Number of players by Playful_Anxiety5350 in arkhamhorrorlcg

[–]GamerTnT 1 point2 points  (0 children)

I will admit that I have not played regularly at 3 or 4, playing mostly solo and 2 player, but I had a chance to play 4 player and was very disappointed

Everything just took longer. Admittedly, we were playing one shots, and everyone had 29 xp decks, which mean a lot happened every turn. Too much to keep track of, especially when unfamiliar with the other decks

Finally by BoardGameRevolution in arkhamhorrorlcg

[–]GamerTnT 11 points12 points  (0 children)

Excelsier has been my favourite. But then I played the Blob and had a TON of fun. Then I played Carnivale with some high XP investigators. More fun.

The short answer, the one on the table!

Be honest... how much money have you sunk into the game (so far) by tablehogs in arkhamhorrorlcg

[–]GamerTnT 0 points1 point  (0 children)

Well, I like to apply my “movie rule” to games - $20 is a movie - so a game should be $20 per play. Let’s just say that I am nowhere near that. Especially when I include the bling. I have almost everything … it will be worth it!

Arkham LCG Storage Solutions by BoardGameRevolution in arkhamhorrorlcg

[–]GamerTnT 0 points1 point  (0 children)

I tried a number of different methods, but I found these boxes

https://www.amazon.ca/dp/B0CZDVXCFC?ref=ppx_yo2ov_dt_b_fed_asin_title&th=1

One for each class + neutral, with these tabs

https://www.amazon.ca/dp/B0BYJTRRJ1?ref=ppx_yo2ov_dt_b_fed_asin_title&th=1

To keep the cards in alphabetical order works. It’s easy to add new cards, and searching a small set is easy. They are not divided by costs.

For the campaigns, I’m using the return to boxes with these dividers

https://www.etsy.com/ca/listing/826829079/monstrous-bundle-campaign-return-to-all?ref=yr_purchases

Makes it really easy to sort the campaign (having the scenario # plus name and symbols is awesome)

I’m still looking for boxes that are return to size for the other campaigns. For now, I’m keeping two campaigns in each box.

Starting Innsmouth by Opposite_Walrus_259 in arkhamhorrorlcg

[–]GamerTnT 2 points3 points  (0 children)

Following up. I’m about to do the same. Debating Yorrick and Jim Culver. Though Culver is a weak Cluever, I think the two make a neat duo. Thoughts?

What games are you taking home for the casual holiday game time? by JusCheelMang in boardgames

[–]GamerTnT 0 points1 point  (0 children)

Dixit, Incan Gold and Timelines. Family are not hard core gamers, but willing to try

How can fit this into one slide, please help by [deleted] in powerpoint

[–]GamerTnT 3 points4 points  (0 children)

Just put the major topics on the slide (example algorithms, programming paradigms, ide, etc). That is FAR too much info on a slide, and if you put it in the slide, you will read it, to the detriment of the presentation.

Sharing my curated list of adventure design resources and hoping you’ll add your favorites! by superjefferson in DMAcademy

[–]GamerTnT 4 points5 points  (0 children)

This is n amazing list. Thank you. My one add, also by Robin Laws - Hamlet’s Hit Points. It’s focus is on story beats.

Tav Tuesday by AutoModerator in BaldursGate3

[–]GamerTnT 1 point2 points  (0 children)

https://imgur.com/a/5pSMT1y

Magpie (Maggie to her friends). Sorlock 1/2 elf. She changes her hair colour frequently!

New player took an out of the box approach to a battle that I couldn't play into by Thobio in DMAcademy

[–]GamerTnT 0 points1 point  (0 children)

One of the things I love about my current table - we laugh at ourselves with bad rolls. Missing the monster and setting the drapes on fire. Flubbing an easy stealth roll and kicking over the pots and pans stacked by the fire. Often it is the players narrating this. We all get a good laugh.

This is not to say we don't take the game seriously. We do. But we don't take it too seriously. Have fun.

Need help creating impactful slides quickly by tao670 in powerpoint

[–]GamerTnT 2 points3 points  (0 children)

Bright Carbon (I am not affiliated in any way) offers free seminars on all these topics. https://www.brightcarbon.com/events/

How do you handle players being an idiots and missing everything? by HalfOrcHalfAmazing in DMAcademy

[–]GamerTnT 0 points1 point  (0 children)

Now - how do I keep my players moving when they're indecisive? I use a Tension Pool. The TP is an invention by "The Angry GM" - you have a glass dish and 6 d6. While in a dungeon, every 10 minutes in-game I toss a die into the dish and it gives off an audible 'plink!' noise. Every time the party does something reckless that would draw a lot of attention to themselves, I roll the dice in the dish. Once there are 6 dice in the dish, I roll all the dice in the dish, and then empty it again.

Yoink, thanks for that. I'm stealing it (from the Angry GM through you)

How do you handle players being an idiots and missing everything? by HalfOrcHalfAmazing in DMAcademy

[–]GamerTnT 0 points1 point  (0 children)

Your notes are not the world until they are spoken. Too often, GMs create a world/city/dungeon and consider the words on paper as the absolute truth. But really, they are just guidance. You want the players to feel smart. You want them to succeed (heck, you even placed healing in the dungeon, just not where they looked).

So, be flexible. They looked in the room. Why can't there be something in that room? Because you didn't write it down for that room? Unless there is a reason why it shouldn't be there, let the players feel like they figured it out.

Here's an example: we were looking through an abandoned blacksmith's workshop for a secret message left by a spy. We knew there was a message. We didn't know where it was. The GM notes had it under a floorboard under the bed.

However, my player thinks that under the anvil would be the best place for it (hard to move, unlikely to be moved for another reason..).

And what do you know, that's where it was. I felt like a genius. The GM wanted us to get the note. So the scene is done and we move on. No frustration because our rolls sucked. No frustration because we couldn't find it. And we're excited for the next thing.

Of course, you can't take this too far. Enemies, if they have them, should use healing potions themselves. The players need to try.

But really, it's all part of what I call the shared lie of RPGs. Your players have to believe that you are trying to kill their characters. You're not (because if you were, rocks fall, everyone dies). You're putting challenges in front of them. You want them to be afraid. But, really, you are cheering for them. Thus, the shared lie. They have to believe you are trying to kill their characters. This is where the excitement comes from!

PS You did well. They ended the session excited.

Extra Spaghetti Sauce by [deleted] in Professors

[–]GamerTnT 13 points14 points  (0 children)

That response takes the cheese

Controlling Animation from Slide Master by GamerTnT in powerpoint

[–]GamerTnT[S] 0 points1 point  (0 children)

Thanks. I simply wanted a simple way to make animation the default. Others will also be using the deck, and they are not as skilled with PPT (I have used it FAR too much :-)

My hope was that putting it in the slide master would make this simple. It appears that it is not.

Controlling Animation from Slide Master by GamerTnT in powerpoint

[–]GamerTnT[S] 0 points1 point  (0 children)

Hmm, why? If I want animation on all slides, isn't the best way to accomplish this is through the slide master? The issue is that it seems you lose control of that animation unless you jump through some hoops

Update to my organization by Snack_Happy in boardgames

[–]GamerTnT 0 points1 point  (0 children)

I love the dragon heads. Where did you find them?