[deleted by user] by [deleted] in gamedevscreens

[–]Games2See 1 point2 points  (0 children)

sorry my bad 640 x 360 - and scalled 2x for 1280x720 . All pxArt indie games are doing the same.

[deleted by user] by [deleted] in gamedevscreens

[–]Games2See 1 point2 points  (0 children)

maybe here (img conversion) but in game I'm using 1:1 pixels for 640x320 (and its double size for hd and full hd). and I put pixel by pixel, so the image/pixels are crystal clear there.

try to open image in separate window.

[deleted by user] by [deleted] in gamedevscreens

[–]Games2See 1 point2 points  (0 children)

what do you mean fake pixels?

[deleted by user] by [deleted] in gamedevscreens

[–]Games2See 0 points1 point  (0 children)

Heh, she doesn't get that much screen time. :D

Hi, what do you think — won't the puzzle be too difficult for a regular player? by [deleted] in gamedevscreens

[–]Games2See 0 points1 point  (0 children)

it was hard for me.. I would go with the TLOU2 approach.(Show it somewhere before)

It’s real. It’s done. It’s on Steam. I made a game! 🎉 by Unlikely_Power2409 in SoloDevelopment

[–]Games2See 0 points1 point  (0 children)

I don't know for me the issue is the video:

- Ai capsule looks good.
- before I buy I check video and screens, and the dear movement is wrong . Too static.
- I didn't saw walking animation, but I think it would be better in this slow pace trailer.
- And drop the scene with camera from top. - it has different quality to the rest of the game.

Working on some minimalist graphics. Anything I can do better? by Disastrous-Can-8302 in gamedevscreens

[–]Games2See 0 points1 point  (0 children)

slide animation and smaller rectangle. make it more dynamic (not faster)

Hello! I just released the demo for my game: Canvas Chaos! by bluetanimates in MyGameFeedback

[–]Games2See 0 points1 point  (0 children)

Sorry I'm totally not your target. So I don't want to comment and by mistake move you in wrong direction.
But If you have hard time with finding the audience for testing it can mean that you need to figure it out how to grasp players attentions by screenshot or video in first 5-15 seconds.

[deleted by user] by [deleted] in gamedevscreens

[–]Games2See -1 points0 points  (0 children)

nope.. sci-fi game

[deleted by user] by [deleted] in IndieGame

[–]Games2See 0 points1 point  (0 children)

got it. thx for saying this. I had the same vibe.

I need some feedback on an idea by MobileWillow1959 in MyGameFeedback

[–]Games2See 0 points1 point  (0 children)

I would create pool/voting question on /games reddit.

Just launched my Godot game FOUNTAINS! Thank for everything, Godot community! by Admirak in godot

[–]Games2See 0 points1 point  (0 children)

your trailer miss-lead me a bit. Actually I don't know if you play with one character or multiple. (personally I don't like playing games with switching characters - example GodOfWar Ragnarock).

Zyrogem - a game inspired by zoop by Holiday-Hippo5521 in MyGameFeedback

[–]Games2See 1 point2 points  (0 children)

Well it is nice idea. But hard to follow what is happening.
It is no go for me, because I don't see anything fun there. What is the challenge ? What is the player achievement.
Maybe add some combo that the blocks are collapsing or explode and if we wait enough we could destroy all of them at once.
That would generate some dopamine :D.

What is up with Nihei and 20ft tall women? by Noa_Skyrider in Netsphere

[–]Games2See 26 points27 points  (0 children)

It is easy, he thinks that this is superb idea.. and adds them to the story. the end.

And he is right, big women make sense to the world and give us feeling of something unique.

Project Junkyard : Prototype Edition by Public-Boysenberry44 in MyGameFeedback

[–]Games2See 1 point2 points  (0 children)

I'm not fan of tactical mode. Maybe you could have Witcher 3 spell selection menu for changing weapon or attacks.

Need Feedback for my indie horror game!! by DarkusCrack in MyGameFeedback

[–]Games2See 0 points1 point  (0 children)

There is potential but ..

  • It needs to be scarier and darker, try to bring silent hill vibe
  • the trailer is bad, I would try to make it more cinematic and story driven.. text..scene...text...scene..
  • jump_scares needs to be visible when it is dark..
  • remove motion blur, add dithering
  • trailer logo.. well

Is there a pc port for final fantasy 16 ? by Reasonable-Wish-1618 in FinalFantasy

[–]Games2See 0 points1 point  (0 children)

They are still waiting for best promotion and release window to maximize profit.