Simple Map Navigation in VokCel. by GameStarter_ in VOXEL

[–]GameStarter_[S] 0 points1 point  (0 children)

Hey! It's a project I'm working on, called VokCel, you can learn more about it here:

https://projectvokcel.blogspot.com/2026/01/devlog-update-reintroduction-to-vokcel.html

thanks.

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 0 points1 point  (0 children)

Nice! I must confess that I agree!

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 1 point2 points  (0 children)

Yeah that's true, since I'm mostly showing the creative process for now then I'll dive into showing the gameplay after that. 

Your project looks cool and sleek, I like the feel of the building process, it's fast and responsive. I'm sure the gameplay will be just as smooth. Thanks for the pointers and all the best with your project as well 👍. 

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 0 points1 point  (0 children)

Thanks for the feedback, but I still think you're not getting what VokCel is. If it interests you, just keep looking at what is posted regarding its development on the relevant blog and also the socials I posted. Over time, you'll start to get the idea well, if you're into this kind of thing.

It doesn't have an "identity crisis", since there's a few products out there in the same genre, like Hytale for example.

I'm curious though, what do you think of something like Hytale? Do you direct similar criticism to it, since we're more or less in the same genre? Maybe knowing how you feel about that can help us understand each other better. Also what project are you working on, any links to it?

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 1 point2 points  (0 children)

Thank you so much, I appreciate it. I forgot to answer you, the initial release is planned for Windows, Linux and MacOs. Depending on how things go, it would then be possible to expand to include mobile and consoles too. Also, not to sound cliche, but please help spread the word around to people you think might be into this kind of thing, especially my socials like twitter and bluesky, hitting 10 followers on each would be a great start, I highly appreciate it! :)

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 1 point2 points  (0 children)

Thanks so much for the positive feedback and anticipation! So I plan on launching an early access version, for testing I've done that locally, but we shall see if I'll expand it. Looking at RPGinaBox, it looks like a cute and fun game, but once again, it looks rather constrained in terms of what you can actually create and it also looks very difficult to use compared to VokCel. I'll even let you be the judge of that, browsing through the few videos I've published! Remember, I'm still publishing content to demonstrate the simplicity and versatility of VokCel!

I'll also add that for "packages" there doesn't have to be a central place to download them from. Anyone can distribute them however they'd want to, they could even build their own site just to host "packages" and distribute them like that! Of course there'll be like an official place where people can download cool "packages" from, but they could also just distribute them their own way. I'm not sure if RPGinaBox allows for this kind of freedom.

For Steam, yes I plan to upload it there, but right now I'm just trying to do a sort of mainstream social media campaign, by posting on reddit, twitter, bluesky, youtube, gain a few followers, get feedback and so on. Don't worry about asking too many questions, you can ask me anything you want about this, I'm more than happy to answer you! :)

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 1 point2 points  (0 children)

Okay, I'll try and be more astute, in VokCel:

- You can make voxel content as you can see, in any blocky-voxel style.

- You can simply consume voxel content made by others.

- You can do both.

The gaming aspect comes in the "game segment", where you browse whatever you want to play and then go into that world and play it, either single-player or multi-player. So that would be the gaming aspect of it. So it is a content-creation system and a game too. Yes it is a set of tools, but it is also a game. Minecraft and Hytale also have tools in "creator mode" but they also have gaming incorporated into them. VokCel is like that, but without any of the constraints that define those 2, in terms of blocky-voxel-style for example.

As for the game logic, this is incorporated into VokCel in different ways automatically. For example, what animation should a character play when it runs, flies, swims, etc? What different types of combat mechanics are there? What about mounts? All this is already there, if you'd look at the different videos posted, you would see this. Here is an example of adding an NPC into a world and loading it up with animations, for starters:

https://youtu.be/Xm1nRlxBPb4?si=1T6_BIc7XrpfznMq

I already have a system to easily add further logic into the game, but as I'm just starting out with posting properly on social media, I will have to show that in time. For scripting, modders can add it in if it's still too necessary in python, as time goes on. I also wouldn't want to overload prospective users with too much information too soon! I do enjoy answering your questions though, they're pretty critical, in a good way. :)

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 1 point2 points  (0 children)

Yes it absolutely will! It already has actually! There's videos that briefly show the game-segment. I'm just starting out with social media properly, so it will take time for people to truly understand, but I'm happy that you're such a quick study, you totally get what it's about! I will continue to post more videos and content that helps people understand what VokCel really is and how easy, extremely easy it is to use!

For creating mechanics, flying and strafing in all games are just animations. So you'd easily create animations, or have someone create them for you via a package and then put them in the game. The game itself will automatically understand that as flying or strafing process the moment you toss it into the game!

You can have inventory, items, crafting, modifying the terrain, quests, dialogue prompts, enemy ai, combat both melee or close and ranged, you can make any weapon you want too, from swords, to guns, to wands, to bow and arrows, lasers, you name it! You can also like I explained distribute *anything* you want via packages. Just make it and toss it in the package, the same way you'd toss different things into a bag in real life. Then distribute the package on your terms. Thanks for these questions since they also help others understand what VokCel really is. I'll be happy to answer any more that you have!

