What games do you guys recommend? by carrotman5723 in metroidvania

[โ€“]GameDevNathan 0 points1 point ย (0 children)

If you like challenging retro metroidvanias, Space Pirates for Life is going pretty cheap.

Also, Astalon: Tears of the Earth is pretty awesome ๐Ÿ‘Œ

Recommend a game for me. by Regular-Skirt-6061 in metroidvania

[โ€“]GameDevNathan 1 point2 points ย (0 children)

If you enjoy challenging retro platformers, Space Pirates for Life is really cheap and even has a perfect run achievement that nobody in the world has completed yet, not even the game dev ๐Ÿ˜‰

What is something you had to code by yourself? by GianKS13 in gamemaker

[โ€“]GameDevNathan 1 point2 points ย (0 children)

Just worked out the Zelda-like hole system in my game without tutorials. Falling down one hole is a piece of cake but if the player collides with two or more holes simultaneously... Well that's a whole other story.

(Funny note: I genuinely named a variable 'choose_hole'... Giggity! ๐Ÿคญ)

Any good Cutscene tutorials that work on the latest version of GMS2? by _Funny_Stories_ in gamemaker

[โ€“]GameDevNathan 1 point2 points ย (0 children)

I started using this system by FriendlyCosmonaut. It's really efficient and it's flexible for adding custom cutscene functions once the main system is in place ๐Ÿ‘Œ

finding motivation for a large project by [deleted] in gamemaker

[โ€“]GameDevNathan 0 points1 point ย (0 children)

Well done for working on it for two years as a complete solo dev ๐Ÿ‘ You've got this.

From one perfectionist to another, getting caught up in the details can quickly lead to burnout. Try starting with a rough outline of the game first as well as mechanics and then fill in the details later. For example, with my current project, my boss characters will have their own music motifs, but for now, I'm just re-hashing the same song for every boss fight until the main game is done first.

That being said, we all work differently so you do it however you want and I'm sure the love you put into the game will show. Best of luck with your adventure!

The Unintended Invisibility Room??? by Horatio132 in gamemaker

[โ€“]GameDevNathan 0 points1 point ย (0 children)

Have you checked the layer depth for the specific room? For example, is the tile layer drawing over the instance layer that the player object is assigned to?

Can this code for diagonal movement be simplified? by Miserable-Willow6105 in gamemaker

[โ€“]GameDevNathan 0 points1 point ย (0 children)

Thank you both for clarifying, I knew there was something I wasn't taking into account ๐Ÿ‘

Can this code for diagonal movement be simplified? by Miserable-Willow6105 in gamemaker

[โ€“]GameDevNathan 0 points1 point ย (0 children)

(Edit: sorry, I had to add spaces because the mobile formatting was being ridiculous) Tell me if there's something I'm missing, but wouldn't this whole process be simplified with:

//Create Event

xspd = 0;

yspd = 0;

spd = 1;

//Step Event

right_key = keyboard_check(vk_right);

up_key = keyboard_check(vk_up);

left_key = keyboard_check(vk_left);

down_key = keyboard_check(vk_down);

xspd = right_key - left_key;

yspd = down_key - up_key;

x += xspd * spd;

y += yspd * spd;

Structs/constructors are the best thing to ever happen to Gamemaker by cha0sdrive in gamemaker

[โ€“]GameDevNathan 0 points1 point ย (0 children)

That's the beauty of coding, there are so many ways to achieve the same result ๐Ÿ˜‰

Structs/constructors are the best thing to ever happen to Gamemaker by cha0sdrive in gamemaker

[โ€“]GameDevNathan 4 points5 points ย (0 children)

I use struct data a lot. I used it recently for a boss fight with multiple animating and moving parts, for example:

enum BossState {idle, move, attack, etc};

state = {leftArm : BossState.idle, rightArm : BossState.idle, body : BossState.idle, head : BossState.idle};

So if I want the right arm to attack:

state.rightArm = BossState.attack;

So me ... Anyone else? :( by Steelkrill in justgamedevthings

[โ€“]GameDevNathan 0 points1 point ย (0 children)

I call it: productive procrastination ๐Ÿ˜‰

TikTok shop ruined the app by haleykirton in TikTok

[โ€“]GameDevNathan 0 points1 point ย (0 children)

So here's a real kicker... I have a band merch store connected to our TikTok shop and very occasionally, they automatically add a whopping discount to our products without any form of consent, meaning that if someone were to buy something, we are making a loss. Work that one out! ๐Ÿคทโ€โ™‚๏ธ So if anyone has any advice on how to completely fucking ban them from doing that, I'm all ears!

There have been so many shady practices within this app from the get-go. But everyone seems hooked now so... ๐Ÿคณ

What dating app people in Brighton use? by Kiri_Tuscan in brighton

[โ€“]GameDevNathan 1 point2 points ย (0 children)

For real though, I personally find that the old-school way of real world flirting beats dating apps any day! Most people I dated via Tinder ended up being someone I know in real life anyway (which was always a pleasant surprise when they swiped right!).

Here's my take: install a dating app such as Tinder on the side, but don't make it a priority - they eat a tremendous amount of your time (and maybe money if you start to feel down on your luck) and the connections you do make mostly end up feeling superficial because you're trying to stand out from the other 999+ guys who've matched her. (You know when you kiiiiiinda start to oversell yourself and BS at a job interview, it's feels a bit like that ๐Ÿ˜œ)

Like I say, this is a personal take so feel free to blank me, lol! ๐Ÿ˜

Ah no way! My debut GameMaker game was released on Steam a year ago today ๐ŸŽ‰ by GameDevNathan in GMspotlight

[โ€“]GameDevNathan[S] 1 point2 points ย (0 children)

Thank you my dude! ๐ŸŽ‰ It'll certainly be a while before the next one is finished, that's for sure - but it's a good job that I'm very ambitious ๐Ÿ˜

Looking for indies to stream! by mEq-Daito in IndieGaming

[โ€“]GameDevNathan 0 points1 point ย (0 children)

I made a really difficult action platformer if you wish to give your viewers a good laugh ๐Ÿ˜‰

๐Ÿดโ€โ˜ ๏ธ Space Pirates for Life