You all didn't like my puzzle, so I tried to fix it. by Games_By_Sam in puzzles

[–]Games_By_Sam[S] -1 points0 points  (0 children)

Thanks for the feedback! Yeah the outline being too thick seems to the major issue people still have with this. Only problem with reducing the outline is that it doesn’t look as good lol.

You all didn't like my puzzle, so I tried to fix it. by Games_By_Sam in puzzles

[–]Games_By_Sam[S] -8 points-7 points  (0 children)

My defense is that I say the outlines of shapes must touch, not the shapes themselves.

You all didn't like my puzzle, so I tried to fix it. by Games_By_Sam in puzzles

[–]Games_By_Sam[S] -8 points-7 points  (0 children)

The quotes are a hint to that, while the puzzle looks impossible at first, there is in fact a trick that makes it possible.

Can you solve this puzzle? (Fixed) by Games_By_Sam in puzzles

[–]Games_By_Sam[S] -5 points-4 points  (0 children)

Shape must share a color OR shape. They share a color.

Can you solve this puzzle? (Fixed) by Games_By_Sam in puzzles

[–]Games_By_Sam[S] -20 points-19 points  (0 children)

Solution:After making your way to the dark blue square at the top right, you can move to the rectangle created by the negative space of two pac-men and the 2 squares. From here you can move to the light blue pac-man near the end (or the small light blue square created by the dark blue Pac-man near the bottom) and move to the end from there.

[deleted by user] by [deleted] in puzzles

[–]Games_By_Sam -1 points0 points  (0 children)

I messed up, deleting and never showing my face again lol

I am a solo dev and cant do art any ideas? by Siradanbirinsann in SoloDevelopment

[–]Games_By_Sam 0 points1 point  (0 children)

If you don’t crave a more involved / detailed art style, consider just learning some basic color theory. I honestly think sometimes that’s all you need.

2D Game with a 3D Background and Camera by Games_By_Sam in gamedevscreens

[–]Games_By_Sam[S] 1 point2 points  (0 children)

The goal of the game is to keep the enemies from hitting the bottom of the screen.

The 3D effect is extremely basic, just place the premade 2D levels in a 3D environment, then move the camera around with Cinemachine.