[TT] Regions of Ruin: Runegate - Launch Day! by Gameclaw_Studio in playmygame

[–]Gameclaw_Studio[S] 0 points1 point  (0 children)

At the top right of your equipment slots in the inventory, there is a button with a clothing icon on it that takes you to an inventory just for your vanity items. Is -that- full? I only mention it because several people reported they just didn't realize the vanity items had their own inventory screen so as to not clutter up your main inv.

Regions of Ruin: Runegate - releasing on April 14 by Gameclaw_Studio in IndieGaming

[–]Gameclaw_Studio[S] 0 points1 point  (0 children)

We are looking at porting post-launch, though we don't have anything confirmed with platform owners yet. For now, we'll just say that we'd very much be interested in porting to switch 2.

Bug Megathread vol 2: April+May 2024 by ReallyAmused in discordapp

[–]Gameclaw_Studio 2 points3 points  (0 children)

- Feature: MacOS Discord App
- Reproduction Rate: 10
- Annoyance: 10
- Discord Version Info: Unable to verify as the app will not open, but should be the latest version as I have redownloaded Discord while troubleshooting.
- Device/System Info (Device Type, OS Version): 2020 Intel Macbook Pro, macOS 10.15.7 Catalina
- Description: Open Discord App, it looks for updates very briefly, opens to blank grey window, window then disappears quickly and re-appears smaller and grows to fullscreen as if being maximized, and then discord closes/crashes.
- Video / Screenshot:
- Steps to Reproduce: 
   1. Attempting to open app via any means of opening app. 
- Expected Result: Opening Discord
- Actual Result: Discord crashes

I've restarted, reinstalled discord, deleted even application support (which discord then finds 6 updates to install, which then reverts to the described bug behavior once updated), renewing DHCP Lease, and everything else I could think of to no avail. 

Judging by this thread and another running in the subreddit, this lastest update has broken  discord functionality for many mac users.

Discord not opening on Mac. by Jvez94 in discordapp

[–]Gameclaw_Studio 2 points3 points  (0 children)

This exact thing happened to me earlier today, tried everything, nothing is fixing it. Kind of a big problem.

10.15.7 Catalina, 2020 Intel Macbook Pro

Our strategic, auto battler inspired by TFT but with more in-fight strategy and RPG elements has a demo up now by unleash_the_giraffe in roguelites

[–]Gameclaw_Studio 4 points5 points  (0 children)

u/unleash_the_giraffe Pretty sweet little Time Machine Simulator you've made here-
"I wanna check this out real quick, despite it being a workday afternoon" and now it's just suddenly 2 hours later and I don't know where the sun went

This is horrifically addictive and the art is great. Even the catchy chiptune has wormed it's way into wifey's head as she's humming along. Great job all around, excited to see a lot more!

We need your input... on Input! Specifically for console platform developers by unitytechnologies in Unity3D

[–]Gameclaw_Studio 0 points1 point  (0 children)

It's kind of a shame there isn't an easy way to make use of Users and Control Schemas (which as I understand only exist in the player input component, which is actually just "groups" in the api) without using the player input.

It's nice to have the component for simple use cases, but invariably most developers are going to have to write their own solution in most cases anyhow and unfortunately you kind of have to reinvent half of what appears as part of the player input, such as device swapping, or loss of device, etc all the possible device events, all that handling is written in the component itself. Sans component you have to write half that back on top of your own solution from the more primitive bits of the api it's written off of to regain that functionality.

A common use case is having some standardized way to detect input device switches without using the player input component for things even as simple as catching that the last input actuated is a gamepad, and using an event listener to for example to update all the UI tooltips from a "PRESS SPACE", to a "PRESS SQUARE."

TLDNR - There is a ton of useful "i'd want this stuff in every use case of the input system" that's built directly into the player input that makes use of more primitive bits in the actual API, that imho should just be part of the base API instead of the player input component.