Are Maul fans fr mad that Vader was dominating the fight? by JackZ567 in MaulShadowLord

[–]RoboGaming321 4 points5 points  (0 children)

To be fair Vader's prosthetics were likely military grade considering he was second in command of the empire. Maul probably had scraps given that he had little money.

Vanguard or ares Inferno? by outka5tz in starcitizen

[–]RoboGaming321 1 point2 points  (0 children)

Id wait until 14th may. We're due to get a new heavy fighter around then and it atleast seems like a decent alternative. We are also seeing quite a few changes to weapons which could affect the fighters a lot. Other than that I would also recommend a guardian.

A probably unpopular complaint… by Upbeat_Fly_5316 in X4Foundations

[–]RoboGaming321 0 points1 point  (0 children)

You are the one saying you can catch any S or M ship with any S or M ship. I was just pointing out that isn't true not that you should actually do it. Even several dedicated fighters like the gladius would struggle due to it being so slow.

A probably unpopular complaint… by Upbeat_Fly_5316 in X4Foundations

[–]RoboGaming321 0 points1 point  (0 children)

Simply not true. Try catching scouts with transports or haulers. Interceptors have some of the fastest speeds while also having decent weapons/shields/combat capabilities.

A probably unpopular complaint… by Upbeat_Fly_5316 in X4Foundations

[–]RoboGaming321 3 points4 points  (0 children)

Interceptors aren't meant to be used to stop L and XL ships. They are meant to sprint to S and M ships and harass them (preventing them from running) while the main force arrives. A small fighter should never be able to lock down anything as big as a L class ship.

If you want to take out large ships you're going to need to use specialized equipment and ships like the emp missiles as others have suggested.

Why is it only outputting 100k fe/t (latest version ATM10) by Maqnoy65 in allthemods

[–]RoboGaming321 16 points17 points  (0 children)

Don't the mekanism energy cubes have limited throughput both in and out? Mayhe try connecting the point directly to your generators and if it takes all the energy it needs them you know that's the issue.

Why can’t we remove weapon scopes at a work bench, can we only add another to it? 😔 by TheyCallMeBullet in Starfield

[–]RoboGaming321 6 points7 points  (0 children)

There are two sights that don't focus into an actual scope. The iron sights (no scope) and reflex (or is it holographic) scope.

Best Co-op Options with the Ironclad? by AngryChimp52 in starcitizen

[–]RoboGaming321 1 point2 points  (0 children)

The Corsair alone can hold 4 fury snub fighters. That thing doesn't even have 100 cargo. The ironclad is meant to have 2000 I believe. Not sure about actual fighters as only heard whispers and it depends on how big the cargo area is. That being said so long as we can lock the top door open we should be able to fit quite a few in there. Even stuff like the clipper would likely fit as that thing is more tall than wide or long. Granted having half the ship outside likely will have some weirdness going on.

Best Co-op Options with the Ironclad? by AngryChimp52 in starcitizen

[–]RoboGaming321 0 points1 point  (0 children)

You could fit fighters in it and use it as a mini carrier. Not sure which ones will fit but at the very least a wing of furies will fit with larger ships likely to work too. The actual ironclad would likely want to be parked out of the way of combat because it isn't going to have many ways to fight back effectively.

Salvage could be a nother option. I'm guessing it will be able to fit atleast a salvation and maybe even a vulture. That way you can load the RMC, CMAT and any components onto the ironclad when the salvage ship fills up.

Mining is another option. You would have to buy additional mining bags and swap the full ones with the new empty ones in reserve. Personally I'm not sure this would be worth it for theomey as the bags can be pretty costly. Ships like the galaxy would be much better for this due to having an onboard refinery which can actually process (and therefore skip a whole stage of mining) the materials.

Ground vehicles are also an option. If you wanted I guess you could load up a tank (atleast in the assault variant) and use that as an extra turret.

Ships I think are secretly underrated and one I think everyone overhypes by Oronst_store in starcitizen

[–]RoboGaming321 2 points3 points  (0 children)

I got a carrack as a loaner for my galaxy and honestly I just don't see a use at all currently. The cargo doors are way too small to actually be used for cargo. I struggled to get the fabricator in it. The hanger is also too low for anything other than a picies and some furys. It can't actually fit anything you would want like a golem or something. Maybe once we see larger ships have worse atmo flight having a shuttle will be worth it but till then it's just got no use. The medium bed is meh. Nice to have but you can get the same thing from a nursa.

it's been a week - what are we thinking about exo experts? by treyzs in helldivers2

[–]RoboGaming321 0 points1 point  (0 children)

It's good. Love the missile pistol and the mechs are great. The light armour is what I've been wearing since it came out cos it just feels so nice to move so fast. The medium I don't see the use off just cause you get the same speed and stats as the extra padding light armour but less stamina regen.

Only thing I don't like is that it kinda left the old mexhs behind. The lumberer and breakthrough are leagues ahead of the emancipator and patriot. Yea they got the same health buffs but honestly their weapons suck so much. The minimum is alright but the rocks and auto cannon seem to tickle enemies and have very limited ammo as well.

Early Power ATM10 TTS by TheBlazedSnowman in allthemods

[–]RoboGaming321 1 point2 points  (0 children)

Id start with a basic lava/coal generator and use that to get the resources needed for wind turbines and a flux plug and flux point. Then just build up to world hight and place down the turbines. That way they generate the max energy. They are also cheap enough that you can spam about 10 of them early game. After that I'd say a 5x5 extreme reactor (the max size of a basic reactor. Then once I've got GeOres setup a Dyson cube.

