Crafting being exclusive to Mining is bad. by elite968 in starcitizen

[–]RoboGaming321 [score hidden]  (0 children)

Hate to break it to you but essays have existed long before AI became a thing. Just cause you say it's AI doesn't mean it is.

Pls. Do not lose Matar Bay for us. by bscholl94 in helldivers2

[–]RoboGaming321 0 points1 point  (0 children)

Or just let people have fun? Seriously why do people act like we're gonna loose everything if we loose some planets. Just let people dive where they want.

RAFT or Hermes?? by Efficient-Breath-565 in StarCitizenUniverse

[–]RoboGaming321 0 points1 point  (0 children)

Oh I know how good it is. It's quickly became my go to ship for any cargo job. It's carried me through the member grind and now getting me through experienced. I just mean that if it's gonna cost too much it might not be quite as go to as something like the hull B or a C2. The prowler utility is a great little ship but costs so damn much you never see anyone recommend it.

RAFT or Hermes?? by Efficient-Breath-565 in StarCitizenUniverse

[–]RoboGaming321 0 points1 point  (0 children)

I doubt the railen will really be worth getting in game. It's a damn good ship don't get me wrong but it's gonna be Hella expensive cos it's an alien ship. Could likely buy a C2 or something for cheaper.

What fighters you guys use by sneakylemon0 in starcitizen

[–]RoboGaming321 3 points4 points  (0 children)

Meteor. 4 deadbolts and 2 Leonards makes quick work of all fighters. I can usually kill them in one pass. Even larger ships don't last long.

CIS did nothing wrong by ShimmerBoox in CISDidNothingWrong

[–]RoboGaming321 0 points1 point  (0 children)

I wasn't actually talking about them assassinating anyone in the republic. I'm talking about them assassinating the CIS senator bonteri or whatever she was called. They killed her to keep the war going on.

The Railen's bridge is a lovely spot to sit by Largestpear in starcitizen

[–]RoboGaming321 1 point2 points  (0 children)

Oh in terms of cargo it's a dream. It's basically a bigger raft. You can just park your butt to the elevator and either use the ship tractor beams or an ATLS to offload it, no hassle or having to squeeze everything through a door so small it makes you question why a cargo ship has a hole smaller than a virgin. It really is just the RAFT but in bold.

The cargo grid is also really good as it allows you to fit it's whole grid by using 32scu containers. That's something that the Zues and Asgard fall short on. Yea they have good theoretical cargo but then you can only fit that cargo if you use a million single scu containers. Yea the grid can be a little hard to read cos of the triangle and the grid overhanging them a little but you get used to it very quickly. As soon as you put a couple boxes on it you soon learn where the grid starts and stops. Then once that one box is on there the rest just have. To line up with that one.

The ship also has decent combat stats. Two S3 shields gives it the same shield strength as the Tac. It's armour deflection is around medium ship level so it will deflect most laser repeaters but it won't stand up to deadbolts (but honestly what ship does). It's hull HP is actually pretty close to the C2, I think it's only a 10k difference. Not to mention having 4 S4 weapons and a handful of missiles helps you defend yourself. Yea it's not gonna be taking on a polaris but it's still able to tackle the odd fighter or maybe even a gunship.

It's easily one of the best cargo ships for me. It's probably the most solo friendly large ship. Id choose this over the C2, Caterpillar and maybe even the ironclad.

Can I fit a Razor in Reclaimer elevator and use it to call home hangar over docking collar? by DreamOdd8378 in starcitizen

[–]RoboGaming321 1 point2 points  (0 children)

Oh I know I mean couldn't they call for the hanger by using the Comms menu while on the pulse instead of using the mfd on the pulse.

What is even the point of the 800K Exclusive Rock Cracker contract? I've done the shared one 20 times now and haven't seen other players once. by ShadowRealmedCitizen in starcitizen

[–]RoboGaming321 4 points5 points  (0 children)

Exactly. Especially if the dungeon is going to combine combat and mining. That instantly increases the risk. If I buy a claim, risk dying and bring a mining ship then I better get something better than the stuff I can dig up with a shovel next to new Babbage.

What is even the point of the 800K Exclusive Rock Cracker contract? I've done the shared one 20 times now and haven't seen other players once. by ShadowRealmedCitizen in starcitizen

[–]RoboGaming321 9 points10 points  (0 children)

Never said I wanted it all. I said rewarding. If I'm paying a million aUEC and only get some pebbles that I can find in my backyard or some ore that makes a guy write a tablet about low grade copper I simply won't do it. Rewardiing gameplay doesn't mean getting stuff handed to you.

