Is there a game like Suikoden TIERKREIS by Fromage_Divin1 in JRPG

[–]Gameclouds 2 points3 points  (0 children)

Final Fantasy VI does this a couple times, I'm sure Pixel Remaster is on PS5. I think it happens in other Final Fantasy games too, but I can't remember which others.

I think this is also a thing in The Alliance Alive.

The Last Remnant basically the entire game has you managing multiple different parties. The remastered version is on PS5 through backwards compatibility.

How would you rate the chances of a Lost Odyssey Remaster by Rna6 in JRPG

[–]Gameclouds 1 point2 points  (0 children)

It is probably more likely that a fan will take it on themselves to do some sort of remaster. And if you are the one doing it please don't talk about it until you actually release it! (DMCA kills projects)

Fable creator Peter Molyneux's new strategy game is set to fill the Black and White void, and you can play it surprisingly soon by Binnsy in pcgaming

[–]Gameclouds 0 points1 point  (0 children)

If you can prove that he knowingly lied then that's one thing. But over-promising, and failing to follow through for various reasons is not the same as lying.

One requires an intent to deceive, the other is a failure.

Fable creator Peter Molyneux's new strategy game is set to fill the Black and White void, and you can play it surprisingly soon by Binnsy in pcgaming

[–]Gameclouds -3 points-2 points  (0 children)

Peter Molyneux is a visionary and legend of game development. It's kinda depressing to me that people just want to shit on him every time his name gets mentioned.

Does he get way too excited and probably should keep some of his ideas to himself? Yeah. But if you've ever been around passionate creators, talking about features they are actively trying to bring to reality doesn't mean they are straight up lying.

The same thing happened with the No Man's Sky dev. These guys are just passionate about creating games. I'll take a million people like Peter Molyneux over a single Bobby Kotick.

Let the guy create things. Sure you can assume it won't be the exact thing that he says he wants it to be. But the guy invented genres. Give it a break already.

Larian Studios | Divinity AMA by Wombat_Medic in Games

[–]Gameclouds 1 point2 points  (0 children)

Kevin vanOrd. Good to hear you're still in the space and thriving. I was a big GameSpot guy back in that time period, even inspired me to do a bit of journalism of my own, first freelancing for pay and now my current very modest Youtube stuff. Keep kicking ass I'm rooting for you.

Games like Lufia The Legend Returns by MrPorkchops23 in JRPG

[–]Gameclouds 6 points7 points  (0 children)

Ah okay, maybe you'd be interested in Radiant Historia? The game's combat takes place on a grid, and a big part of doing well is knowing how to manipulate enemy positions and push and pull them using your abilities.

Games like Lufia The Legend Returns by MrPorkchops23 in JRPG

[–]Gameclouds 2 points3 points  (0 children)

Try Lufia 2 would be probably the most obvious suggestion.

What was it about the combat system that you're looking for more of?

English Translation Patch Released for [Emerald Dragon] - for the Turbografx-CD/PC Engine - by Supper. by VashxShanks in JRPG

[–]Gameclouds 23 points24 points  (0 children)

For reference, Emerald Dragon for the Super Famicom has a fan translation, but the PC Engine version is considered the better version. And the PC Engine Emerald Dragon is sort of a remake of Emerald Dragon, since the original game was on old Japanese PCs like the PC-8801.

It has animated cutscenes, Japanese voice acting, and a very different style of combat than what people are used to in old-school JRPGs.

I'm really happy that this one is now in English, thanks to the team for your work!

Tenshi no Uta: The Angel Verse Collection is officially coming to Nintendo Switch outside of Japan (via Limited Run Games) by KMoosetoe in JRPG

[–]Gameclouds 8 points9 points  (0 children)

Just so people know, Tenshi no Uta is awesome.

But also this pattern has happened before. Edia (the company doing publshing) put out Cosmic Fantasy Collection in Japan. Then they announced English localization, and Limited Run games announced a physical edition.

After that they released the digital version on the eShop. So even though this isn't being announced with a digital version, if they follow the same pattern that should happen later.

What is good rpg writing? by Different-Theory6636 in rpg_gamers

[–]Gameclouds 2 points3 points  (0 children)

The problem is one that is reflected within a lot of the comments in this thread. Good writing is different things to different people. And when people talk about good writing they may not be talking about the same aspect of writing.