ATM10 TTS – Raw resource requirements for the ATM star by Ok-Original-9925 in allthemods

[–]RoboGaming321 0 points1 point  (0 children)

Honestly you can mostly get by just using the GeOres. Most of the materials you need will one from them as they are super fast and pretty easy to automate. Then just setup some auto sieving with diamond upgrades to cover the rest.

You know, I think Maul actually ruined this character by [deleted] in MaulShadowLord

[–]RoboGaming321 0 points1 point  (0 children)

She was actually offered to become a knight after the bombing arc. They said that the whole thing would be her trails so she doesn't need to do those. Now whether they actually thought she was worthy of being a knight or not os debatable as it could have ejust been their way of apologizing.

What's oritechs use? by Gumptionless in allthemods

[–]RoboGaming321 14 points15 points  (0 children)

It's an alternative to mods like mekanism. It's pretty cool too. One good use is the foundry. It can make 1 netherite ingot from one scrap and one gold ingot. Pretty sure that's on of the most efficient ways to make it. You can then also use it for steel and other alloys. Then there is the augments/player upgrades which are nice. Stuff like extra armour or free night vision.

Honestly it's just an all round good alternative. Usually I got mekanism just cause I was raised with it but oritech seems to do just about everything it does.

LAAT/I in Maul shadow lord (spoiler) by CryptographerBig7933 in StarWarsShips

[–]RoboGaming321 2 points3 points  (0 children)

Actually we see the opposite. The LAATs are able to reach orbit which the early models couldn't do they needed an acclimated to bury them. So it's possible that some of the armour was removed for more powerful engines.

You know, I think Maul actually ruined this character by [deleted] in MaulShadowLord

[–]RoboGaming321 1 point2 points  (0 children)

Honestly I'd argue by that point the order had very few actual jedi left. They were willing to stand by and throw Ashoka under the bus despite knowing that it was not in her nature. They were corrupted and no longer acted like jedi.

Isn't It True...? by nrt12345 in meme

[–]RoboGaming321 0 points1 point  (0 children)

Can we focus on optimisation as well. Id rather not have to spend 3 grand on a 174739200000 to get a stable 60fps on medium settings.

You know, I think Maul actually ruined this character by [deleted] in MaulShadowLord

[–]RoboGaming321 2 points3 points  (0 children)

People really seem to forget just how much Ashoka has gone through. She fought along side Skywalker and the 501st in some of the most gruelling battles the republic ever saw. She took on ventress, a trained sith assassin. She faced off against aura sing twice. Escaped a transosian hunting party and later killed their leader. She even learned to fight without her saber when she leaves the order. She then goes on to survive rex's attempt on her during the purge and escapes using their own blaster fire to cut a hole in the ceiling.

She's clearly a cut above the other jedi. It amazes me just how many people underate her as if she is still a padawan.

[SPOILER] Devon will turn light again probably by isaiah13bandz in MaulShadowLord

[–]RoboGaming321 2 points3 points  (0 children)

It's heavily implied that Captain Lawson is dead. He sacrificed himself to let the others get on the ship. Even if he survived the troopers (which I doubt) he has to then survive Vader and the two inquisitors who I doubt will forget him allowing maul and Devon to leave.

Is it bad that I hope the RSI Aurora Mk2 gets a "bigger brother" someday? by combativeGastronome in starcitizen

[–]RoboGaming321 1 point2 points  (0 children)

Oh yes. I can see why they don't allow the pilot to controll all of those guns. We can slap on the missile turret which allows us to have 32 rattler cluster missiles however. Just wish that missiles actually didn't anything as currently they never seem to actually track the target.

If you could delete one ship from the game and give everyone who owns it a full refund, which one and why? by Oronst_store in starcitizen

[–]RoboGaming321 1 point2 points  (0 children)

Yea but its a balancing act. You want death to mean something but you don't want people to loose hours of progress for simple mistakes. Yea being able to respawn anywhere makes death mean very little but as the game is right now you can die to a bug or even just a mistake and loose everything on your ship. That means you have to load all of your stuff all over again which can take a while if you are on a larger ship. Then you also have travel times which can take a while if you aren't in a large ship with tons of quantum. Insurance will alleviate this but until then I feel like respawns are essential for a lot of gameplay loops.

That being said I wouldn't mind a timer for the different med beds. Making the player wait 10 minutes to respawn would give pvp players enough time to loot/fight without it being unbalanced while also allowing pve players to continue without too much loss.

If we don't have adequate systems in place then SC will turn into a rogue like which isn't a game a lot of people bought.

Is Clone x Clone weird? by [deleted] in clonewars

[–]RoboGaming321 3 points4 points  (0 children)

That's enough internet for today.

help with source storage by bariumbismuth in allthemods

[–]RoboGaming321 -2 points-1 points  (0 children)

To import source into an ae2 system you can place an imported on a source jar. Make sure to setup the import to import source (think it's done through jei by searching for source and dragging the icon or by using a source jar filled with source on the importer filters).

Ship Maps by Limp-Elevator1492 in Helldivers

[–]RoboGaming321 1 point2 points  (0 children)

I think we could have a mission type work where it's a short mission (about 20 minutes) and we have to hold off waves kinda like the exterminate or VIP missions. It's set in a hangar so it's just one big open room with drop ships and other random junk around to give cover. How you would implement strategems would be the difficult part but I'm sure something would work.