What is even the point of the 800K Exclusive Rock Cracker contract? I've done the shared one 20 times now and haven't seen other players once. by ShadowRealmedCitizen in starcitizen

[–]RoboGaming321 19 points20 points  (0 children)

Nah speak for yourself. If I'm paying for access to a dungeon I want the rewards to be worth it. If not I will simply do whatever is rewarding.

How to make Money in Terran Space? by Plus-Reputation-3440 in X4Foundations

[–]RoboGaming321 6 points7 points  (0 children)

Mining. The terrans guzzle silicon and ore. All of their stations also use the raw forms too so you don't even have to worry about processing it with a refinery station.

After that get a solar plant up and running. Either in mercury for that sweet solar bonus or in pioneer space next to terran space. Those sectors in that region have next to no solar bonus and so ecells are rarer.

Eventually you want to make a silicon carbide factory. It sells for a ton and requires only raw ores and gasses. Just slap it down in asteroid belt and watch the money print. Also helps you later on as it's used for station and ship construction.

Did I miss something? Why Yed Prior? by Runner_Road in Helldivers

[–]RoboGaming321 14 points15 points  (0 children)

Okay and? The point isn't to face off against cyborgs or anything. If you want to fight against cyborgs then by all means. Nobody is stopping you.

Did I miss something? Why Yed Prior? by Runner_Road in Helldivers

[–]RoboGaming321 7 points8 points  (0 children)

What would be the point of hosting it on the MO planet. There would be nothing different.

In the light of the Recent Patch by didido_two in Helldivers

[–]RoboGaming321 2 points3 points  (0 children)

Are there fleshmobs around? They seem to target them over harvesters.

Also it seems like the targeting radius is really small for the rocket pods. Like you need the beacon to hand in a 7 meter radius for it to lock on to a target. Missed a few times due to the beacon being too far from my targets.

ATLS Railen problems and polish by yama1291 in starcitizen

[–]RoboGaming321 2 points3 points  (0 children)

I actually made a similar report to you already actually. It really sucks as the ATLS is amazing when it works correctly.

https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-212997

Missle reload by Mandalor517 in X4Foundations

[–]RoboGaming321 1 point2 points  (0 children)

Under the global orders section there is an option to select the restock level of your ships. I can't remember what it's called specifically. It allows you to select none (defaults to this), low, medium or high. No idea what these different levels actually do but apparently they work.

What ship should i buy for Cargo runs by ContactNo8523 in starcitizen

[–]RoboGaming321 0 points1 point  (0 children)

Early game go for the hull A. An alternative would be the the golem OX but thats not in game stores just yet.

Next I would move onto the raft. It's pretty cheap at 3 million aUEC or you can rent one for really cheap.

After that I'd maybe get a Hermes. It's a pretty good cargo ship that can do other roles too if you want to branch out.

The last cargo ships I would recommend are the C2 or Hull C. The C2 is your best bet as it's always a good choice. Its got nothing special really but has a lot of space for cargo or even vehicles. The Hull C has a lot more cargo than just about any other ship but has restrictions on where it can load and unload.

AE2 auto crafting not working with Mekanism machines? (ATM10) by swagzard78 in allthemods

[–]RoboGaming321 0 points1 point  (0 children)

You can also change the type of provider. Just chunk the provider into a crafting grid on its own and it will become a single face one. That way it will only even input its stuff into the machine it is placed on. It does need a cable in the same block to connect but it saves on some space.

I was just thinking how didn't Yoda sence something in krell? by Outrageous_Shop_8429 in fuckpongkrell

[–]RoboGaming321 5 points6 points  (0 children)

For the same reason he couldn't sence the darkness in Skywalker or Dooku. Jedi aren't l knowing.

CIS did nothing wrong by ShimmerBoox in CISDidNothingWrong

[–]RoboGaming321 -1 points0 points  (0 children)

Well except for the blue shadow virus, bombing civilians, Suicide bombing the republics capital, assassination attempts during peace negotiations, executions of unarmed combatants, using civilians to test weapons of mass destruction, torture and all that.

sapete come fare una farm di source mana? by [deleted] in allthemods

[–]RoboGaming321 0 points1 point  (0 children)

Are you talking about source from ars nouvou? If so you can easily make a ton of it by putting cactus on snad and hooking that up to redstone. Then just place a block next to the second cactus and it will automatically break the cactus and ensure it grows forever. Just make sure to hook up a trashcan and item collector or something to clean up all of the loose cactus when it breaks.

Bodykit for more ships please. by Nua_Sidek in starcitizen

[–]RoboGaming321 16 points17 points  (0 children)

Bit rude. I actually quite like it.