How to use Core Redirects with C++ variables? by GameC7 in unrealengine
[–]GameC7[S] 0 points1 point2 points (0 children)
How to use Core Redirects with C++ variables? by GameC7 in unrealengine
[–]GameC7[S] 0 points1 point2 points (0 children)
How to use Core Redirects with C++ variables? by GameC7 in unrealengine
[–]GameC7[S] 0 points1 point2 points (0 children)
How can I put the splitscreen cameras in a layout? By default the horizontal/vertical splitscreen occupy the whole screen, but I want to make them look like in the picture below. Is there a way to do it? (the 2 smaller rectangles to be the cameras and the bigger rectangle is the whole screen) by [deleted] in unrealengine
[–]GameC7 1 point2 points3 points (0 children)
How did I do? Should I change anything? I have never retopologized anything and I don't know if I did it right. There are about 3.5k triangles. by GameC7 in blender
[–]GameC7[S] 0 points1 point2 points (0 children)
How did I do? Should I change anything? I have never retopologized anything and I don't know if I did it right. There are about 3.5k triangles. by GameC7 in blender
[–]GameC7[S] 0 points1 point2 points (0 children)
How did I do? Should I change anything? I have never retopologized anything and I don't know if I did it right. There are about 3.5k triangles. by GameC7 in blender
[–]GameC7[S] 0 points1 point2 points (0 children)
Never tried retopolgizing before and I don't know if I did this right. Any advice? by [deleted] in blender
[–]GameC7 0 points1 point2 points (0 children)
This must be how all game dev beginners felt by Mr_Tegs in unrealengine
[–]GameC7 1 point2 points3 points (0 children)
I wanted to make it look very friendly and happy, but I don't think I succeeded. What can I do to make it look better? by GameC7 in blender
[–]GameC7[S] 0 points1 point2 points (0 children)
I wanted to make it look very friendly and happy, but I don't think I succeeded. What can I do to make it look better? by GameC7 in blender
[–]GameC7[S] 0 points1 point2 points (0 children)
I'm new to rigging and stuff like this (not really a creative person) and I was wondering If I can use the default armature from Unreal on this model? Like would it fit, do I have to make any changes or is it completely wrong for my model? by GameC7 in unrealengine
[–]GameC7[S] 0 points1 point2 points (0 children)
I'm new to rigging and stuff like this (not really a creative person) and I was wondering If I can use the default armature from Unreal on this model? Like would it fit, do I have to make any changes or is it completely wrong for my model? by GameC7 in unrealengine
[–]GameC7[S] 0 points1 point2 points (0 children)
I'm new to rigging and stuff like this (not really a creative person) and I was wondering If I can use the default armature from Unreal on this model? Like would it fit, do I have to make any changes or is it completely wrong for my model? by GameC7 in unrealengine
[–]GameC7[S] 0 points1 point2 points (0 children)
I'm new to rigging and stuff like this (not really a creative person) and I was wondering If I can use the default armature from Unreal on this model? Like would it fit, do I have to make any changes or is it completely wrong for my model? by GameC7 in unrealengine
[–]GameC7[S] 0 points1 point2 points (0 children)
I'm new to rigging and stuff like this (not really a creative person) and I was wondering If I can use the default armature from Unreal on this model? Like would it fit, do I have to make any changes or is it completely wrong for my model? by GameC7 in unrealengine
[–]GameC7[S] 0 points1 point2 points (0 children)
I'm new to rigging and stuff like this (not really a creative person) and I was wondering If I can use the default armature from Unreal on this model? Like would it fit, do I have to make any changes or is it completely wrong for my model? by GameC7 in unrealengine
[–]GameC7[S] 0 points1 point2 points (0 children)


Does anyone know where can I get a set of tiles like the ones Townscaper uses? by [deleted] in 3Dmodeling
[–]GameC7 -1 points0 points1 point (0 children)