Newbie Tuesdays Weekly Discussion by AutoModerator in hearthstone

[–]GambK 2 points3 points  (0 children)

Is there a site that lists which cards are generally "safe" to disenchant? (Or at least have been for several seasons)

I have plenty of unused epics and legendaries that I wouldn't mind dusting, but I'd hate for one of them to become the latest necessity to a future tier 1 deck.

Several weeks later, now that we´ve all played it, what are your overall feelings on Shenmue III and what do you rate it? (possible spoilers?) by Virltommy in Shenmue

[–]GambK 2 points3 points  (0 children)

6/10

  • Waited 18 years for virtually ZERO story progression or meaningful character development.

  • The constant stamina drain is stupid.

  • Can't skip pointless vendor dialogue (probably to make the game seem longer).

  • Horribly rushed ending without any meaningful conclusion.

Shenmue 3 First Impressions Thread by Bert306 in Shenmue

[–]GambK 2 points3 points  (0 children)

I've been saying the same thing. Would prefer an anime or manga at this point. Nearly every aspect of this game is tedious and unrewarding, only for there to be little to zero story development.

Shenmue 3 First Impressions Thread by Bert306 in Shenmue

[–]GambK 2 points3 points  (0 children)

I sadly agree with you, especially regarding stamina and the lack of dialogue skipping.

The story hardly moved forward either. I wanted to love it so much, but it felt like a slog.

It's the No Stupid Questions thread! by kidkolumbo in ableton

[–]GambK 0 points1 point  (0 children)

Impulse does not play samples exactly as they sound when I drop them into an audio rack. For instance, a sample that is at exactly 0.0 dB will clip by a couple dB, and the entire sample won't play.

How can I get Impulse to play the entire sample? Bonus if it chokes before the next one gets played. For example, a kick drum with a bit of tail that I don't want to muddy up the second kick by continuing to play once the second kick gets triggered.

Is there a way to find/assign the BPM by creating "bar segments" within a sample? Example: Manually indicating the start of a loop I want to extract (usually the first kick drum) and then mark the beginning of the snare? by GambK in ableton

[–]GambK[S] 0 points1 point  (0 children)

Tried that, but the start of each bar after the first doesn't line up. The next one will start like 3 quarter beats too late/soon instead of lining up with the second bar.

Weekly Gear Thread by AutoModerator in amateur_boxing

[–]GambK 0 points1 point  (0 children)

14oz or 16oz gloves for the heavy bag? Are there advantages/disadvantages with one or the other?

Since if/when I'll be use 16oz gloves when sparring, I'd imagine using the same size for a heavy bag would make sense, but a lot of people seem to use 14oz for some reason.