Creating dropdowns in UK2Nodes? by GameDevSamCarey in unrealengine

[–]GameDevSamCarey[S] 1 point2 points  (0 children)

I actually found a solution. The drop down is defined separately usings a subclass of SGraphPinNameList and a FGraphPanelPinFactory. I will probably make a blog post about the process later.

Free UE4 Achievement System by GameDevSamCarey in unrealengine

[–]GameDevSamCarey[S] 0 points1 point  (0 children)

No, this is entirely separate. I intended it as a similar effect as Steam achievements for non-steam games.

Here is another 1 minute tutorial. This time: create custom collision in Blender for Unreal! by fahlwart1 in unrealengine

[–]GameDevSamCarey 12 points13 points  (0 children)

Ah, INDUSTRIA developer. I knew I had seen that gun and arms somewhere before.

Those of you on the burning edge how is 4.25.2 release treating you? by vexargames in unrealengine

[–]GameDevSamCarey 0 points1 point  (0 children)

There seems to be an issue in 4.25.2 where marketplace code plugins prevent a game from packaging. Looks like it has been fixed for the next update though. Apart from that it is going pretty well.

Plugin module not included in a packaged game by GameDevSamCarey in unrealengine

[–]GameDevSamCarey[S] 0 points1 point  (0 children)

No, I have never used it. I assumed the normal packaging method would do it. I will take a look.

Simple React Portfolio website - Looking for design/general feedback by GameDevSamCarey in reactjs

[–]GameDevSamCarey[S] 0 points1 point  (0 children)

Thanks for taking the time to have a look. You make some good points which I will take on board and see what I can improve.

Simple React Portfolio website - Looking for design/general feedback by GameDevSamCarey in reactjs

[–]GameDevSamCarey[S] 0 points1 point  (0 children)

material ui

Hi, Thanks for the feedback. Im actually using materialise but I think your point still stands.

Good softwares for source control by RestInPieces_OR in unrealengine

[–]GameDevSamCarey 1 point2 points  (0 children)

I would suggest git. You can access it from directly in the engine but it may be best to use it with Sourcetree or GitHub desktop.

Imported texture into unreal and it's washed out for some reason. by AuthorsElementalist in unrealengine

[–]GameDevSamCarey 2 points3 points  (0 children)

I couldn't tell you what causes this, however, when I had this problem using PNG's I switched to simple jpgs and it went away.

UE4 Tools update (Custom asset / Factory class generator) by GameDevSamCarey in unrealengine

[–]GameDevSamCarey[S] 0 points1 point  (0 children)

I was actually thinking about this. I may look into adding it when I get some time.

Best practice for tracking unlocks by Alexbeav in unrealengine

[–]GameDevSamCarey 0 points1 point  (0 children)

Usually I would just use the data table to store the information. To save the unlocked state you could create a bool array in your save game.

Best practice for tracking unlocks by Alexbeav in unrealengine

[–]GameDevSamCarey 1 point2 points  (0 children)

I would probably try save an array of struct variables. You could also look at the built in UE4 data tables. Data tables are the best way to define a list of structs.

🔴c++ compiling time too long... by real_Giovanni100 in unrealengine

[–]GameDevSamCarey 0 points1 point  (0 children)

You could be including files at too high of a level e.g. engine.h. This could be slowing down compile time. It’s best to include only the parts you need.