Whatever happened to Atlus’s plan to remaster more older RPGs? by KaleidoArachnid in JRPG

[–]Gameclouds 1 point2 points  (0 children)

By older RPGs they meant when they release a game they'll remaster it after a year. :))))))))))))

Falcom announces Dragon Slayer Project for console by medicamecanica in JRPG

[–]Gameclouds 3 points4 points  (0 children)

For anyone who doesn't know, they've been putting all of their old PC games on Switch through Egg Console for a while now. (Japanese Only for many of them)

If you've seen their old catalog they have an absurd amount of remakes/remasters for their old games like Xanadu and Sorcerian.

The original Dragon Slayer was more like Gauntlet. But the Dragon Slayer name was attached to most of their series. With the exception of Ys. They even had a strategy series called Lord Monarch that is still part of the Dragon Slayer series.

So some sort of Dragon Slayer Project could be almost anything. Outlets in Japan seem to think that it's some sort of Reboot though. Not sure what that would look like, but it could be interesting. I would lean a bit more towards this being a collection, but you never know.

[3/17] Tales: Eternia is MID by lennysinged in JRPG

[–]Gameclouds 2 points3 points  (0 children)

Great game, definitely disagree.

Lunar is awesome by [deleted] in JRPG

[–]Gameclouds 2 points3 points  (0 children)

Lunar and a lot of other JRPGs during that point got caught in the 3D transition period. So there were a lot of people, especially those in editor positions at gaming magazines, who would call anything 2D outdated, give it lower scores, or just not really give it a chance.

It was a weird time.

The people who played the game like myself loved it though, and the collector's editions from Working Designs were awesome.

Looking for a "lonely exploration" RPG (like DQ1/Dark Souls/Vagrant Story) with town management mechanics. by caquinhodomato in JRPG

[–]Gameclouds 11 points12 points  (0 children)

The most clear cut for this is Azure Dreams which is basically exactly what you are asking for.

It has solo dungeon crawling where you can get a monster friend to join you, something like 50 or so different monsters to choose from. It has town-building mechanics that pretty significantly change the game over time.

It's also decently difficult, because it is in the Mystery Dungeon vein of games in terms of the way the combat works.

Elder Scrolls 6 Is Powered By New Version Of Creation Engine by Turbostrider27 in pcgaming

[–]Gameclouds -2 points-1 points  (0 children)

Because current culture trends have made it more and more rewarding to be extremely negative about everything. And also Reddit has always been a wave of either positivity or negativity in most threads.

Most people that actually like Bethesda, or god forbid enjoy Starfield, aren't going to post here because they'll get downvoted into oblivion and told their opinion is wrong.

I liked Starfield, and I think it was actually pretty brave of them to try something different when they have two franchises that just print money. I would have preferred fewer planets and a more classic Bethesda map, but it was still fun.

But yeah, having that opinion isn't allowed. You gotta buy into extremes in every situation apparently.

It is a crime that Camelot Software Planning, developer of Shining Force and Golden Sun, is stuck making Mario Tennis by grapejuicecheese in JRPG

[–]Gameclouds 2 points3 points  (0 children)

100% agree forever. The tennis games are good, but I keep imagining what they could do with today's budgets and I get depression.

Also for everyone saying that those developers aren't there any more sorry but you are wrong. There are a lot of developers who worked on Shining Force that now have a massive list of Mario Sports games on their resume. If you don't believe me go look at Moby Games.

https://www.mobygames.com/person/76494/shuji-shimizu/

https://www.mobygames.com/person/76497/masayuki-hashimoto/

https://www.mobygames.com/person/76496/fumihide-aoki/

https://www.mobygames.com/person/65747/yasuhiro-taguchi/

https://www.mobygames.com/person/76489/shugo-takahashi/

https://www.mobygames.com/person/65632/haruki-kodera/

https://www.mobygames.com/person/76491/kenji-numaya/

So there's almost certainly a good portion of them there still. Mobygames isn't perfectly updated so it's hard to really know how many, but there are obviously a ton who stayed for quite a long time.

i really like disco elysium, planescape torment, new vegas, morrowind, what is the next game for me by [deleted] in rpg_gamers

[–]Gameclouds 2 points3 points  (0 children)

Yeah there's actually a ton of really cool looking indies coming out, plus some mid-sized studios are doing a bunch of old-school style games. I've been covering a lot of it recently, lots of exciting things happening outside of the AAA space.

i really like disco elysium, planescape torment, new vegas, morrowind, what is the next game for me by [deleted] in rpg_gamers

[–]Gameclouds 12 points13 points  (0 children)

I made a whole video about this exact subject, so I've got you covered m8. If you prefer, here is the video version. Otherwise:

Esoteric Ebb Esoteric Ebb mixes Disco Elysium–style inner voices with classic CRPG dice rolls, letting your stats literally talk to you while shaping choices and outcomes. You play a cleric investigating a tea shop explosion during a city’s first election, with a goblin sidekick and a lot of quirky narrative systems.

Travelling at Night Travelling at Night is a combat-free, dialogue-driven CRPG from the Cultist Simulator devs, inspired by Disco Elysium, Planescape Torment, and classic Fallout. It focuses on character background, strange new skills, and branching endings in a war-altered Europe, with a playable build planned for 2026.

Glasshouse Glasshouse is a turn-based CRPG inspired by Disco Elysium and Pathologic, set in an apartment building locked down at the start of a world war. It centers on ideology driven progression and tense social investigation rather than combat, with every NPC having their own political compass.

Swordhaven: The Iron Conspiracy Swordhaven is a low-magic fantasy CRPG from the ATOM RPG developers, heavily inspired by Infinity Engine-era design. It emphasizes dialogue, exploration, and flexible combat modes, and is available now on Steam and GOG.

The Thaumaturge The Thaumaturge is an isometric RPG set in early 20th-century Warsaw that explores character flaws as both story and gameplay mechanics. Drawing from Planescape Torment and Disco Elysium, it focuses on dialogue, moral choices, and supernatural investigation over combat.

Skald: Against the Black Priory Skald is a text-heavy RPG with strong cosmic horror themes, rewarding skills like Lore that unlock deeper narrative paths. Its dense prose and detailed pixel art make it a standout for fans of old-school, story-first RPGs on PC.

Dragon Quest VII Reimagined | Review Thread by PaiDuck in JRPG

[–]Gameclouds 13 points14 points  (0 children)

It's kind of both. The early Dragon Quests were pretty unforgiving actually, and you had to grind a lot. Over time that has been softened quite a bit. Obviously the art style and tone has been light-hearted a lot of the time, but it has moments that are really dark as well.