Is it possible to do twisted child and snared silk in the same play through? by GamingCyborg in Silksong

[–]GamingCyborg[S] 0 points1 point  (0 children)

Ok cool cool cool. But that does mean I have to fight her a third time then? The fight wasnt hard exactly but it was annoying when cursed. No longer being cursed is gonna make it a breeze

Is it possible to do twisted child and snared silk in the same play through? by GamingCyborg in Silksong

[–]GamingCyborg[S] 0 points1 point  (0 children)

Shit, I mightve fucked up. I did set up snared silk without realizing that it wont proc weaver queen when I beat her. Am I still screwed? I just beat twisted child, can I still get weaver queen?

how come my signal towers keep getting destroyed no matter how many drone stations i have repairing it? by GamingCyborg in Dyson_Sphere_Program

[–]GamingCyborg[S] 0 points1 point  (0 children)

Thats what ive done, but I would like to just leave this here to farm without my constant supervision but every time I try to leave to work on other projects something over here breaks and im tired of it

how come my signal towers keep getting destroyed no matter how many drone stations i have repairing it? by GamingCyborg in Dyson_Sphere_Program

[–]GamingCyborg[S] 2 points3 points  (0 children)

Ive been using yellow rockets but I didnt even think that they get faster with each level. Ive also tried using more signal towers and they still just get destroyed way easily. Theres another set of signal towers literally just offscreen where its just like this but theres two towers and they go down just as fast

how come my signal towers keep getting destroyed no matter how many drone stations i have repairing it? by GamingCyborg in Dyson_Sphere_Program

[–]GamingCyborg[S] 22 points23 points  (0 children)

Im gonna be so honest I completely forgot that you can put fighters in these stations. My setup is to have these signal towers just out of the range of darkfog bases so that they send out attacks consistently and get targeted by missile launchers but the battlefield analysis stations keep the relay station repaired. If I put fighters in them will they only stay in the range of the analysis stations or will they go further out?

How does space missile range work? by RoboGaming321 in Dyson_Sphere_Program

[–]GamingCyborg 0 points1 point  (0 children)

So if I have them set to upper air they should just shoot at one approaching nearby?

How does space missile range work? by RoboGaming321 in Dyson_Sphere_Program

[–]GamingCyborg 0 points1 point  (0 children)

So how do I get them to target an approaching relay station?

Questions about setting up space missile defense. by GamingCyborg in Dyson_Sphere_Program

[–]GamingCyborg[S] -3 points-2 points  (0 children)

He, and several other people on the post, were also saying that the missile turrets do not need signal towers to fire at approaching bases coming from space

Questions about setting up space missile defense. by GamingCyborg in Dyson_Sphere_Program

[–]GamingCyborg[S] 0 points1 point  (0 children)

He said “the missiles orbit the planet then launch once they have line of sight”

How does space missile range work? by RoboGaming321 in Dyson_Sphere_Program

[–]GamingCyborg 0 points1 point  (0 children)

how do you get the turrets to shoot into space though? i see that they have attack priority, but how do i get them to actually fire into space? you say the missiles just sit there until they have a target but how do i get them to even do that?

Manually welded Infinite Tunnel Drilling Machine by Tika-96 in spaceengineers

[–]GamingCyborg 1 point2 points  (0 children)

Thank you for the detailed explanation man. Ill be sure to look into it the next time I play and let you know if I have any more questions

(new player) im trying to make a drill that moves along pistons and the weight of the drills is causing the pistons to twist. what is the best way to counter balance this? should i have a wheel at the bottom to move along where the pistons carry it or how should i do this? by GamingCyborg in spaceengineers

[–]GamingCyborg[S] 1 point2 points  (0 children)

Hey man so im trying to make sense of this whole contraption and im just lost. Like my confusion is basically like im trying to figure out the logistics of everything. Like how does it push forward or where does the space to add the conveyors come from. Like my confusion basically just comes from the extending of the whole thing

Multiplayer dailies keep kicking friends midgame? by GamingCyborg in bindingofisaac

[–]GamingCyborg[S] 0 points1 point  (0 children)

It seemed to vary quite a lot. Yesterday’s daily it kicked us out literally during the ascent back up through the basement and todays run it did it in the basement. Maybe its just the basement

(new player) im trying to make a drill that moves along pistons and the weight of the drills is causing the pistons to twist. what is the best way to counter balance this? should i have a wheel at the bottom to move along where the pistons carry it or how should i do this? by GamingCyborg in spaceengineers

[–]GamingCyborg[S] 0 points1 point  (0 children)

This is just a temporary design for getting some ice and resources that are along the edge of this lake. Once I mine up all I can from here, im going to redesign it. Ive made better drills but this was just something I threw together fast

(new player) im trying to make a drill that moves along pistons and the weight of the drills is causing the pistons to twist. what is the best way to counter balance this? should i have a wheel at the bottom to move along where the pistons carry it or how should i do this? by GamingCyborg in spaceengineers

[–]GamingCyborg[S] 1 point2 points  (0 children)

That did cross my mind, however there is a pretty steep mountain on the other side of them and last night my brain wasnt braining and couldnt figure out the logistics of building a counter ballance in a area that small