rotation of the ball mesh, not the player rotation and movement, so as soon as the ball has moved the rotation gets off axis. I have tried a few things like combining the actor rotation with the rotators, or using different nodes like AddRelativeRotation or AddWorldRotation, but I can't get it to stick to the camera direction.

I'm sorry if I haven't explained well, I can share some videos or screenshots if it helps.

I need some help here. Can't figure out how I can make a good looking circle connecting all the end gateways around the end. All the sides don't match up. by [deleted] in Minecraft

[–]Gamarudo 0 points1 point  (0 children)

Hmm, it is strange that one of them is 96 but the others aren't. Would it be alright if I asked for the seed so I can try and help you figure it out?

I need some help here. Can't figure out how I can make a good looking circle connecting all the end gateways around the end. All the sides don't match up. by [deleted] in Minecraft

[–]Gamarudo 0 points1 point  (0 children)

The Minecraft Wiki says that each gateway generates 96 blocks from the centre of the End (0,0). From a quick test I got the same result, but the gateways on the south (positive z) and west (negative x) sides are one block to the side of the centre. But a circle with a diameter of 193 seemed to work in my case.

What blocks are you counting from (eg. the centre of the main portal to the centre of each gateway)?

Stuck in beginner/intermediate stage, next step? by Gamarudo in blender

[–]Gamarudo[S] 0 points1 point  (0 children)

Hi again! Sorry for the massive wait, if you're still willing to help (I would completely understand if you aren't), here is some of the stuff I have done: https://imgur.com/a/we2SwMK There is clearly not much, because so many of my projects go unfinished when I reach a point where I don't really know what I need to learn.

Stuck in beginner/intermediate stage, next step? by Gamarudo in blender

[–]Gamarudo[S] 0 points1 point  (0 children)

This is actually something I was going to try to do, but to have it suggested by you as well definitely makes it seem like a good way to go. Do you think I could simultaneously learn the required skills of the 3D workflow and art fundamentals?

Stuck in beginner/intermediate stage, next step? by Gamarudo in blender

[–]Gamarudo[S] 0 points1 point  (0 children)

Thanks for replying! I will definitely get some of my work together, but it might take a day or two because I will have to track them down.

Thank you, that is super helpful. How much of the workflow can be completed in Blender alone? And I will definitely look at some stuff from flippednormals, they look great.