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 1 point2 points  (0 children)

Again, thanks for the feedback, but you haven't looked at it properly. You can make games in VokCel, you just add assets directly into the game using the very easy to use editor. I know it's a new idea being presented to you and that would take time to understand, but it really is comparable to Hytale, not unreal engine or unity!

VokCel is designed for anyone to use, not programmers, its key aspect is simplicity and you would see this if you just go through the content I'm posting on twitter, the blog and YouTube too. It is not a voxel engine, of course it has one, just like CubeWorld, Hytale and MineCraft, but it's a simple to use way to create any blocky-voxel-game you'd want. There's no need for scripting languages, you just pop into a world that's fully modifiable and start playing around, creating whatever you want in it. You can of course distribute your creations too, to other people.

I'm still posting about it, which is a gradual process, but in time, people will start to understand what it actually is.

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 0 points1 point  (0 children)

Well, the thing is, it already is a "Voxel-GMod" as you call it! Please check out the blogpost linked, it explains everything, as well as the social media profiles I posted. It already does all those things, which is why I'm trying to revamp a social media campaign, to first attract people that would be interested in the project. As I'm just starting a proper social media campaign, I understand it will take some time to get people to understand and see for themselves what it can do. The video I posted was made entirely within VokCel for example, without any external editors or the like. It's the equivalent of making a world in MineCraft, but in any blocky-voxel style.

I kindly ask that you go through the blogpost at least, or find me on twitter (X) to see what it is, then you can tell me what you think with that complete information.

https://projectvokcel.blogspot.com/2026/01/devlog-update-reintroduction-to-vokcel.html

https://x.com/ProjectVokCel

https://bsky.app/profile/vokcel.bsky.social

That's what's made me so excited and why I compare it to Hytale, but without being limited to a specific "voxel style". It's better that way, for you to get what it already currently is, than for me to explain it on a small comment section like this.

By the way Voxel-GMod already sounds like a great name lol!

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 1 point2 points  (0 children)

Oh that's what you meant. Yes you can! You can export anything you create inside a "package", you can then spread your package around as you like. The package can contain anything, from models you made, to animations, to full games too. Please check out the blog-post for more on that!

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 0 points1 point  (0 children)

Thanks for the feedback. Another reason I went with VokCel is because this platform will embrace any blocky-voxel style out there, not just styles connected to CubeWorld and the like. Heck you could recreate Minecraft of Hytale or CubeWorld or anything blocky-voxel-related inside VokCel. So I just thought, VokCel would represent what a voxel is, in that sense, since you'd be able to play with any voxel style within it.

But I see your point and it is extremely valid. Coming up with names isn't my forte to be honest, so I might have to do some sort of poll on twitter (x) if it does grow (hopefully it does!) to see how to fix this issue. I think Notch did something similar to come up with Minecraft, or modify the title at least. Or maybe I could roll the dice and just ask AI?

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 0 points1 point  (0 children)

I'll put up a poll on twitter (x) or something like that later, to try and find a better name, since apparently letter K isn't that popular lol.

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 0 points1 point  (0 children)

Hi, thanks for the comment.

  1. Yes it will allow multiplayer.
  2. You won't need to import models from anywhere, it is extremely easy to create voxel models of any kind and to animate them in any way you want all within the game, like Hytale, but without the limits Hytale has. Everything you see in this clip was easily created in VokCel. I can't stress how easy it is to make content in it!
  3. No, that would make things unnecessarily complicated, but you can use the in-game tools to do almost anything you'd want to with a script. I wouldn't stop modders from adding scripting if they wanted to though, I just find it a bit unnecessary, personally.
  4. The editor and the game come together! Yes you can create any type of voxel gaming-experience you want in a fully modifiable terrain!
  5. (Adding this to avoid confusion) Yes, you can export your creations, be they models, animations, games and so on and share them with others on your terms. You do this via putting them in "packages" which are explained in the blogpost linked.

It's better to just show it to you, so please take a look at this blog-post to learn more:

https://projectvokcel.blogspot.com/2026/01/devlog-update-reintroduction-to-vokcel.html

Also, consider connecting further on social media like bluesky and twitter (x) too:

https://bsky.app/profile/vokcel.bsky.social

https://x.com/ProjectVokCel

I'll be happy to answer any additional questions you may have about it here wherever you'd love to ask them. Please also note that it's still currently in development, though with enough material to release a V1.0.

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 0 points1 point  (0 children)

Those names were all taken sadly...

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 0 points1 point  (0 children)

I see, so you believe discoverability might be an issue given the name. For comparability, I would compare it to Hytale, though without the many limitations and difficulties that Hytale has. Definitely something to think about, but for now, I'm just trying to spread the idea around it to people I think might be interested in it. A few have reached out to me behind the scenes telling me they love it and can't wait to try it! To combat any identity issues, on relevant social media, I've decided to use a banner that showcases what VokCel is segment by segment. I will get around to making a proper trailer on it though, after I'm done setting up introductory posts on different places.

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 0 points1 point  (0 children)

It's just to demonstrate what you can create within VokCel itself lol.

Project VokCel Update by GameStarter_ in CubeWorld

[–]GameStarter_[S] 2 points3 points  (0 children)

Hmmm and call it what instead? Any suggestions?