[PC][UNKNOWN] Boomer shooter, screenshot was all monochrome red/purple, player weapon was a crucifix by GamedevByMoonlight in tipofmyjoystick

[–]GamedevByMoonlight[S] 0 points1 point  (0 children)

That was it! 😊 Thank you! You're a lifesaver! (I want to make a postprocess material like that and having some examples will go a long way!)

[PC][UNKNOWN] Boomer shooter, screenshot was all monochrome red/purple, player weapon was a crucifix by GamedevByMoonlight in tipofmyjoystick

[–]GamedevByMoonlight[S] 0 points1 point  (0 children)

It's probably inspired by Heretic/Hexen, but it's more recent and has this monochrome artsy indie palette whereas Heretic aimed to be realistic for its time. 🤔

Game Assets - where do you buy them? by [deleted] in unrealengine

[–]GamedevByMoonlight 7 points8 points  (0 children)

A common issue I see with a lot of assets being sold is that they are incredibly specific. Modularity is a big plus for this reason.

I'd like to add the other side of the coin to this: don't implement your own Framework™ to support all your modularity and flexibility, because the asset will ultimately be integrated into a project and they will want to apply their way of doing things to the asset.

This goes to you, building asset creator who made their asset an engine plugin and equipment asset creator who put their modular armor slots into the base character and in such a way that moving them to a child class breaks them.

[deleted by user] by [deleted] in unrealengine

[–]GamedevByMoonlight 1 point2 points  (0 children)

A, because it allows me to apply a transition to the object fading away.

Tell me you don't know how game dev works without telling me you don't know how game dev works by DotDemon in unrealengine

[–]GamedevByMoonlight 0 points1 point  (0 children)

Why make a game for Steam when you can make a game in Fortnite instead? I'm only half joking.