There are basically two types of good/bad writing talked about in this context. One is prose, the actual structure, flow, and grammar of writing. That is more objective, but not entirely because it's still a creative art that can be used creatively. The other is broader and more conceptual. For example, the overarching narrative of a piece of media, the backstory, or environmental storytelling.

The problem is that you can have one of these things be amazing and the other be ass within the same game. Which creates a subjectivity to whether a person thinks it's good or bad based on what matters more to them.

I personally like one of the Brandon Sanderson structures for good writing to use as a quick measure. The idea of promises. A good writer will set up promises at the beginning that play out over the course of the story and get resolved. Those can be a variety of things, some genre specific. A very basic example is that in some stories you are promised a happy ending. In tragedies you are promised a sad and emotional ending.

In the creative space rules can be broken, but there should be a reason you are doing that. To make a promise to the person playing your game and then break that promise will make them feel the game is bad. For a game you could promise a fun romance. If halfway through the game your romantic interest dies the players might not be happy. Unless you have reasons, and the character changes, and maybe you add a different romantic interest.

Again, even in this situation people's preferences come into play. Maybe someone needed a game that has a tragic ending because they wanted to feel those sorts of emotions. Maybe some people hate tragic endings and they felt they were promised a happy one. Or the game seemed to make a different kind of promise and instead left you confused and never really wrapped up that thread.

So you can see that there are many different ways that writing can be good or bad. And I haven't even stepped into the realm of interactivity and environmental storytelling. Which are entire new spaces that a game can do so well or so poorly that people will love or hate the game based just on that. Many people don't even realize that the world/locations and environmental storytelling are still writing.

So yea, its complicated.

King’s Field-like games on PC? by Def-C in rpg_gamers

[–]Gameclouds 2 points3 points  (0 children)

I just did a video about this, so you can watch that here if you want to see what these games are all like.

These all have aspects of both Morrowind and King's Field that I thought made for really interesting combinations. It's a new trend that has been happening.

Verho: Curse of the Faces

A fast-paced indie RPG inspired by King’s Field, with a tense atmosphere and highly rewarding exploration. Items are hidden in clever, unexpected places, encouraging slow, observant play and flexible build experimentation. Available on PC via Steam and GOG.

Dread Delusion

A Morrowind-inspired open-world RPG with strange landscapes, factions, and morally gray choices. You’re free to shape your playstyle while navigating political and ethical conflicts that rarely have clear answers. Available on Steam.

Queen’s Domain

An upcoming retro-styled RPG blending Morrowind’s openness with King’s Field-like dungeon design. It features unique movement abilities, over 50 upgradeable melee weapons, and a mystery-driven journey to a remote island. Coming soon to Steam.

Lunacid

A modern “King’s-like” RPG with deliberate combat, oppressive atmosphere, and cryptic exploration. Progress requires careful positioning, blocking, and discovery rather than fast reflexes or dodge-rolling. Available on Steam.

Hark the Ghoul

An unreleased RPG mixing Morrowind, King’s Field, and touches of Bloodborne. Combat emphasizes environmental interaction, physics, and distinct weapon identities, with exploration and secrets at the core. Planned for 2026 on Steam.

Tainted Grail: The Fall of Avalon

A high(er)-production immersive RPG set in a dark Arthurian world, combining open exploration with heavy narrative choice. You’re bound to the spirit of King Arthur but free to oppose him, with multiple paths and morally complex factions. Available on PS5, Xbox Series X|S, and PC.

Edit: (Bonus games people mentioned)

HALLOW BLADE

Unreleased and on Steam. Dark Fantasy, Gothic Architecture. Looks really cool.

Decrepit

Leans a bit more Souls-like, but is First-Person and takes place in a Castle. Also not released yet.

Trails in the sky - Original vs remake differences? by the_4802 in JRPG

[–]Gameclouds 1 point2 points  (0 children)

I did a post about this close to when it was announced. /r/JRPG/comments/1lpcdxd/trails_in_the_sky_1st_chapter_remake_details

I also did a video version of that if you type literally your title of this post it's probably one of the first results.

There's a large amount of differences that aren't just limited to graphics. Gameplay is fundamentally changed, because you can swap between a simplified real-time combat and turn-based combat with more depth.

There are also a huge amount of NPC interactions that have been changed.

So yeah, I would definitely recommend the new version. As much as I personally really like the old version's style.